Video Games episode artwork

EPISODE · Jul 3, 2022 · 35 MIN

Video Games

from Patented: History of Inventions

A whistle stop tour of the 50 year history of video games — and all the innovations along the way, from our TV sets to virtual reality.Why are the roots of gaming in universities and labs?What technology helped gaming spread and grow?How do you explain the console wars of the 1990s?Find out all that and more today on the show with our guest John Wilis, the Director of the Centre of American Studies at The University of Kent and author of Gamer Nation: Videogames and American Culture.This episode was produced by Emily Whalley and Freddie ChickThe senior producer is Charlotte LongEdited and mixed by Stuart BeckwithFor more History Hit content, subscribe to our newsletters here.If you'd like to learn even more, we have hundreds of history documentaries, ad-free podcasts, and audiobooks at History Hit - subscribe today! Hosted on Acast. See acast.com/privacy for more information.

A whistle stop tour of the 50 year history of video games — and all the innovations along the way, from our TV sets to virtual reality.Why are the roots of gaming in universities and labs?What technology helped gaming spread and grow?How do you explain the console wars of the 1990s?Find out all that and more today on the show with our guest John Wilis, the Director of the Centre of American Studies at The University of Kent and author of Gamer Nation: Videogames and American Culture.This episode was produced by Emily Whalley and Freddie ChickThe senior producer is Charlotte LongEdited and mixed by Stuart BeckwithFor more History Hit content, subscribe to our newsletters here.If you'd like to learn even more, we have hundreds of history documentaries, ad-free podcasts, and audiobooks at History Hit - subscribe today! Hosted on Acast. See acast.com/privacy for more information.

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Video Games

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This episode is 35 minutes long.

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This episode was published on July 3, 2022.

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A whistle stop tour of the 50 year history of video games — and all the innovations along the way, from our TV sets to virtual reality.Why are the roots of gaming in universities and labs?What technology helped gaming spread and grow?How do you...

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