Virtually Inevitable – VR and AR, IRL episode artwork

EPISODE · Feb 4, 2016 · 1H

Virtually Inevitable – VR and AR, IRL

from Archinect · host Archinect

Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before. This episode, we discuss a host of recent VR stories, from the narrative VR journalism of Emblematic Group to Thorsten Wiedemann's VR performance art, an AR helmet that streamlines the construction site and VR-value-added rendering services for firms. Joining us on this VR-trip is Rebecca Howard, freshly returned from New York where she developed video content for the Times, and helped them launch their entry into VR content.

Episode metadata supplied by the publisher feed · Published Feb 4, 2016

Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment to show us things that we couldn't understand before. This episode, we discuss a host of recent VR stories, from the narrative VR journalism of Emblematic Group to Thorsten Wiedemann's VR performance art, an AR helmet that streamlines the construction site and VR-value-added rendering services for firms. Joining us on this VR-trip is Rebecca Howard, freshly returned from New York where she developed video content for the Times, and helped them launch their entry into VR content.

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Virtual Reality is very much here, in all its messy, beautiful, uncanny glory. The gee-whiz factor notwithstanding, the technology holds a bevy of architectural applications and implications, and manages to hold a mirror up to the built environment...

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