VS Node 30: Kicking the Bucket episode artwork

EPISODE · Jul 22, 2013 · 1H 2M

VS Node 30: Kicking the Bucket

from The GamerNode Show · host GamerNode

Eddie Inzauto is joined by Dan Crabtree and Greg Galiffa on Episode 30 of the Versus Node Podcast to talk about death in gaming, specifically how developers incorporate a numerous different “death mechanics” into the design philosophy of games and how the varying implementations affect the way we play. From permadeath to non-death, and every intensity and frequency in between, we’re analyzing what’s happening before, during, and after that game over screen.---------------------------------------Versus Node theme, "Dungeon" by Koji Kondo for Nintendo's The Legend of Zelda, 1987, remixed by Brian Schulman and Charles Kantz, 2010. Interlude, "Title Theme" by Jun Funahashi for Konami’s Teenage Mutant Ninja Turtles, 1989.---------------------------------------Email us at [email protected]

Episode metadata supplied by the publisher feed · Published Jul 22, 2013

Eddie Inzauto is joined by Dan Crabtree and Greg Galiffa on Episode 30 of the Versus Node Podcast to talk about death in gaming, specifically how developers incorporate a numerous different “death mechanics” into the design philosophy of games and how the varying implementations affect the way we play. From permadeath to non-death, and every intensity and frequency in between, we’re analyzing what’s happening before, during, and after that game over screen.---------------------------------------Versus Node theme, "Dungeon" by Koji Kondo for Nintendo's The Legend of Zelda, 1987, remixed by Brian Schulman and Charles Kantz, 2010. Interlude, "Title Theme" by Jun Funahashi for Konami’s Teenage Mutant Ninja Turtles, 1989.---------------------------------------Email us at [email protected]

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VS Node 30: Kicking the Bucket

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Eddie Inzauto is joined by Dan Crabtree and Greg Galiffa on Episode 30 of the Versus Node Podcast to talk about death in gaming, specifically how developers incorporate a numerous different “death mechanics” into the design philosophy of games and...

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