PodParley PodParley

We Talk Video Game Controls

Episode 7 of the Flyover Indies Podcast: Game Making in Kansas City podcast, hosted by Flyover Indies Podcast, titled "We Talk Video Game Controls" was published on February 27, 2022 and runs 82 minutes.

February 27, 2022 ·82m · Flyover Indies Podcast: Game Making in Kansas City

0:00 / 0:00

Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls. The games we mentioned are: Typing of the Dead Bucking Bruno Mario Teaches Typing Overcooked 2 Animal Crossing: New Horizons The game-making lessons we learned are: Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls)” “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2) Introducing more complex controls over time (Animal Crossing New Horizons) The mentioners of the aforementioned mentionables are: Charlotte Trible (@ctrble)  - co-founder of Flyover Indies and game developer Gage Bradley (@DrumGadget_433) - member of Flyover Indies, musician, and game developer Caleb J Ross (@calebjross.com / https://calebjross.com) - member of Flyover Indies and game developer If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at [email protected]. We might just read your tweets or emails in a future episode. Play some of our games here: https://itch.io/games/tag-flyover-indies Credits Intro and outro music by Nash (https://www.nashhigh.com) Subscribe to the Flyover Indies Podcast: Spotify: https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR Apple Podcasts: https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689 Stitcher: https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw More places to subscribe: https://anchor.fm/flyover-indies

Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls.

The games we mentioned are:

  • Typing of the Dead
  • Bucking Bruno
  • Mario Teaches Typing
  • Overcooked 2
  • Animal Crossing: New Horizons

The game-making lessons we learned are:

  • Button combos don’t have to be complicated if the designers leverage “domains of knowledge” (also mentioned: Caleb’s video, “Button Combinations Should Be Complicated! Why Aren't They? (Video Game Controls)
  • “input recycling”... “input pairing”...? Almost every virtual action in the game shares a physical input with another virtual action (Overcooked 2)
  • Introducing more complex controls over time (Animal Crossing New Horizons)

The mentioners of the aforementioned mentionables are:

If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at [email protected]. We might just read your tweets or emails in a future episode.

Play some of our games here: https://itch.io/games/tag-flyover-indies

Credits

Intro and outro music by Nash (https://www.nashhigh.com)

Subscribe to the Flyover Indies Podcast:

More places to subscribe: https://anchor.fm/flyover-indies

Small Town Showcase Missouri Humanities We are not a flyover state. We are the heart of America. Small Town Showcase, presented by Missouri Humanities, highlights Missouri’s unique small towns and showcases the bigger picture of what Small Town America really is and why it should not be overlooked, overshadowed, or underappreciated. Tune in to hear the history of these communities and what they have to offer.What did you think of this podcast? Let us know! Take our survey: https://forms.gle/gxGAU6m5U4SYPVar9 Indiana. For the Bold. IEDC Indiana isn't a flyover state, it’s the place where innovation with revolutionary change happens. It's always been in our DNA, and now we're sharing the growth story that is attracting business and a talented workforce to choose Indiana. This is "Indiana. For the Bold.", a podcast brought to you by the Indiana Economic Development Corporation covering the stories of the people, organizations, and businesses together building an economy of the future. You'll hear best practices and compelling leadership trends from those in our entrepreneurship ecosystem, strengthening our built environment, and fostering a strong state economy. In Indiana we are leading extraordinary advancements and discoveries by being bold and it’s time to tell our story. Episodes release every month. Your invited tune in to be part of Indiana, for the bold. Subscribe to our newsletter: https://www.iedc.in.gov/events/news#sub-newsletter The Hardcore Patriot KLRNRadio Life, liberty and the pursuit of happiness. Our founding fathers had a great idea, but it takes a lot of work to maintain a republic…. if we can keep it. The Hardcore Patriot not only focuses on politics, but fitness, survival, and living the good life in America! Throw in a little humor and each show promises to entertain as well as educate!Allen Ray dwells in the cornfields of Southeast Michigan. A musician, writer, speaker and businessman, Allen offers a unique perspective on life from a "flyover state". With an unapologetic commitment to the ideas of individual liberty and freedom from government overreach, Allen dedicates his years of experience and education to help restore America back to the Land of the Free, one person at a time! Could Be Worse Matt Osterman Could Be Worse: Big Ideas, Midwest Grit, and Just Enough Self-Deprecation.Could be Worse with Matt Osterman is a journey into the stories of working creators, filmmakers, artists, and entrepreneurs between the coasts. Sometimes hilarious, often aspirational, always valuable. Join as we uncover successes, failures, and insights on building, creating, and thriving in flyover country. This series is for anyone building or creating and appreciates the power of not waiting for permission.
URL copied to clipboard!