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What Does It Take To Be a Combat Designer? episode artwork

Apr 10, 2024 51 min

What Does It Take To Be a Combat Designer?

from Indie Game Guildhall Hosted by Indie Game Academy

Join us in this episode as we delve into the world of combat design with Bader AlQahtani, a graduate of the NYU Game Center and Combat Designer at Studio Pixanoh. We explore what it takes to craft engaging combat experiences, drawing from Bader's experience working alongside industry veterans from Riot Games, Blizzard, and Bethesda. Discover the intricacies behind his notable project, Dragon Ball Demon Breaker, hailed as one of the best fan-games in the Dragon Ball universe by GameInformer, GameRant, and TheGamer. Learn more about Bader Learn more about Studio Pixanoh Learn more about us Join the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

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What Does It Take To Be a Combat Designer?

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This episode is 51 minutes long.

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This episode was published on April 10, 2024.

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