What If A Love Eternal's Story Doesn't Explain Itself? episode artwork

EPISODE · Feb 19, 2026 · 41 MIN

What If A Love Eternal's Story Doesn't Explain Itself?

from The Killscreen Podcast · host Jamin Warren

Toby Alden is a game designer and DJ based in Los Angeles. Their platformer Love Eternal — released today — is an eight-year collaboration with their brother Sam that grew from an earlier, near-unbeatable freeware game called Love. In this conversation, Toby talks about making music and games in parallel, the surprising amount of work a single animation frame can do, why they let the story operate on dream logic, and what it feels like to hand a creative problem to someone you trust completely.(00:00) - Does the Story Have to Connect to the Mechanics? (01:55) - Cave Story, Solo Dev, and the Free-to-Play Asterisk (05:54) - DJing, Ambient Music, and Scoring Love Eternal with Emily Glass (15:17) - From Brutal Freeware to Family Drama: Building Love Eternal (22:58) - Making a Game With Your Brother for Eight Years (24:16) - Division of Labor and Improvising Scenes Together (25:21) - Why the Jump Feels Right: Animation, Physics, and Dream Logic (36:21) - Level Design by Instinct, Portland to LA, and Closing Hosted by Jamin Warren. Music by Nick Sylvester.Subscribe to Killscreen for unlimited access to Jamin's writing and the archive at killscreen.com, member-exclusive newsletters and events. I love hearing from you! Email your questions and thoughts to [email protected] Please consider supporting independent media! ★ Support this podcast ★

Episode metadata supplied by the publisher feed · Published Feb 19, 2026

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What If A Love Eternal's Story Doesn't Explain Itself?

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