What is E3? episode artwork

EPISODE · Jun 2, 2015 · 29 MIN

What is E3?

from What's Tech? · host The Verge

In two weeks, I will fulfill one of my childhood dreams for the sixth time over by attending E3. The Electronic Entertainment Expo, held every June in Los Angeles, is no longer the biggest video game convention on the planet, but it’s the most important. I should say importance, in this case, is a measurement of money and sweat. At E3, the biggest video game publishers announce and promote their newest games, often produced with more developers at a greater expense than their predecessors. The gathering is a chance at national exposure for games that, despite their million dollar budgets, struggle to appear in national newspapers or mainstream magazines. Whether or not E3 is culturally relevant is less clear. Pop culture-wise, the latest Call of Duty and Assassin’s Creed are presented like annual reports on the industry’s latest trends. You like multiplayer now? Or Horde modes? Or asynchronous co-op? They’ll have it, just tell them how to please you! But the tip of the creative spear, the games that establish what’s new and interesting and daring, they don’t have a reputation for appearing at the bombastic event. In the past, those games, made on small budgets by small teams, couldn’t afford to show up. This year may be the first E3 in which indie and PC games make a big splash. It’ll be nice to see some newcomers mingling with the familiar faces, Farming Simulators in the same room as Mario and Forza. I realize all of this may sound like nonsense to you. That’s why I invited Polygon’s Griffin McElroy to explain E3. McElroy has attended the show more times than I have, and remains enthusiastic about the spectacle. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published Jun 2, 2015

In two weeks, I will fulfill one of my childhood dreams for the sixth time over by attending E3. The Electronic Entertainment Expo, held every June in Los Angeles, is no longer the biggest video game convention on the planet, but it’s the most important. I should say importance, in this case, is a measurement of money and sweat. At E3, the biggest video game publishers announce and promote their newest games, often produced with more developers at a greater expense than their predecessors. The gathering is a chance at national exposure for games that, despite their million dollar budgets, struggle to appear in national newspapers or mainstream magazines. Whether or not E3 is culturally relevant is less clear. Pop culture-wise, the latest Call of Duty and Assassin’s Creed are presented like annual reports on the industry’s latest trends. You like multiplayer now? Or Horde modes? Or asynchronous co-op? They’ll have it, just tell them how to please you! But the tip of the creative spear, the games that establish what’s new and interesting and daring, they don’t have a reputation for appearing at the bombastic event. In the past, those games, made on small budgets by small teams, couldn’t afford to show up. This year may be the first E3 in which indie and PC games make a big splash. It’ll be nice to see some newcomers mingling with the familiar faces, Farming Simulators in the same room as Mario and Forza. I realize all of this may sound like nonsense to you. That’s why I invited Polygon’s Griffin McElroy to explain E3. McElroy has attended the show more times than I have, and remains enthusiastic about the spectacle. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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XXX Tech by SOVRYN Dr. Brian Sovryn The crossroads between technology, sensuality, and metaphysics - and the longest running anarchist podcast in the world! Brought to you by Dr. Brian Sovryn. LIGHTS, CAMERA, SMILE! Creatives Club Media Lights, Camera, Smile, is a podcast for anyone with a dream to share something with the world, out of the overflow of themselves - be it their mind, their heart, their personalities, and much more. Each of us are alive in this moment in time, with an innate ability to have ideas and create various things to benefit both ourselves and the people around us for a reason, and here, you will find the encouragement, the inspiration, and the motivation to do just that. Hosted by Cicily, founder of Creatives Club, she dives into various topics surrounding creativity and business. Exploring entrepreneurship for creatives in a corporate reality, sharing tips and tricks in a media centered company, answering questions regarding what a creative actually is are just a few of the things discussed on this podcast. Be encouraged to create for yourself as Cicily gets vulnerable by pivoting the camera to herself for the first time.To submit questions for Cicily to answer, or have her address certain t Solving for Change MOBIA Technology Innovations Solving for Change welcomes business and technology leaders to share stories of bold business transformation within complex organizations. In an era when technology and markets are changing around businesses, the key to staying competitive is to evolve in response to those changes.  MOBIA’s Mike Reeves and Marc LeBlanc investigate business transformation, deconstructing the challenges, ambitions, and market disruptions that drive companies to embark on transformation journeys, and exploring their unique approaches to achieving meaningful outcomes.  What sparks leaders to pursue business transformation? How do they overcome the challenges along the way? What are the keys to creating enduring change?  Through in-depth conversations with business and technology leaders, Mike and Marc answer these questions and explore how businesses evolve by pulling four key transformation levers: people, process, technology, and culture. Dadgets Joe Vargo & Tony Gruenwald We’re dads! We love tech! We know your dad does too! We’re Joe and Tony and this is Dadgets!

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In two weeks, I will fulfill one of my childhood dreams for the sixth time over by attending E3. The Electronic Entertainment Expo, held every June in Los Angeles, is no longer the biggest video game convention on the planet, but it’s the most...

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