Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson episode artwork

EPISODE · Mar 8, 2017 · 51 MIN

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

from Board Game Design Lab · host gabe

Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to... The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

Episode metadata supplied by the publisher feed · Published Mar 8, 2017

Embed this episode

NOW PLAYING

Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

0:00 51:40

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Board Game Design Lab?

This episode is 51 minutes long.

When was this Board Game Design Lab episode published?

This episode was published on March 8, 2017.

Can I download this Board Game Design Lab episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!