Why are Fetchlands so Good? | Magic Game Design Theory episode artwork

EPISODE · Jul 24, 2020 · 39 MIN

Why are Fetchlands so Good? | Magic Game Design Theory

from Into the Aether Vortex

In which I ramble on for 38 minutes about deckbuilding tensions between mana counts and color requirements and deck speed and why fetch needs to happen Credits Into the Aether Vortex Releases Every second and fourth Friday of each month. Email: [email protected] Twitter: https://twitter.com/AetherVortexPod iTunes: https://podcasts.apple.com/us/podcast/into-the-aether-vortex/id1509162436 Spotify: https://open.spotify.com/show/4v83p1vUtOuL5TPPr8VdNf Google Play: https://play.google.com/music/podcasts/portal/u/2#p:id=playpodcast/series&a=704233948 Podchaser: https://www.podchaser.com/podcasts/into-the-aether-vortex-1149688 A Ninjaboi Media Production Email: [email protected] Twitter: https://twitter.com/NinjaboiMedia Twitch: https://www.twitch.tv/ninjaboi333 Archidekt: https://archidekt.com/user/10130 (Username: ninjaboi) Episode Music Hammock Fight by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3847-hammock-fight License: http://creativecommons.org/licenses/by/4.0/ Find out more at https://into-the-aether-vortex.pinecast.co This podcast is powered by Pinecast.

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Why are Fetchlands so Good? | Magic Game Design Theory

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