Why Game Controllers Are Getting Haptic Feedback Right episode artwork

EPISODE · May 30, 2026 · 9 MIN

Why Game Controllers Are Getting Haptic Feedback Right

from Gaming Tech with Fexingo: Consoles, PC Gaming, and the Game Industry · host Fexingo

Lucas and Luna explore the quiet revolution in controller haptics—from the PlayStation 5's DualSense to the Nintendo Switch 2's HD Rumble 2.0 and the emerging third-party scene. They break down how different haptic technologies work, why Sony invested heavily in custom actuators, and how this changes game design. Specific numbers: Sony shipped over 50 million DualSense controllers, and haptic R&D cost an estimated $100 million. The episode also touches on accessibility implications and the cost barrier for smaller studios. #HapticFeedback #DualSense #NintendoSwitch2 #HD Rumble #GameControllers #PlayStation5 #GameDesign #Accessibility #Technology #Sony #Nintendo #ThirdParty #Immersion #GamingTech #FexingoBusiness #BusinessPodcast #TechPodcast #GameIndustry Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published May 30, 2026

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Why Game Controllers Are Getting Haptic Feedback Right

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This episode was published on May 30, 2026.

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