EPISODE · Oct 20, 2025 · 51 MIN
Why Great Games Sometimes Flop
from Post Games
Get weekly bonus segments, Patreon exclusive episodes, and early access at patreon.com/postgamesGet the full show notes for free at www.post.gamesLast week, Bloomberg reporter Jason Schreier explained how the too many games problem came to be. This week, we hear how game creators are adapting to make sure the best games reach you – rather than get lost at the bottom of an ever-growing pile. Today’s guest, Simon Carless, is an expert in helping game creators strike this balance between the artist’s vision and the audience's interests. Carless is a pioneer in the exponentially important research of “game discoverability."Act 1: The art of Game DiscoveryAct 2: Do endless sales help or hurt gaming?Patreon bonus: The strangest tricks and “hacks” to get a game seen Act 3: The news of the weekArt by James Bareham - Happicamp.comTheme by Mark SparlingSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Why Great Games Sometimes Flop
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