EPISODE · Jul 4, 2022 · 18 MIN
Why I use Unity for game development
from UIBuzz - Software and game development · host Peter Witham
I am familiar with the way it works and have been using it for most of my game development explorations over the years. I can write C# with the help of Rider by JetBrains. I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping. I can run the game right there in the Unity tool without having to compile and export. I can build 2D games just as easily as 3D, something that works with my preferred game creation style. I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most. There is good community support and resources for me to solve problems and learn new techniques. There is a big asset store along with the ability to import stand-alone packages. There are usually pretty fast updates for any issues and a long-term support version. It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac. I can also use it to develop applications, not just games. Where to find me https://peterwitham.com https://twitter.com/uibuzz ★ Support this podcast ★
Embed this episode
What this episode covers
In this episode, I dive into the reasons why I choose to make my games using Unity.
Ready to play
Why I use Unity for game development
No transcript for this episode yet
Similar Episodes
No similar episodes found.