Why Most Game Prototypes Fail—And What Makes One Stick episode artwork

EPISODE · May 1, 2025 · 24 MIN

Why Most Game Prototypes Fail—And What Makes One Stick

from Indie Innovators · host Blackcap Creative

What’s the difference between a prototype that leads to a finished game—and one that wastes months of your time? Is it better to start with a detailed plan, or just start building and see what happens? And how do you know when it’s time to move on from a failing idea?In this episode of Indie Innovators, host Spencer Koroll is joined by James Smith, co-owner of Blackcap Creative and the podcast’s co-producer, for a deep dive into the messy, essential world of prototyping. They explore how prototypes help developers test ideas fast, why “fun” is more important than “function,” and what AAA studios do differently when it comes to early-stage design.You’ll also hear real examples of broken prototypes, lessons from game jams, and why tinkering alone isn’t enough to finish a game. Whether you’re using spreadsheets, cardboard, or Unreal Engine, this episode will help you build smarter—and stop wasting time on ideas that don’t deliver.Tune in and learn how to prototype like a pro.Join the Conversation:Follow Indie Innovators on Twitter ⁠⁠@IndieInnovators⁠⁠ for show updates and community discussions.⁠Join our Discord⁠⁠ to connect with fellow aspiring devs, ask questions, and share your creations.Tune in to hear how our guests harnessed determination and grit to carve their own paths in the industry—and learn how you can do the same on your journey into indie game development!”

Episode metadata supplied by the publisher feed · Published May 1, 2025

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Why Most Game Prototypes Fail—And What Makes One Stick

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