Why Motion Twin Gave Up Dead Cells - Inside Gaming Daily episode artwork

EPISODE · Dec 4, 2019 · 10 MIN

Why Motion Twin Gave Up Dead Cells - Inside Gaming Daily

from Inside Gaming Daily · host Inside Gaming

A look at the unconventional design ethos of studio Motion Twin, and how their "no bosses" philosophy led to the wildly successful Dead Cells. Buy our shirt! https://is.gd/u3xCtA Follow us on Twitter! http://twitter.com/handsomemaster2 http://twitter.com/briangaar http://twitter.com/_rufhaus http://twitter.com/snackary_ http://twitter.com/InsideGaming Sources: [Destructoid] Dead Cells is still selling 'incredibly well' in 2019 https://bit.ly/37uKh46 [Games Radar] Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale https://bit.ly/2XqDx2y [Red Bull Gaming] The story behind Dead Cells - Motion Twin | Levels https://bit.ly/2pLpUOS

Episode metadata supplied by the publisher feed · Published Dec 4, 2019

Embed this episode

NOW PLAYING

Why Motion Twin Gave Up Dead Cells - Inside Gaming Daily

0:00 10:16

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Inside Gaming Daily?

This episode is 10 minutes long.

When was this Inside Gaming Daily episode published?

This episode was published on December 4, 2019.

Can I download this Inside Gaming Daily episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!