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Why We Do the Games We Do

Episode 1 of the Flyover Indies Podcast: Game Making in Kansas City podcast, hosted by Flyover Indies Podcast, titled "Why We Do the Games We Do" was published on November 28, 2021 and runs 49 minutes.

November 28, 2021 ·49m · Flyover Indies Podcast: Game Making in Kansas City

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Welcome to the first episode of the Flyover Indies Podcast, where Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. On this first episode, get to know Jo, Charlotte, and Caleb by way of our game developer origin stories. Why do we make video games? Stick around until the end of the episode to hear team JoChar/CharJo battle it out with the Trivia Master in a game of On Awake().  The games we mentioned are: Inscryption Luigi’s Mansion 3 Doki Doki Literature Club The game-making lessons we mentioned are: Inscryption - A game’s mechanics don’t have to be novel in order to be worth playing or developing around Luigi’s Mansion 3 - Puzzles should have feedback to guide the player. Meandering and luck are not satisfying game mechanics. Doki Doki Literature Club - Video games can still be meta, even after Undertale. If the game’s conceit is unique, being meta isn’t necessarily a death sentence. The mentioners of the aforementioned mentionables are: Charlotte Trible (@ctrble)  - co-founder of Flyover Indies and game developer Jo Hanna (https://www.jovideogameshanna.com) - co-founder of Flyover Indies and game developer Caleb J Ross (@calebjross.com / https://calebjross.com) - member of Flyover Indies and kinda game developer Play some of our games here: https://itch.io/games/tag-flyover-indies Intro and outro music by Nash (https://www.nashhigh.com) Subscribe to the Flyover Indies Podcast: Spotify: https://open.spotify.com/show/520Gv2fhNb5riQS0wlT0fR Apple Podcasts: https://podcasts.apple.com/us/podcast/flyover-indies-podcast-game-making-in-kansas-city/id1597656689 Stitcher: https://www.stitcher.com/podcast/flyover-indies-podcast-game-making-in-kansas-city Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MmY0ODAxOC9wb2RjYXN0L3Jzcw More places to subscribe: https://anchor.fm/flyover-indies

Welcome to the first episode of the Flyover Indies Podcast, where Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. On this first episode, get to know Jo, Charlotte, and Caleb by way of our game developer origin stories. Why do we make video games? Stick around until the end of the episode to hear team JoChar/CharJo battle it out with the Trivia Master in a game of On Awake(). 

The games we mentioned are:

  • Inscryption
  • Luigi’s Mansion 3
  • Doki Doki Literature Club

The game-making lessons we mentioned are:

  • Inscryption - A game’s mechanics don’t have to be novel in order to be worth playing or developing around
  • Luigi’s Mansion 3 - Puzzles should have feedback to guide the player. Meandering and luck are not satisfying game mechanics.
  • Doki Doki Literature Club - Video games can still be meta, even after Undertale. If the game’s conceit is unique, being meta isn’t necessarily a death sentence.

The mentioners of the aforementioned mentionables are:

Play some of our games here: https://itch.io/games/tag-flyover-indies

Intro and outro music by Nash (https://www.nashhigh.com)

Subscribe to the Flyover Indies Podcast:

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