Why We Game: Dan Repperger – 2 episode artwork

EPISODE · Feb 15, 2021 · 1H 23M

Why We Game: Dan Repperger – 2

from Why We Game

Fear the Boot’s Dan Repperger is back to delve into his RPG creative method, espousing the importance of the group template and party interconnection from conception. Never creating a game in a vacuum as character creation spawns campaign inspiration. Instead, he follows a strict philosophy of making the game world a living thing, who’s internal consistence is paramount. Dan discusses one regret from his recently concluded Skies of Glass Actual Play, the deviation from its micro-setting concept and how that misrepresented the play style it suggests. And late in the episode we unpack Dan’s GM insecurity. Find Fear the Boot’s RPG resources at: feartheboot.com/ftb/index.php/resources

Episode metadata supplied by the publisher feed · Published Feb 15, 2021

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Why We Game: Dan Repperger – 2

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This episode is 1 hour and 23 minutes long.

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This episode was published on February 15, 2021.

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Fear the Boot’s Dan Repperger is back to delve into his RPG creative method, espousing the importance of the group template and party interconnection from conception. Never creating a game in a vacuum as character creation spawns campaign...

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