Why We Game: Dan Repperger – 2
from Why We Game
Fear the Boot’s Dan Repperger is back to delve into his RPG creative method, espousing the importance of the group template and party interconnection from conception. Never creating a game in a vacuum as character creation spawns campaign inspiration. Instead, he follows a strict philosophy of making the game world a living thing, who’s internal consistence is paramount. Dan discusses one regret from his recently concluded Skies of Glass Actual Play, the deviation from its micro-setting concept and how that misrepresented the play style it suggests. And late in the episode we unpack Dan’s GM insecurity. Find Fear the Boot’s RPG resources at: feartheboot.com/ftb/index.php/resources
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