Skip to content
Why We Game: Ruben Smith-Zempel episode artwork

Feb 8, 2021 1 hr

Why We Game: Ruben Smith-Zempel

from Why We Game

Ruben Smith-Zempel is a print designer who has been beautifying gaming-related word documents for the better part of two decades. He abhors a poorly formatted text. That keen eye got him his first paying gaming gig while still in art school. Ruben may have been responsible for cutting an index or two from RPG books, and he adored D&D 4E… Ruben may be contacted via: 3D6design.com and /or Savevsdm.com PSA: The past tense of strive is either strove or strived, and the past participle is either striven or strived. The more you know!

Episode details come from the podcast's RSS feed.

Embed this episode

Ready to play

Why We Game: Ruben Smith-Zempel

0:00 1:00:15

No transcript yet.

Requests help us decide what to transcribe next.

Frequently asked questions

How long is this episode of Why We Game?

This episode is 1 hour and 0 minutes long.

When was this Why We Game episode published?

This episode was published on February 8, 2021.

Can I download this Why We Game episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.