Why Your Choices Matter in Star Trek: Resurgence (feat. Dan Martin) episode artwork

EPISODE · Jan 30, 2026 · 57 MIN

Why Your Choices Matter in Star Trek: Resurgence (feat. Dan Martin)

from Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures · host Studio Tembo

Ever wondered how a video game writer handles the "Kobayashi Maru" of storytelling? Dan Martin (Writer, Star Trek: Resurgence) joins us to reveal how Telltale-style branching narratives are built and why Riker makes the perfect Captain. In this episode of Continuing Conversations, Michael and Jim sit down with Dan Martin to discuss the challenges of writing for a beloved IP like Star Trek. Dan breaks down the "Ludo-narrative dissonance" in game design, shares stories from the Resurgence writer's room, and explains why Spock, Kirk, and McCoy are the ultimate model for video game choices. [Key Topics] 00:00 - Intro: Writing for the 24th Century 04:15 - Why Riker should have been a Commodore hunting the Borg 08:30 - The secret to Spock’s voice: It’s an East Boston accent? 13:45 - How "Beany" tools manage thousands of script pages 23:10 - Ludo-Narrative Dissonance: When story fights gameplay 26:00 - AI in creative writing: Why Dan isn’t worried [Links & Resources] Dan Martin: DanMartinMedia.com Michael Dismuke: MichaelDismuke.com #StarTrek #StarTrekResurgence #GameDesign #NarrativeDesign #StarTrekAdventures #SciFiWriting https://linktr.ee/studiotembo

Episode metadata supplied by the publisher feed · Published Jan 30, 2026

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In this episode of Continuing Conversations, Michael and Jim sit down with Dan Martin to discuss the challenges of writing for a beloved IP like Star Trek. Dan breaks down the ”Ludo-narrative dissonance” in game design, shares stories from the Resurgence writer’s room, and explains why Spock, Kirk, and McCoy are the ultimate model for video game choices.

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Why Your Choices Matter in Star Trek: Resurgence (feat. Dan Martin)

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This episode was published on January 30, 2026.

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