Wildermyth
from GROGPOD Roguelike Podcast
Gather round children, it’s story time! This week we’re talking about the pop-up storybook RPG Wildermyth! We’re fighting gorgons with poison blood, turning into wolf people, and replacing arms with pirate hooks. You know, the normal things you always read about in kids books. It’s time to customize your coworkers, pick your pet, and save the lands from mechanical clockwork monsters! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:29 - game stats 2:23 - one sentence description 4:11 - Art style discussion: paper standee aesthetic and monster design 6:57 - Age of Ulstryx campaign experience and generic fantasy start 8:35 - Story volume complaints: too much text, too few choices 12:19 - Character customization and personality trait system discussion 16:38 - Magic system: infusing with environmental objects mechanics 21:44 - Overworld exploration and time pressure mechanics 28:13 - Difficulty and strategic decision-making critique 33:03 - Legacy character system and campaign connections 39:05 - Randomization vs bespoke story content debate 46:35 - Procedural vs handcrafted narrative generation discussion 52:27 - Combat mechanics and camera control issues 53:58 - rankings and final thoughts 1:01:10 - similar games Next episode: Nightmare Reaper Contact us at [email protected]! https://grogpod.zone Intro music: Wayne Shorter - Wild Flower Outro music: Wildermyth Overworld
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