Word on The Street 18: Audio Direction episode artwork

EPISODE · Aug 5, 2025 · 49 MIN

Word on The Street 18: Audio Direction

from The FrogPants Studios Ultra Feed!

Scott Johnson and Greg Street with guest James Ackley, Audio Director for Ghost at Fantastic Pixel Castle. They discuss audio design in MMOs, especially challenges with adaptive sound in open-world games versus corridor shooters and other genres. James shares his background (Monolith, ArenaNet, Amazon, Meta) and talks about leveraging in-world lore to craft immersive soundscapes. Avoiding traditional fantasy music, favoring diverse and real-world-inspired audio. Collaborative development is key! It’s all here in this episode! Hosted on Acast. See acast.com/privacy for more information.

Scott Johnson and Greg Street with guest James Ackley, Audio Director for Ghost at Fantastic Pixel Castle. They discuss audio design in MMOs, especially challenges with adaptive sound in open-world games versus corridor shooters and other genres. James shares his background (Monolith, ArenaNet, Amazon, Meta) and talks about leveraging in-world lore to craft immersive soundscapes. Avoiding traditional fantasy music, favoring diverse and real-world-inspired audio. Collaborative development is key! It’s all here in this episode! Hosted on Acast. See acast.com/privacy for more information.

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Word on The Street 18: Audio Direction

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This episode was published on August 5, 2025.

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Scott Johnson and Greg Street with guest James Ackley, Audio Director for Ghost at Fantastic Pixel Castle. They discuss audio design in MMOs, especially challenges with adaptive sound in open-world games versus corridor shooters and other genres....

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