World Building Introduction - Scorched Earth
from SideQuests! Hosted by Epic Table Games
Contact the Paladins of Podcast In this exciting episode of SideQuests!, we embark on the creative journey of world building with a focus on the concept of 'Scorched Earth'. We delve into the process of determining the best method for constructing a captivating world: should we start with macro, large-scale ideas and work our way down to the granular details, or should we begin with the small elements and build the world around those? After a thorough discussion, we decide on a blended hybrid approach, combining the best of both methods to create a rich and immersive world. Joining us are two special guests who bring their unique perspectives and expertise to help us lay down the foundation for this world-building endeavor. With plans to create something truly worth putting in binding, this episode is a must-listen for anyone passionate about storytelling and world creation. Get ready to build this world with us! All of Our World Building Guests; Danger Dan Jerz of DnDark: https://www.dndarkpodcast.com/ Andrew Welker of QL Games: https://www.dmsguild.com/browse.php?author=QL%20Games Marcin, the Architect DM: https://www.patreon.com/architectgm Epic Adventures by OddFish Games, featuring Steve Kellams and Mike Howlett Thanks for tuning in to SideQuests! For more epic adventures, visit our website at EpicTableGames.com . Don't forget to like us on Facebook and join our Discord community. Follow Mike TaylorLyfe and Chatoic Chronicles through his Linktree We love the hard work and SRD referenced over at the Open Gaming Network! Check out their references for pathfinder, traveler, 5e, and more!
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Contact the Paladins of Podcast In this exciting episode of SideQuests!, we embark on the creative journey of world building with a focus on the concept of 'Scorched Earth'. We delve into the process of determining the best method for constructing a captivating world: should we start with macro, large-scale ideas and work our way down to the granular details, or should we begin with the small elements and build the world around those? After a thorough discussion, we decide on a blended hybrid...
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