This is Ligian. Drop everything. The McDonald's Creamy Parmesan and Bacon Quarter Pounder is back for a limited time. So juicy, so cheesy.
This burger demands your full attention. Made with 100% Canadian beef, topped with the Creamy Parmesan and Black Pepper sauce, Hickory Smoked Bacon and Crispy Onions. Oh yeah. Try the Creamy Parmesan and Bacon Quarter Pounder today.
Or treat yourself to your dream burger lineup with our Original Quarter Pounder with cheese or Quarter Pounder BLT. At participating McDonald's restaurant in Canada. Product availability varies by restaurant. Ex-Defiant reportedly began as a New Splinter Cell game.
Ubisoft was, at one point, not too long ago, working on a brand new Splinter Cell game, but morphed over time to become ex-Defiant, according to a new report. This comes from a Bloomberg story about Adhoc Studio, the developers of Workplace Superhero Comedy Game Dispatch, which describes their journey from telltale games to Ubisoft to their own independent studio. The leadership of Adhoc began working together with telltale games, working on Tails from the Borderlands before Nick Herman, Dennis Leonard and Pierre Charette departed for Ubisoft in 2017. There, the trio worked on a new entry in the Splinter Cell franchise.
I was so excited to be a part of this and help revitalize it because it's been dormant for a while, Herman told Bloomberg. And we thought we could tell a great story and do something the fans would love. However, they explained that Ubisoft was beginning to push games as a service hard across its platform and Splinter Cell didn't quite fit that mold. Over time, the Splinter Cell project transformed into what would become ex-Defiant, a free-to-play first-person shooter that launched to midling reviews last year and shut down just this past June, taking two entire studios with it.
The trio eventually reunited with Michael Chong, another former colleague from telltale, to start Adhoc Studio in 2018. While working on a version of what would eventually become dispatch, they also took on a script-writing codev gig on The Wolf Among Us 2, only to pull out of the project after writing an 800-page script due to frustrations with a lack of creative control. That project, last we heard of it, seemed similarly ill-fated. As for Splinter Cell, fans remain bereft of a new game, with the last new Splinter Cell title being Blacklist from way, way back in 2013.
There's allegedly a remake of the original 2002 game in the works, but Ubisoft has been so quiet about it since 2022 that it's hard to say whether or not it will ever fully emerge. Thanks for listening to IGN. My name is Zeke Robison, and for the latest game and developer updates, visit us at IGN.com.