Xenogears | E2: Cartoon Junkhouse [Mountain Path + House on the Hill + Fallen Shadows] episode artwork

EPISODE · Oct 7, 2019 · 35 MIN

Xenogears | E2: Cartoon Junkhouse [Mountain Path + House on the Hill + Fallen Shadows]

from Retrograde Amnesia: Comprehensive JRPG Retrospective · host Retrograde Amnesia

Hello! For our second episode, we're coming to terms with the PlayStation's size limit for polygonal levels, discussing Citan's precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional necessity of Mitsuda's "Knight of Fire." Remember: if you're a kid who falls into the cockpit of a giant robot and you're going through some emotional mental trauma, you're going to have a bad time inside of this robot...but you're also going to unlock the robot's abilities. 00:23 - Introduction 01:00 - Speculation of Citan's living situation 01:30 - Absence of music & direction 03:15 - This Japanese role-playing videogame has a jump button 04:48 - On-foot battle system overview / Monster economy speculation 09:55 - Citan's cartoon junk house at the top of the mountain 13:04 - What's in the shack out back 15:41 - Citan is my dad 17:00 - "Knight of Fire" appreciation & obsessive exposition 20:57 - Fei returns to Lahan village 22:29 - Chris explains the Anime Freakout trope 23:30 - Get in the robot, Fei / Prologue revisited 26:07 - Mysterious commander Gear??? 26:44 - Fuckin Dan / Cruel Destiny 28:39 - Level 2 Anime Freakout 31:20 - Aftermath 33:48 - That's some good world map music ("Emotion") 35:20 – Outro Get more Retrograde Amnesia: Support us on Patreon at patreon.com/retroam. Join the community and get bonus episodes, miniseries, and access to the RealNet. For a complete list of our bonus material, check out content.retrogradeamnesia.com.  Twitter: @retroamnesiapod E-Mail: [email protected] Website: www.retrogradeamnesia.com

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Xenogears | E2: Cartoon Junkhouse [Mountain Path + House on the Hill + Fallen Shadows]

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Hello! For our second episode, we're coming to terms with the PlayStation's size limit for polygonal levels, discussing Citan's precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional...

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