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行业沙龙:为什么我们玩到的游戏里很少有“现实主义佳作”?聊聊游戏创作的原始选题 episode artwork

EPISODE · Apr 7, 2024 · 1H 14M

行业沙龙:为什么我们玩到的游戏里很少有“现实主义佳作”?聊聊游戏创作的原始选题

from 机核游戏频道 · host 白广大,西蒙,iMep,Felania,暴造喵

在我们所接触到的各种游戏类型里,“架空世界观”“完全的幻想世界”往往大行其道,而那些来自真实生活的题材却很少得见踪影。人们在游戏中需要得到的究竟是想象力的释放,还是“完美环境”的慰藉,或者是其他一些尚未为人把握的内容?我们在游戏中渴望和追寻的,到底是什么样的情愫?我们请来《完美的一天》制作人邓卜冉与游戏研究学者刘梦霏老师,共同探讨这个看起来有点玄妙的话题。

Episode metadata supplied by the publisher feed · Published Apr 7, 2024

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行业沙龙:为什么我们玩到的游戏里很少有“现实主义佳作”?聊聊游戏创作的原始选题

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