游戏圆桌 | 《博德之门3》的“好玩”是如何形成的? episode artwork

EPISODE · Aug 22, 2023 · 1H 8M

游戏圆桌 | 《博德之门3》的“好玩”是如何形成的?

from 机核游戏频道 · host 白广大,四十二,西蒙

不同的游戏里有着不同的叙事方法,不同的时代里,游戏因其技术特征与表现能力的差异,也有着不同的表达倾向。经历过《博德之门2》等经典轴侧古典CRPG之后,玩家如何从《博德之门3》这样的游戏里感受到层层递进,秩序井然又充满奇趣的“好玩”?请听本期游戏圆桌节目。

Episode metadata supplied by the publisher feed · Published Aug 22, 2023

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游戏圆桌 | 《博德之门3》的“好玩”是如何形成的?

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