折磨玩家却销量百万?这款游戏的制作人到底怎么想的?【视频播客音频版】 episode artwork

EPISODE · Jan 30, 2026 · 1H 6M

折磨玩家却销量百万?这款游戏的制作人到底怎么想的?【视频播客音频版】

from 机核游戏频道 · host Nadya,Ryoma,四十二

欢迎回到“核电波”!在《奥日》系列的成功之后,Moon Studios在2024年推出了俯视角ARPG《恶意不息》,但有不少玩家都被这款游戏“折磨”到痛苦万分。游戏在上周更新了多人模式,而我们也抓到机会邀请到了Moon Studios的CEO Thomas Mahler,想要直接问问他,为什么要做一款“折磨”玩家的游戏?本期为机核视频播客节目音频版,若大家想看我们在录节目的时候究竟是什么样的状态,可以关注我们的B站账号【核电波】 <折磨玩家却销量百万?这款游戏的制作人到底怎么想的?【视频播客EP.33】>本期主播:Nadya / 四十二 / Ryoma 本期嘉宾:Thomas Mahler

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折磨玩家却销量百万?这款游戏的制作人到底怎么想的?【视频播客音频版】

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