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ZWT Podcast Episode 83

E-maaaaaaails!  This week we switch it up a bit and read e-mails first (keep 'em coming!).  After that, Angel poses a question: why do people automatically assume that games that don't have traditionally realistic graphics are "kiddy," immature, boring, and/or bad and aren't even worth trying out?  Is this shared assumption dictating the art styles that developers use in their games? Featuring Adam, Alex, and Angel. Episode 83

An episode of the Zelda Working Title Podcast podcast, hosted by Zelda TP Social Board, titled "ZWT Podcast Episode 83" was published on May 30, 2012.

May 30, 2012 · Zelda Working Title Podcast

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E-maaaaaaails!  This week we switch it up a bit and read e-mails first (keep 'em coming!).  After that, Angel poses a question: why do people automatically assume that games that don't have traditionally realistic graphics are "kiddy," immature, boring, and/or bad and aren't even worth trying out?  Is this shared assumption dictating the art styles that developers use in their games? Featuring Adam, Alex, and Angel. Episode 83

E-maaaaaaails!  This week we switch it up a bit and read e-mails first (keep 'em coming!).  After that, Angel poses a question: why do people automatically assume that games that don't have traditionally realistic graphics are "kiddy," immature, boring, and/or bad and aren't even worth trying out?  Is this shared assumption dictating the art styles that developers use in their games?

Featuring Adam, Alex, and Angel.

Episode 83

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