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ZX Spectrum Next Layer 2 Graphics - Retro Coding in C and Z80 - Devlog #2 episode artwork

Mar 27, 2021 13 min

ZX Spectrum Next Layer 2 Graphics - Retro Coding in C and Z80 - Devlog #2

from NCOT Technology Hosted by juytre

In this video I work out how to plot pixels onto the ZX Spectrum Next\'s Layer 2 graphics mode. I look at the way the video memory is organised, how to create 8 bit per pixel colours and use the DMA controller to quickly erase the screen. For fun I also draw some pretty patterns and a sierpinski triangle. ZX Spectrum Next Layer 2 Graphics - Retro Coding in C and Z80 - Devlog #2 Links: R3G3B2 macro - https://gist.github.com/ncot-tech/35c2263a7978edb48d03e7b640ab58b0 Layer 2 Pixel Plotting - https://gist.github.com/ncot-tech/e9ca03dbfd825a9e074d156f5c52bce4 Using DMA to clear screen - https://gist.github.com/ncot-tech/f51ddcc4bd307f2bc0ccdf3d86772c5d Sections: 0:00 - Intro 0:25 - Layer 2 explained 1:06 - Memory banking 4:32 - RGB Colour 9:31 - DMA 12:02 - Overview

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ZX Spectrum Next Layer 2 Graphics - Retro Coding in C and Z80 - Devlog #2

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