PODCAST · leisure
aD&D Wireless
by Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike
aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
Episodes
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Episode 94 - The End of All Things Part 1
The group ascends to the top of the Necropolis to finally come face to face with Vecna.
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Episode 93 - The Prisoners Delimma
The party is at the entrance to their final confrontation. The way through can be a blessing or a curse, what will they choose?
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Episode 92 - The House that Vecna Built
Home sweet home. Our party tries to find a way past the hordes of undead guarding Vecna's stronghold. Who knows what surprises await. Join us for the beginning of the end.
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Episode 91 - A flame in the darkness
The team navigates the realm of Vecna. Trying to decide if they should pursue other objectives or head straight to the heart of the matter.
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Episode 90 - Into the Depths
Captain Crow, a giant Kraken, a fleet of undead ships, the marshalled forces of the realms of Eranor, and the Modley Crew. What could go wrong.
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Episode 89 - Release the Kraken
Finn and the crew of the Starry Knight clash with Captain Crow and the forces of Vecna in an attempt to take the offensive in the fight to save Eranor.
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Episode 88 - Strategy and Ships
The crew comes up with a plan to assault the realm of Vecna. Sacrifices are made (not of the actual party). An old foe emerges.
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Episode 87 - Goodbyes and Hellos
Sigmund reluctantly confronts a man he hates. Finn has words with his mother. The party meets an old acquaintance.
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Episode 86 - A Celebration Fit a Lord
Ugluck has blown the horn, now it is time to rest, recover, and remember all that has come before.
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Episode 85 - Goodbye Scarlett
The battle continues. Emissaries, Fey Lords, and our brave adventurers.
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Episode 84 - The Lord of the Wild Hunt
Reunited, the party fights to escape the fey wild.
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Episode 83 - Along came Papilio
The party searches for a way to reconnect. One braving the Ways, the other looking for a way out of a fey castle in which they just broke the law of hospitality. What will happen when they finally get together? Tune in and find out.
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Episode 82 - An Offer of Friendship
Ballar, Sigmund, and Scarlett seek a way out of the bargain that doesn't end in bloodshed. Meanwhile an emissary of Vecna seeks to unite the gods against a common enemy.
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Episode 81 - To Catch a King, Life at Court
**Warning** Around the 33-minute mark our audio cuts out for about 10 minutes. Jeff A.KA. Sigmund walks you through what you missed and audio cuts back in at the 41-minute mark. Half of the party finds themselves in the Court of the Lord of Change, Ballar's father. They are under the protection…
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Episode 80 - Split in Two
Ok so the Arch Mage is dead, revenge is taken, Sigmund is saved, now what? There is still a world to save and a Lich to end! See what happens after our party jumps back to Eranor.
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Episode 79 - A curse and a wish
Sigmund and the party search for a way to finally end his curse within the Book of Vile Deeds, and a party member has one last wish.
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Episode 78 - The End of the Arch Mage
Listen along to see how the team finally deals with the Arch Mage, and a blast from Eva's past shows up to claim what is his.
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Episode 77 - Mages Everywhere!...and Where the hell is Ivan?
The battle against the Arch Mage and his copies continues. The party searches for a way to get to the Book of Vile Deeds and make it out alive.
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Episode 76 - The Top of the Tower
The Modley Crew follows the directions of the Arch Mage to the top of the wizard tower in faraway realm. Let's see how they handle the situation.
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Episode 75 - Through the Looking Glass
Our party ventures into the Mad Hatter's portal looking for Vecna's book and the key to Simund's salvation. One party member seems to have motives of his own for the Arch Mage.
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The DM Never Showed Up
Oops. The DM never showed up for this one. This group really enjoys each other.
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Episode 74 - Grannies Parlor
Ugluck confronts Grannie in an effort to protect the Lost Ones. The rest of the crew look to back his play.
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Episode 73 - The Lost Ones
The Modley Crew discovers a group of lost children in the void. They have made their home in the land of the lost and are desperate to find a way home. Watched over by a being that seems to have a keen interest in them. Join the party as the continue to find a way to the Arch Mage.
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Episode 72 - The Great Expanse
Traveling farther into the void, the group braves threats to their journey for the archmage.
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Episode 71 - Into the Void
The party ventures into the void to find the Archmage. Follow them as they venture into the unknown.
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Episode 70 - The battle continues
The group continues to fight forces of nature as the climactic battle of Ivan and Luce comes to an end.
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Episode 69 - Know Thyself
Ivan and Luce battle over who is real. The rest of the party encounter beings intent on stopping their pursuit for the archmage.
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Episode 68 - The Colegium of Magica
Armored up with new gear the group enters into the home of the Arche Mage. Seeing out a way to save one of their own from a curse that will kill him in 10 days' time. Not all is as it appears at this school of magic.
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Episode 67 - I'll take you to the magic shop
The party arrives to the isle of mages to the small village of Boarsbeer. Join them as they shop and stock up and upgrade some items.
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Episode 66 - Out of the frying pan
As the party relights the forge and opens the way to The Smith's realm, Ivan has to act fast as his confrontation with his father is finally at hand.
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Episode 65 - Reforging Hope
Into the Pyre our party goes. Ivan makes his way up the mountain to confront his father while the rest of the group begins the process of healing a broken world. Join us for an episode filled with riddles and revenge.
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Episode 64 - The Cultist of Vram
The group infiltrates the city of Vram with the help of a new ally. Ivan has a plan to confront his father if only Ugluck would stop chucking javelins his way.
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Episode 63 - Into the Fire
The team comes up with a course of action. Traversing various hinderances they make their way toward the town of Vram. The flames of the Pyre rise up to meet them. Join them as they try to open a way to the downfall of Vecna.
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Episode 62 - Council and Questions
The world broke...now what? Unsure of where to go next the party looks to regroup and find some answers to what happened and what they should do next.
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Episode 61 - A Shattered World
The party rises out of the Cogs to a shattered world with decisions to make.
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Episode 60 - Did you feel it?
Revenge is a dish best served over lava! Join our group of adventures as they finish the fight and get the revenge they have worked so hard for.
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Episode 59 - How to kill a vampire
The fight is on beneath the Triforge. The Moderatly Modley Crew takes on 4 vampires of the read court as well as its leader Aldrich.
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Episode 58 - Into the Spider's Web
Over the lava river and through the underground tunnels to Aldrich's lair we go...revenge and blood is on the team's mind as hey venture forth with crown in hand to finally put an end to these pesky vampires.
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Episode 57 - Betrayal
"And we all just settled down for a nice long rest"...at least that's what they thought was going to happen. One of the members of the Modley Crew's ulterior motives come to light.
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Episode 56 - Together Again
Together again at last the full party marches into the head artificers office to complete the smash and grab for Tedeski. With a split party they make their way through traps and dangers to find what they seek.
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Episode 55 - Perfect Timing
Things look bleak for Ballar as he is staring down 4 Vampires and the King. He puts on the crown, will he be able to talk his way out of it? Meanwhile the heist has turned into a smash and grab, and the rest of the party is currently getting smashed! Looks like everyone could use some help.
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Episode 54 - Attack of Opportunity
The group decides on a direct approach. Sigmund starts a fight and turns a heist into a smash and grab. Ballar tries to change the game, but may end up biting off more than he can chew.
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Episode 53 - The Triforge
With the help of their new companion the group infiltrates the Triforge. The mayor introduces everyone to some old friends and the party splits up after learning some interesting news.
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Episode 52 - Hijack
The gang sets out to "car jack" a way into the Triforge. Ivan tries to learn what is really happening to Eranor and instead comes face to face with someone from his past. Ballar reaches out to the Mother for answers.
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Episode 51 - Why don't we make like a tree...
The party once again deals with the consequences of Sigmunds actions. They also meet an old acquaintance that is willing to help them sneak their way into the Triforge.
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Episode 50 - The Takers and the Trees
The party reunites with Tedeski and the Takers on the outskirts of the Triforge. An accord is reached, favors are called in, and Sigmund as always causes chaos.
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Episode 49 - Swamp's Suck
The party comes up with the beginning of a plan to infiltrate the TriForge. Boof, Dingle, and Clara take the ship downriver while the remaining members of the party traverse a snake infested swamp in order to find the ex-mayor of the Triforge, Garren. Instead they find more trouble.
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Episode 48 - An Old Feud
The team finds themselves caught between a feud as old as time as an elemental being isn't too happy about a celestial being called onto the realm of Eranor. What will they do when caught between a rock and a hard place?
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Episode 47 - Something Worth Fighting For
In the midst of a heated argument, the crew gets an invite to a nomadic tribe of druid's peace pipe ritual. Through visions they learn that more and more things are beginning to unravel in the Realm of Eranor. Sigmund gets brave and bends the knee.
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Episode 46 - Turbulence
A heated altercation leads to a quick exit from Credena for our group of adventurers. Finally away from the city, the group takes some time to reflect on what their next step should be. An unexpected interference with magic causes more strife within the Moderately Motley Crew.
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ABOUT THIS SHOW
aD&D Wireless is Dungeons and Dragons podcast where a group of friends plays via a Virtual Tabletop. With plenty of world building, character drama, inappropriate jokes, and just a little bit of chaos there is something here for everyone to enjoy. Join our heroes as they uncover the mysteries of a new realm, deal with the threat of an obsessed king, and work through whatever emotional baggage they bring to the table!
HOSTED BY
Jeffrey Forsythe, Aaron, Caroline, Chris, Doug, Jeff, Melissa, and Mike
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