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PODCAST · leisure

Arkham Interactive

by Andy Buckle

Andy Buckle, an improving player and podcast novice, leads audio playthroughs of solo investigator campaigns in Arkham Horror: The Card Game. There will be deck-building analysis, strategic decisions, and immersive narrative flavour for each scenario. Join him as he navigates the Lovecraft-inspired mysteries of Arkham.

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Episodes

  1. 6.3 Sister Mary, hiss this the end?

    Sister Mary makes a second attempt at The Doom of Eztli. Will she be overwhelmed by snakes or stay ahead of the game just enough to escape with the Relic?

  2. 6.2 Sister Mary, Dooming out in Eztli

    Sister Mary, after a miserable time traversing the jungle in search of the Ruins of Eztli, searches the labyrinthine cave system for the Relic of Ages in The Doom of Eztli. Time is immediately against us in the second scenario of The Forgotten Age and we make slow progress. We're learning more...

  3. 6.1 Sister Mary, Welcome to the Jungle

    Introducing Sister Mary, a newly-released Guardian investigator from The Innsmouth Conspiracy. On her mission to ward off the arcane forces manifesting in the world, she journeys to the jungles of Southern Mexico in Scenario #1 of The Forgotten Age, The Untamed Wilds. Can the good Sister keep her...

  4. 5.2 Stella and the Eternal Slumber

    Stella follows up her experiences at the Excelsior Hotel with a journey to Cairo at the request of Jessie Burke. In Guardians of the Abyss: The Eternal Slumber, the first half of one of the most-respected standalone adventures in the Arkham Horror LCG, Stella must try and uncover the mystery of a...

  5. 5.1 Stella at the Excelsior

    New Starter Investigator Stella Clark, who is ridiculously strong and fun to play with FYI, embarks on her first mission in a new Standalone scenario series. After waking up with blood on her hands in Room 225 at the Excelsior Hotel and without memory of the incident, Stella must evade the…

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  6. 4.9 "Skids", on Auto-Fail

    "Skids" has made it to the final scenario of The Forgotten Age, "Shattered Aeons". After taking a mulligan following a disastrous first attempt, "Skids" seeks to unravel the mystery of the Relic of Ages. Exploring from the Nexus of N'kai in search of a location where the shattered timelines...

  7. 4.8 "Skids" and the Louisiana Lion

    In the penultimate scenario of The Forgotten Age, The Depths of Yoth, "Skids" begins trapped deep under the earth and must make a perilous journey down to find a way out. A blind playthrough can only bring surprises (and some slow play) but this scenario gives the Explore mechanic a nice twist…

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  8. 4.7 "Skids" the Yithian

    "Skids" finds himself trapped inside the body of a Yithian in Scenario 6 of The Forgotten Age, The City of Archives. After choosing to cooperate with his Alien captors, who are most intent on studying him, "Skids" is allowed to explore and must complete a series of tasks to return to his body and...

  9. 4.6 "Skids", Caving for Yoth

    In part 2 of Scenario 5: The Heart of the Elders, it felt like the hard work had already been done. "Skids" once again delves deep into the labyrinthine cave system in search for the entry to Yoth. The Harbinger of Velusia returns for more shenanigans but "Skids" was well placed to swiftly…

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  10. 4.5 "Skids" the High Roller

    "Skids" is back in the jungle for Scenario 5A of The Forgotten Age: Heart of the Elders (Part 1). In search of an ancient cavern the expedition encounters a mysterious circle of pillars at the entrance and must find a way in. It's up to "Skids". Can he avoid the newly-introduced treacheries,...

  11. 4.4 "Skids", Chicago Style

    In Scenario 4 of The Forgotten Age campaign, The Boundary Beyond, "Skids" journeys with Ichtaca to Mexico City in search of answers and must deal with the outcome of her magical intervention. Having to cross barriers between the present day and ancient Tenochtitlán locations, "Skids" seeks to...

  12. 4.3 "Skids", Pickin' locks in Arkham

    In Scenario 3 of The Forgotten Age, The Threads of Fate, Ichtaca has entrusted "Skids" to track down the Relic of Ages, which has gone missing. With Alejandro having also mysteriously disappeared "Skids" has a busy night ahead of him in Arkham. This All-or-Nothing "Skids" deck is so much fun to...

  13. 4.2 Lola, lo lo lo lo Lola

    After forging a path through the jungle to the ancient site, "Skids" enters the temple ruins in Scenario 2: The Doom of Eztli. This becomes a race against the mounting doom, as he delves deeper in search of the Chamber of Time. Relentlessly pursuing Serpents of Yig slow "Skids" down (not to…

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  14. 4.1 "Skids" (All or Nothing) O'Toole

    Introducing the new "Skids" O'Toole. The parallel alternative to his widely-unpopular base version, recently re-worked by Fantasy Flight Games, is kick-ass. On the lam from the law, the ex-con finds himself a part of a funded expedition to explore the jungles of southern Mexico in search of a...

  15. 3.7 Yorick, Digging His Own Grave

    Yorick attempts to stop Seth Bishop's ritual on Sentinel Peak in Scenario #6: Where Doom Awaits. With low confidence Bill attempts to climb the hill, but his low intellect (plus Obscuring Fog at the Base of the Hill location...yeah) leads to a slow ascent and a pretty epic flameout. Final…

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  16. 3.6 Yorick, Not Well Prepared

    Yorick takes on the imposing Broods of Yog-Sothoth in Scenario #5: Undimensioned & Unseen and is quickly overwhelmed. Low sanity, the lack of a serviceable weapon, nor any friendly draw of those useful Campaign-turning assets, lead to some terrible trouble.

  17. 3.5 Yorick, Master of the Elder Sign

    In Blood on the Altar, Scenario #4 of the Dunwich Legacy, Yorick continues to draw an absurd number of Elder Signs while navigating this complex scenario. In his attempts to locate the key to a hidden chamber, where the missing townsfolk may be imprisoned, can Yorick overcome some dodgy player...

  18. 3.4 Yorick, Taking the Initiative

    Yorick boards the Essex country Express, bound for Dunwich village. Finally some luck for Yorick, as the Elder Sign is drawn an unsustainable amount of times, repeated draws of Ancient Evils somehow don't strand us, and upgraded cards Ever Vigilant, Well Prepared and Try & Try Again show their...

  19. 3.3 Yorick at the Scene of the Crime

    Things do get back on track in Scenario 2: The Miskatonic Museum (phew), as Yorick attempts to find the Restricted Hall of the museum and recover the Necronomicon. He deals with the relentless and ever-strengthening fiend, The Hunting Horror, and must find inventive ways to pick up those...

  20. 3.2 Yorick and the Visions of Future Past

    If the Clover Club threw endless enemies at Yorick he received equally rough treatment at Miskatonic University in the Senario 1.A: Extracurricular Activity, except this time with 'empty-your-deck-when-you-have-Beyond-the-Veil' treacheries. Hunting XP turned out to be a mistake, and we learn that...

  21. 3.1 William 'John Wick' Yorick

    Introducing William Yorick, a failed actor-turned gravedigger who has the nifty ability of being able to resurrect cards from the discard pile. I review the deck build for the Dunwich Legacy campaign before Yorick makes a visit to the Clover Club in Scenario 1B: The House Always Wins. Yorick's...

  22. 2.3 With Ichor in her Veins

    Daisy enters the Arkham woods with a fresh batch of upgrades, including a seeker-essential in Pathfinder, in an attempt to stop the cultist ritual and the summoning of Umordhoth (an absolute unit). In the tight spacing of Scenario #3 of Night of the Zealot, 'The Devourer Below', enemy draws would...

  23. 2.2 Kill List

    Daisy races around Arkham seeking out and interrogating disguised cult members in Scenario #2 of Night of the Zealot - 'The Midnight Masks'. Our lone upgrade - the identified Strange Solution proves to be SO GOOD. One of the strongest stand-alone/intro scenarios, identifying and defeating all 6...

  24. 2.1 "Ghouls"

    Introducing the Miskatonic University librarian, Daisy Walker, who embarks solo on the Night of the Zealot campaign from the core set. Equipped with her elite levels of deduction, Old Book of Lore and trusty tote bag, while being joined by her pal Dr. William T. Maleson, Daisy must defend her...

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ABOUT THIS SHOW

Andy Buckle, an improving player and podcast novice, leads audio playthroughs of solo investigator campaigns in Arkham Horror: The Card Game. There will be deck-building analysis, strategic decisions, and immersive narrative flavour for each scenario. Join him as he navigates the Lovecraft-inspired mysteries of Arkham.

HOSTED BY

Andy Buckle

CATEGORIES

Frequently Asked Questions

How many episodes does Arkham Interactive have?

Arkham Interactive currently has 24 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Arkham Interactive about?

Andy Buckle, an improving player and podcast novice, leads audio playthroughs of solo investigator campaigns in Arkham Horror: The Card Game. There will be deck-building analysis, strategic decisions, and immersive narrative flavour for each scenario. Join him as he navigates the Lovecraft-inspired...

How often does Arkham Interactive release new episodes?

Arkham Interactive has 24 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Arkham Interactive?

You can listen to Arkham Interactive on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Arkham Interactive?

Arkham Interactive is created and hosted by Andy Buckle.
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