PODCAST · arts
Art/Work/Play
by SpekWork
Art/Work/Play is a podcast by the Canadian video game collective SpekWork.Our biweekly episodes cover art, games and interactive media with a critical focus on the politics of production.Hosted by Jonathan Carroll, Ben McCarthy, and Cat Bluemke, with guest art-, game- and community workers.
Episodes
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AWP15: streaming king leer / influencers / P90X ‘creativity’
Ok, so here’s a fun one (sincerely!). We’re all on COVID 19 lockdown, our gigs and jobs have been cancelled, and so we had on SPC Weir to talk about a video game art installation he and Ben showed in Toronto in February. Along the way we talk about the confluence of gig economy work, influencer...
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AWP14: Erin Gee / ASMR drones / affective technology
Interview szn, bb. The Real Erin Gee drops knowledge on ASMR, electronic music and affect in the circus of contemporary technology. Erin shares her casual brilliance with us, a beer, and her galaxy-brained pups. Find Erin: https://eringee.net/ FB (her main squeeze):...
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AWP13: oil thugs / The Yes Men / CO-OP Copter Scabs
In this episode we talk about all things flightsim and spiritual succession. We talk about the Yes Men’s SimCopter ‘himbo’ intervention and Cat and Jon’s new game, produced for the Global Game Jam, Co-op Copter Scab. We also talk about the RCMP as big oil Pinkertons. Play CO-OP Copter Scabs:...
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AWP12: renoviction / Sagan Yee / Hand Eye Society
2020 is interview season for the pod. This week we speak to Sagan Yee, who talks about their collaborative art and video game practice, their role in running the not for profit Hand Eye Society, and the relatively recent emergence of labour politics on to the video game making scene. Find Sagan...
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AWP11: dull-beige lineaments of the law / Rogue-like Perlin noise / Tower Fantasy
“And what I now see is that the new virtual world that our children are growing up in is so addictive precisely because it satisfies the need for reply and response, and because it does so immediately. In this way the virtual penetrates to the core of the social and provides us with all the…
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AWP10: Thomas McKechnie / gig worker organization / literal class war
A special episode with activist, playwright, gig-worker and union organizer Thomas McKechnie. Thomas talks about the under-reported case before the Ontario Labour Relations Board between Foodora and its employees. He also takes us through strategies for organizing app-mediated gig-workers and his...
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AWP09: art history / Paris Burned / Assassin's Creed Unity
And we’re back. Cat takes us on an art history tour of late-medieval Paris vis-a-vis Ubisoft’s virtual Notre Dame Cathedral, constructed for Assassin’s Creed Unity. Etienne Boileau’s “Le Livre des Metiers,” written in 1268 outlines regulations and penalties overseen by the various trade guilds...
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AWP08: Military Industrial Academic Entertainment Complex / drunk / Counter Strike
“Every new technology necessitates a new war.” — Marshall McLuhan We have SPC. Cale Weir back for a AAA Let’s Play of Counter Strike. The gang talks about passé discourse, the myth and intoxication of war, while Ben and Cale get a little drunk and Jon and Cat eat dinner. War Is a Force That Gives...
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AWP07: norm-lore / postinternet kink / Sonic Dreams
‘Everything is permitted, but nothing is possible.’ -- Michel Clouscard Coldwar, dystopia, americophilia, the posttruth world, reality control, sonic the hedgehog, furries, vorelords, stealing videogame valour. It’s all here, and also is not. How the famous, design-by-committee ‘Needle Mouse’…
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AWP06: Bullshit Art Jobs / indiepocalypse / Art Sqool
“Artists talk a lot about freedom. So, recalling the expression “free as a bird,” Morton Feldman went to a park one day and spent some time watching our feathered friends. When he came back, he said, ‘You know? They’re not free: they’re fighting over bits of food.’” — John Cage The spekwork...
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AWP05: gig-core / sf / Death Stranding
“Everyday’s leg day now, bro.” — James L. Burling The gang is paying their dues in the attention economy and doing a play through of the much anticipated release from Hideo Kojima and Sony, Death Stranding. For this episode we’re joined by SPC. Weir, AKA Mr. AAA. Ben tries to talk theory, but…
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AWP04: pessimism / philosophy / Getting Over It with Bennett Foddy
‘If the reader wishes to see shortly whether [it is true that the pleasure in this world outweighs the pain], let him compare the respective feelings of two animals, one of which is engaged in eating the other.’ — Arthur Schopenhauer We’re in the content production grind and flow now bb. We talk...
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AWP03: idealism / simulation / SimCity 2000
‘My savant boy is only as good as the game he plays.’ Ian Cheng The gang talks sandboxes, compare credentials, white flight, urban blight, Will Wright, Ian Cheng, SimCity 2k and desperately apply topical political references to whatever circumstances they encounter. We continue to grapple with…
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AWP02: vr / empathy machine / resourced
We discuss our experience at the Ryerson conference on 'VR as Empathy Machine' and take up our ambivalence about the medium. We offer several lukewarm cultural critical takes on contemporary digital media and the supposed connection to the real it affords, riff on Baudrillard, frontline work,...
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AWP01: organization/food/ Aisles of Glory (No Frills)
In episode 1 the Spek Work gang discusses the goals of the new pod, its themes and format. We talk about Foodora workers unionizing, and do a playthrough of the No Frills browser-based game, Aisles of Glory: Back to School. Hiiiii! ARTIST STUDIO SPACE FOR RENT AT THE BRANDSCAPE :...
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ABOUT THIS SHOW
Art/Work/Play is a podcast by the Canadian video game collective SpekWork.Our biweekly episodes cover art, games and interactive media with a critical focus on the politics of production.Hosted by Jonathan Carroll, Ben McCarthy, and Cat Bluemke, with guest art-, game- and community workers.
HOSTED BY
SpekWork
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