PODCAST · leisure
Built to Play
by Built to Crew
How we build video games are reflection of how we view the world. So Dan and Arman dive into why games get made, and the backstories of the people who make them, and the people who play them.
Episodes
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The Cloning Engine
** In June 2018, Ben Esposito was on his way to a game conference when he received a email that said his game had been stolen. ** The idea he had been working on for six years was already for sale, by someone else. It might have been inevitable. We examine what happens when a bigger company sees…
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Spider-Crossover
It's summer crossover time! Here's a special episode with Met Radio;s comic book show Radio Free Krypton! Justin Chandler joins us as Arman and Daniel about what makes a great Spider-Man story. How do you make an authentic Spider-Man New York? Just how important is that Parker luck? This episode...
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The Future (2019)
E3 this year gave us a window into gaming's future. What's beyond it? Phoenix Simms joins us for a conversation about game streaming, political discourse and the raddest video games at this year's E3. You can find more of her work here: https://twitter.com/phoenixsimms Music on this weeks episode...
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Why E3 is a Mess
Gaming's annual grand exhibition, the Electronic Entertainment Expo (E3) is only a few more days away. But why does it look like a shadow of its former self? Brian Crecente at Variety Gaming gives us a window into the organization behind the trade expo. His story at Variety: Inside the Disarray...
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VGBR 2: Kingdom Hearts Edition
We're ranking every video game ever made, and we're clearing out as much of Kingdom Hearts as we can: The Uncle who Works for Nintendo - 2014 - Michael Lutz (Matt Ishii) World of Warcraft - 2004 - Blizzard (Holly Babaran) Bastion - 2011 - Supergiant (Lyle Scott) Venom/Spider-Man: Separation…
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Nostalgic Hearts
We've been fascinated by Kingdom Hearts since childhood. But is a series worth going back to? We investigate the value of a long derided series by talking to fans who grew up with the series, and adults who are trying to make sense of it today. Special thanks to Reid McCarter and Astrid Rose of...
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2018 Yamauchi Awards
We continued to be haunted by a gamified spirit, as we recount the best and worst games of 2018. Worst Game We Didn't Play Red Dead Redemption 2 The Quiet Man Fallout 76 Assassin's Creed: Odyssey Best Game to Play Between the End of High School and Start of University Battletech Monster Hunter...
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Video Game Battle Royale I
We have a new terrible idea: Rank every video game ever made. We like video games. We like them a lot. So now, we decided to rank them all from best to worst. We're starting with 8, and we'll soon have them all. Tune in as Dani and Arman discuss the following games (submitted by the following...
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A Legacy of Harm
So everything is broken: What do we do to fix the world we love? Dr. Kishonna Gray tells us how to identify the legacy of issue facing the gaming industry, and how the gaming community can give us a small window into the future of society. Emma Vossen comes back to teach us a little more about...
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Crisis of Toxic Nerds - Comics
And heeeeere's part 2 of "Crisis of Toxic Nerds," a multi-part documentary investigating where the toxicity in geek culture comes from, and what we can do about it. In this part, Radio Free Krypton hosts Justin and Jacob try to make sense of an old beast with a new face: Comicsgate. They speak to...
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Crisis of Toxic Nerds - Gamers
In partnership with Radio Free Krypton we're doing two (three) episodes on toxicity in nerdom. Our episode focuses on toxic masculinity in gaming specifically. We talk to talk to Laine "Superphrenic" Yuhas about Dota 2, sexism and her organisation, Desoladies. Later, researcher Emma Vossen, an...
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E3 2018: We Nailed It?
Phoenix Sims of Third Person Space joins us to talk about spec work, women in games, and politics. Plus, everything we actually liked from this year's show. Here's the games we might recommend you check out following this year's E3: Bravery Network* Cyberpunk 2077 Ghosts of Tsushima Beyond Good…
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Bad Dreams
By suing two media organizations, Quantic Dream has done something unprecedented. When it comes to their work environment though, it's distressingly average -- with sexual misconduct, shady contracts, and a disregard for the rules. We talk to journalists and a critic who have dove deep into what...
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Kingdoms Gone
This episode contains the following segments: Our understanding of history can change how we depict it, and who gets to play the hero. We look at Kingdom Come: Deliverance as a case study. We talk to David Perry and Reid McCarter. Here's Reid's original article in Unwinnable, and Geraldine Heng's...
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Yamauchi Awards 2017
A ghost returns and we look at the most important games of the year
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Built in Review 2017: Make Bread, Pay Rent
We look back on a great year for video games in what happened to be a terrible year overall. Janine Hawkins, David Wolinsky, Yifat Shaik, Taylor Bai-Woo, Gabriel Zoltan-Johan, and Jonathan Ore join us for a conversation about what it means to make money in video games today.
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Perfect Lists w/Matthew Gault
Matthew Gault tells us about a time in his life where Fallout 3 became his second job. And we look at a very very long list.
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Messy Spooks w/ Sophia Park
We talk about what to call imperfection and we play some co-operative storytelling karaoke.
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Orange Sky
We look back at one of the most influential anthology of games - how its creating new ways to make money.
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The Skin You Work In
Games writer Walt Williams likes to crunch, but the rest of the industry may not have a choice.
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A Profound Waste of Time
We look at a Profound Waste of Time, a U.K. gaming magazine,
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BITS - We Played the Switch w/ Jonathan Ore
Jonathan Ore from the CBC joins us again to talk about Nintendo news and the future of the industry
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Yamauchi Awards 2016
Built to Play gives our year end awards to the best games we did and did not play
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Built in Review 2016: Grow Up
Built to Play brings together the Hand Eye Society, Gabby DaRienzo, David Wolinsky, Ried McCarter and Nadia Oxford to talk 2016
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BITS - No Man's Switch
We talk about the ongoing contraversy around No Man's Sky and the Nintendo Switch
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Worth the Ride w/ImTheBlueRanger, LuluSoccer, Nilo Studios
George starts a game he hadn't heard of, and then falls down the rabbit hole.
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Built to Play: LIVE - Perfection
In support of CJRU's fund drive, we did a live episode of Built to Play! Subscribe (iTunes)Subscribe (Stitcher) We talk to Patrick O'Rourke about Playstation VR. Zach Gage tells us why he's afraid of chess. Mare Sheppard and Raigan Burns from Metanet Software describe their pursuit for…
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Bits - Phoenix Wright, Right?
We recap the Phoenix Wright series so far.
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The Boxer w/ Hungrybox + Crunch + Armada
In 2015, a top Super Smash Bros Melee player was ready to give up his character to preserve his legacy. Instead he did something weirder
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Bits - Gwent, Death Stranding and Change at E3 2016
We talk about the Electronic Entertainment Expo floor and card games Subscribe (iTunes)Subscribe (Stitcher) Preston Dozsa joins us after his week long trip to Los Angeles to play Gwent for 10 hours, and also see the E3 floor. For some of our E3 Press Conference jostling, follow us on Twitter....
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Greg Stolze Full Interview
We're busy with E3, so here's our full interview with Greg Stolze on Unknown Armies and its history. BUILT TO PLAY IS A PRODUCT OF CJRU IN THE HEART OF DOWNTOWN TORONTO. IT WAS PRODUCED BY ARMAN AGHBALI AND DANIEL ROSEN. IF YOU LIKE THE SHOW PLEASE SUBSCRIBE AND RATE US ONLINE. IT HELPS MORE…
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Bits - No Man in Any Sky
Daniel and Arman talk about why harassment and death threats are never the answer, the nature of game delays and why you should always listen to your Uncle Jackie.
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Boys Over Swords w/Nina Freeman
We talk to Nina Freeman about growing up online, her game Cibele, and digital ephemera. Plus, we hear about a woman's experience in high school playing World of Warcraft.
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Bits - End of the Wii U
We brought Jonathan Ore from the CBC to discuss the coming end of the Wii U
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Built to Play 71: Master of their Domain
Robert Gagno, a pinball master, and escape room puzzle designers reveal what makes them tick.
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Built to Play 70: Handmade
We talk handcrafted games, program detectives and memories
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Bit to Play 21/03/16
We talk about Leland Yee, and Rami Ismail talks airports
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Built to Play 69: Legitimacy
A system with a design flaw, an industry that may be on drugs and a localization that took out some surprising creep
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Built to Play 68: Map to the Future
We talk about Mini Metro, the future of virtual reality and narrative experiences for your eyeballs
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Built to Play Awards 2015: The Curse Continues
The curse continues with the ghost of Yamaguchi.
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Built in Review 2: New Friends
We talk about 30 years of Mario, an award ceremony, game literacy, and Fate Tectonics
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Built in Review 1: Old Stories
Built to Play chats with Patrick O'Rouke and David Wolinsky about VR, the word Indie and the best games of 2015
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Built to Play 67: Around the World
Built to Play looks at moving from one place to another and fail at Mario Maker.
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Built to Play 66: Bad Luck
We explore a man's love affair with Galaga, a post-apocalyptic Kingdom Hearts future, and Monopolists discuss one of the most popular board games of all time.
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Built to Play 65c/d: Sold Out
We visit a Malaysian theme park and discuss Internet Ethics. In this week's episode there are the following segments: Danielle and Arman discuss Ubiland Malaysia. Then we find our way to define ethics on the internet and Machinima's two-year-old advertising crisis. (0:00) Colby Dauch tells us…
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Bit of Play: Full of Play
Subscribe (iTunes)Subscribe (Stitcher) It's our preview for this coming season of Built to Play, all about the feeling an intent behind play. We have a great line up coming, but first we thought we'd sharea little primer with you all about what it means to play. THANKS TO THE FREE MUSIC ARCHIVE…
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Built to Play 64: Fragments of Time
Breaking down full motion video, non-existent game consoles, plus we follow a level design marriage and the end of a company.
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Built to Play 63: Change the Reel
Cult cinema, changing aesthetics and the year of 1972 are all on the forefront of our minds in an episode all about film and aesthetics. In this episode we have the following segments: We've all seen movies adapted into games, but usually those movies are good, even if the games are not. But in...
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Built to Play 62: E3 GD-ROMs
It's out E3 special, as we recap our feelings on the 2015 Electronic Entertainment Expo. With special guest Patrick O'Rouke, we discuss virtual reality, Shenmue (again) and diverse protagonists.
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Built to Play 61: Cyber Life
Graveyards, cyber brains, and beautiful flora make us think about the relationship between stories, cinema and the way we view games.
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ABOUT THIS SHOW
How we build video games are reflection of how we view the world. So Dan and Arman dive into why games get made, and the backstories of the people who make them, and the people who play them.
HOSTED BY
Built to Crew
CATEGORIES
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