Episodes
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Inquisition of Blood Session 47
Legacy: The group plunges into hell to confront the demon prince and put an end to the deadite menace.
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Inquisition of Blood Session 46
Rebirth: The group goes on a deadite hunt and gets more than the bargained for.
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Inquisition of Blood Session 45
Plummet: Argentum and Elijah battle in the skies with tragic results for the people below.
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Inquisition of Blood Session 44
Reversal: The group returns to solid ground and scatters to complete their personal missions.
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Inquisition of Blood Session 43
Hide: The group confronts the mastermind behind the deadite programming with all of their usual finesse and planning.
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Inquisition of Blood Session 42
Threshold: The party questions Bayard 2 and argue over a gate. This one gets a little rough at points from power and bandwidth fluctuates related to hurricane/tropical storm/superstorm/drizzle Sandy.
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Inquisition of Blood Session 41
Dissection: The group digs into what makes deadites work and how to bring down their entire organization.
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Inquisition of Blood Session 40
Hospitality: The party flees from their crashed boat and hoards of undead, begging shelter from the giant king Lothar.
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Inquisition of Blood Session 39
Experimentation: The party experiments with religion, the undead and just how awkward a family dinner may become.
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Inquisition of Blood Session 38b
Awakenings: The group returns from their vision quest and see how the world has been affected by their absence.
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Inquisition of Blood Session 38a
The Trait Vote: The pre-session trait vote before episode 38. Optional listening for those interested in the crunch of the game.
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Inquisition of Blood Session 37
Weyekin: The party drinks deep of spirit juice and learns about themselves, life, the universe and everything.
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Inquisition of Blood Session 36
Introspection: The party ramps up their training to pursue snake-women and Bayard goes on a journey of self-discovery.
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Inquisition of Blood Session 35
Consequences: The group convene a war council to deal with snake people and Elijah gets friendly with an old lady.
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Inquisition of Blood Session 34
Adventure: Half the party mucks about in the depths while the rest meet a man called Sneer.
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Inquisition of Blood Session 33
Descent: The Trumbulls arm themselves for a vampire hunt and Wagner attempts to dig his way out of a hole.
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Inquisition of Blood Session 32
Remedy: Wagner experiences life on his own, Bayard grapples with a gremlin eating away at his life support and Drysten is ethically conflicted.
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Inquisition of Blood Session 31
Counterinsurgency: The group directly takes on the burgeoning Noble Inquisitors, but Vantaro finds himself a surprising ally.
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Inquisition of Blood Session 30
Oversight: Bayard goes on a tour of his new estates and discovers that his escape from hell wasn’t as clean as he thought.
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Inquisition of Blood Session 29
Delegation: Bayard claws his way back to the mortal realm, the Trumbull entourage deal with helpful treason and hit the library. Meanwhile Elijah and Wagner follow the trail of a man-beast.
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Inquisition of Blood Session 28
The Trumbull brothers have a long-expected rematch and Elijah peers into his own past.Rewind:
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Inquisition of Blood Session 27
Graduation: Elijah attempts to pass his magic finals (with a little governmental assistance) and Martin files paperwork.
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Inquisition of Blood Session 26
Residuum: Wagner tries an artifact on for size and the Trumbull boys attempt to consolidate their new found power.
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Inquisition of Blood Session 25
Administration: The Trumbulls raid the palace while Elijah and Wagner go to school. The conclusion of the fourth arc.
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Inquisition of Blood Session 24
Siege: The party works on both sides of the wall to crack through Skelmosa’s defences, but at what cost?
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Inquisition of Blood Session 23
Acceleration: Drysten learns the true identity of Donovan Chambers. Martin and Bayard handle the aftermath of their demon fight in vastly different ways.
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Inquisition of Blood Session 22
Fracas: Elijah and Wagner look into a wasting disease that started the night of their release and the Trumbull boys face their hardest foe yet.
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Inquisition of Blood Session 21
Nullification: Martin turns a stealth reconnaissance mission into an impromptu interior redesign.
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Inquisition of Blood Session 20
Virulence: The group is out-foxed by a snake, have a great many miscastings and make up for lost celebrations.
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Inquisition of Blood Session 19
Dysfunction: The Trumbull clan adjusts to life with their father around, make ready to battle a demon and conduct magical experiments.
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Inquisition of Blood Session 18
Clemency: The oldest Trumbulls organize a prison break and the younger Trumbull and his physician seize the distraction for a little evidence liberation. The end of the third arc.
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Inquisition of Blood Session 17
Arbitration: Liam engages in a duel with Colonel Vantaro and the party attempt to sort out what justice even means anymore.
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Inquisition of Blood Session 16
Tribulation: Solomon and Martin are left to the tender care of a man named Candle. Bayard and Dysten are looked after by a demon and Liam must decide where his true loyalties lie.
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Inquisition of Blood Session 15
Comeuppance: The party are called to account for their crimes and Solomon takes drastic action.
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Inquisition of Blood Session 14
Bounty: On the morning after the great eclipse, Liam Sedgewick finds himself a much wealthier man, Solomon snoops on Von Quinton and the Trumbull clan look for an enchanter.
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Inquisition of Blood Session 13
Spectrum: The sun goes into an all day eclipse which illuminates all living creatures in colors. The madness is contagious. The end of the second arc.
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Inquisition of Blood Session 12
Divulgence: The group goes bumbling around in the home of Grand Magistrate Banks. A mysterious old man puts forth an offer to find a mate for Drysten.
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Inquisition of Blood Session 11
Affidavit: The party takes testimony from Albert Whiterose while a storm rages outside.
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Inquisition of Blood Session 10
Epiphany: The group descends into the caverns of Borgo the Noxious and Martin has a magical mishap.
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Inquisition of Blood Session 09
Splatter: The party goes trekking through the city’s sewer system.
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Inquisition of Blood Session 08
Inquiry: Martin shows up for his appointment with Borgo, just a few months late. Solomon and Drysten interrogate a prepubescent prisoner.
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Inquisition of Blood Session 07
Furlough: The party takes three months sleeping off their post-party hangover.
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Inquisition of Blood Session 06
Impression: Solomon Travers faces off against a mystery man claiming to be Argentum Trumbull II with unexpected and far-reaching consequences. The end of the first campaign arc.
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Inquisition of Blood Session 05
Celebration: The Trumbull family throws themselves a party in celebration of their recent accomplishments.
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Inquisition of Blood Session 04
Education: Now that he has been convicted, the party has decided that they should actually investigate Farius the Grim. Meanwhile, Martin drops by his old college hangouts and gets hammered.
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Inquisition of Blood Session 03
Execution: Solomon Travers is unsatisfied with the outcome of Farius’ trial and takes matters into his own hands, not without consequence.
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Inquisition of Blood Session 02
Verdict: Farius the Grim is put on trial for blood magic.
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Inquisition of Blood Session 01
Contracts: Investigator Solomon Travers comes to the house of Trumbull to meet the men he has been assigned.
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Inquisition of Blood Session 00
Fiat: Our character and world building session of Burning Wheel. A good example of the campaign creation process of the system.
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The Sword One Off
An official one-shot scenario for learning to play Burning Wheel.
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