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PODCAST · leisure

Burning Wheel | RPGMP3

by Hal

Dungeon ON!

Publisher-supplied feed metadata · PodParley refreshed Jan 6, 2026 · Source feed

Episodes

  1. Inquisition of Blood Session 47

    Legacy: The group plunges into hell to confront the demon prince and put an end to the deadite menace.

  2. Inquisition of Blood Session 46

    Rebirth: The group goes on a deadite hunt and gets more than the bargained for.

  3. Inquisition of Blood Session 45

    Plummet: Argentum and Elijah battle in the skies with tragic results for the people below.

  4. Inquisition of Blood Session 44

    Reversal: The group returns to solid ground and scatters to complete their personal missions.

  5. Inquisition of Blood Session 43

    Hide: The group confronts the mastermind behind the deadite programming with all of their usual finesse and planning.

  6. Inquisition of Blood Session 42

    Threshold: The party questions Bayard 2 and argue over a gate. This one gets a little rough at points from power and bandwidth fluctuates related to hurricane/tropical storm/superstorm/drizzle Sandy.

  7. Inquisition of Blood Session 41

    Dissection: The group digs into what makes deadites work and how to bring down their entire organization.

  8. Inquisition of Blood Session 40

    Hospitality: The party flees from their crashed boat and hoards of undead, begging shelter from the giant king Lothar.

  9. Inquisition of Blood Session 39

    Experimentation: The party experiments with religion, the undead and just how awkward a family dinner may become.

  10. Inquisition of Blood Session 38b

    Awakenings: The group returns from their vision quest and see how the world has been affected by their absence.

  11. Inquisition of Blood Session 38a

    The Trait Vote: The pre-session trait vote before episode 38. Optional listening for those interested in the crunch of the game.

  12. Inquisition of Blood Session 37

    Weyekin: The party drinks deep of spirit juice and learns about themselves, life, the universe and everything.

  13. Inquisition of Blood Session 36

    Introspection: The party ramps up their training to pursue snake-women and Bayard goes on a journey of self-discovery.

  14. Inquisition of Blood Session 35

    Consequences: The group convene a war council to deal with snake people and Elijah gets friendly with an old lady.

  15. Inquisition of Blood Session 34

    Adventure: Half the party mucks about in the depths while the rest meet a man called Sneer.

  16. Inquisition of Blood Session 33

    Descent: The Trumbulls arm themselves for a vampire hunt and Wagner attempts to dig his way out of a hole.

  17. Inquisition of Blood Session 32

    Remedy: Wagner experiences life on his own, Bayard grapples with a gremlin eating away at his life support and Drysten is ethically conflicted.

  18. Inquisition of Blood Session 31

    Counterinsurgency: The group directly takes on the burgeoning Noble Inquisitors, but Vantaro finds himself a surprising ally.

  19. Inquisition of Blood Session 30

    Oversight: Bayard goes on a tour of his new estates and discovers that his escape from hell wasn’t as clean as he thought.

  20. Inquisition of Blood Session 29

    Delegation: Bayard claws his way back to the mortal realm, the Trumbull entourage deal with helpful treason and hit the library. Meanwhile Elijah and Wagner follow the trail of a man-beast.

  21. Inquisition of Blood Session 28

    The Trumbull brothers have a long-expected rematch and Elijah peers into his own past.Rewind:

  22. Inquisition of Blood Session 27

    Graduation: Elijah attempts to pass his magic finals (with a little governmental assistance) and Martin files paperwork.

  23. Inquisition of Blood Session 26

    Residuum: Wagner tries an artifact on for size and the Trumbull boys attempt to consolidate their new found power.

  24. Inquisition of Blood Session 25

    Administration: The Trumbulls raid the palace while Elijah and Wagner go to school. The conclusion of the fourth arc.

  25. Inquisition of Blood Session 24

    Siege: The party works on both sides of the wall to crack through Skelmosa’s defences, but at what cost?

  26. Inquisition of Blood Session 23

    Acceleration: Drysten learns the true identity of Donovan Chambers. Martin and Bayard handle the aftermath of their demon fight in vastly different ways.

  27. Inquisition of Blood Session 22

    Fracas: Elijah and Wagner look into a wasting disease that started the night of their release and the Trumbull boys face their hardest foe yet.

  28. Inquisition of Blood Session 21

    Nullification: Martin turns a stealth reconnaissance mission into an impromptu interior redesign.

  29. Inquisition of Blood Session 20

    Virulence: The group is out-foxed by a snake, have a great many miscastings and make up for lost celebrations.

  30. Inquisition of Blood Session 19

    Dysfunction: The Trumbull clan adjusts to life with their father around, make ready to battle a demon and conduct magical experiments.

  31. Inquisition of Blood Session 18

    Clemency: The oldest Trumbulls organize a prison break and the younger Trumbull and his physician seize the distraction for a little evidence liberation. The end of the third arc.

  32. Inquisition of Blood Session 17

    Arbitration: Liam engages in a duel with Colonel Vantaro and the party attempt to sort out what justice even means anymore.

  33. Inquisition of Blood Session 16

    Tribulation: Solomon and Martin are left to the tender care of a man named Candle. Bayard and Dysten are looked after by a demon and Liam must decide where his true loyalties lie.

  34. Inquisition of Blood Session 15

    Comeuppance: The party are called to account for their crimes and Solomon takes drastic action.

  35. Inquisition of Blood Session 14

    Bounty: On the morning after the great eclipse, Liam Sedgewick finds himself a much wealthier man, Solomon snoops on Von Quinton and the Trumbull clan look for an enchanter.

  36. Inquisition of Blood Session 13

    Spectrum: The sun goes into an all day eclipse which illuminates all living creatures in colors. The madness is contagious. The end of the second arc.

  37. Inquisition of Blood Session 12

    Divulgence: The group goes bumbling around in the home of Grand Magistrate Banks. A mysterious old man puts forth an offer to find a mate for Drysten.

  38. Inquisition of Blood Session 11

    Affidavit: The party takes testimony from Albert Whiterose while a storm rages outside.

  39. Inquisition of Blood Session 10

    Epiphany: The group descends into the caverns of Borgo the Noxious and Martin has a magical mishap.

  40. Inquisition of Blood Session 09

    Splatter: The party goes trekking through the city’s sewer system.

  41. Inquisition of Blood Session 08

    Inquiry: Martin shows up for his appointment with Borgo, just a few months late. Solomon and Drysten interrogate a prepubescent prisoner.

  42. Inquisition of Blood Session 07

    Furlough: The party takes three months sleeping off their post-party hangover.

  43. Inquisition of Blood Session 06

    Impression: Solomon Travers faces off against a mystery man claiming to be Argentum Trumbull II with unexpected and far-reaching consequences. The end of the first campaign arc.

  44. Inquisition of Blood Session 05

    Celebration: The Trumbull family throws themselves a party in celebration of their recent accomplishments.

  45. Inquisition of Blood Session 04

    Education: Now that he has been convicted, the party has decided that they should actually investigate Farius the Grim. Meanwhile, Martin drops by his old college hangouts and gets hammered.

  46. Inquisition of Blood Session 03

    Execution: Solomon Travers is unsatisfied with the outcome of Farius’ trial and takes matters into his own hands, not without consequence.

  47. Inquisition of Blood Session 02

    Verdict: Farius the Grim is put on trial for blood magic.

  48. Inquisition of Blood Session 01

    Contracts: Investigator Solomon Travers comes to the house of Trumbull to meet the men he has been assigned.

  49. Inquisition of Blood Session 00

    Fiat: Our character and world building session of Burning Wheel. A good example of the campaign creation process of the system.

  50. The Sword One Off

    An official one-shot scenario for learning to play Burning Wheel.

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ABOUT THIS SHOW

Dungeon ON!

HOSTED BY

Hal

Frequently Asked Questions

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Burning Wheel | RPGMP3 currently has 50 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

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Dungeon ON!

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Burning Wheel | RPGMP3 has 50 episodes. Check the episode list to see recent publication dates and frequency.

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Burning Wheel | RPGMP3 is created and hosted by Hal.
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