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23
Beyond the Mountains of Madness Session 12
Beyond the Mountains of Madness Session 12 Warning: This session contains plot, action, and player roleplay. It is not just Hal reading!
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22
Beyond the Mountains of Madness Session 11
Beyond the Mountains of Madness Session 11 The party races to the foot of the Mountains and finds eerie creepiness and the start of the investigation part of the game
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21
Beyond the Mountains of Madness Session 10
Beyond the Mountains of Madness Session 10 More icy adventuring for our ragtag crew on the Antarctic, and someone catches a mild case of The Crazy
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20
Beyond the Mountains of Madness Session 09
Beyond the Mountains of Madness Session 09 The players actually get to start investigating something (faints)
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19
Beyond the Mountains of Madness Session 08
Beyond the Mountains of Madness Session 08 The party pulls itself up onto the ice and starts to make base camp, and is quite taken aback by a bit of a kerfuffle from the opposing camp.
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18
Beyond the Mountains of Madness Session 07
Beyond the Mountains of Madness Session 07 Excitement with aircraft engines, and Fred saves Jenna from a chilly end.
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17
Beyond the Mountains of Madness Session 06
Beyond the Mountains of Madness Session 06 The party crosses the equator and has a nice, genteel party; they discover sabotage on board the ship and set out to deal with it
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16
Beyond the Mountains of Madness Session 05
Beyond the Mountains of Madness Session 05 After the explosive loading process, the expedition acquires a new member and finally sets sail
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15
Beyond the Mountains of Madness Session 04
Beyond the Mountains of Madness Session 04 An action-packed session, even if it is a little shorter than normal. It has everything. Sex, violence, and explosions
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14
Beyond the Mountains of Madness Session 03
Beyond the Mountains of Madness Session 03 After a bit of a slow start and the arrival of a new player, the investigators finally start to interact with the plot (gasp)
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13
Beyond the Mountains of Madness Session 02
Beyond the Mountains of Madness Session 02 Hey, I know, let’s check the cargo manifests. That will pass some time with fun and interesting results!
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12
Beyond the Mountains of Madness Session 01
Beyond the Mountains of Madness Session 01 The Starkweather-Moore Antarctic Expedition opens its doors and recruits all kinds of odd people!
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11
Tatters of the King Session 01
Tatters of the King Session 01 The Investigators attend a rather strange play, which has an odd effect on the audience
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