CG Cast podcast artwork

PODCAST · arts

CG Cast

A fun new CG related Show where we talk all with different artist from around the world about whats going on in the computer graphics world

  1. 35

    Not dead yet!

    Olivier, Dennis, and Simon dive into Adobe's Creative Suite 3 updates, new rendering tools, Microsoft's HD Photo format debate, and Spielberg's Tintin project, offering tech insights and casual chat for design and gaming fans.

  2. 34

    A year in Review + Mail

    We revisit 2006, discussing major software updates (3ds Max 9, Maya 8, Cinema 4D R10) and key releases like "Gears of War" and "Pirates of the Caribbean," while sharing personal challenges, blending tech insights with heartfelt reflections.

  3. 33

    Total Textures discs 1-6 Reviewed

    Reviewing six 3D Total Texture CDs: diverse assets from general textures to human/creature details, despite interface issues, offering high-quality tools for various 3D projects.

  4. 32

    Neil Blevins Interview

    Neil Blevins discusses his CG journey, industry insights, workflow challenges, and creative blend of 2D/3D techniques and sharing diverse interests beyond CG.

  5. 31

    Group chat about CG

    Olivier, Simon, Dennis and Megann discuss tech updates, classic games, gaming culture, industry news, and personal projects in an engaging CGCast episode for graphics and gaming enthusiasts.

  6. 30

    3 Ballistic Books Reviewed

    Well I reviewed some more ballistic publishing books; D'artist Character modeling, Painter and D'artist Concept art. It was fun to do this video and I hope you enjoy!

  7. 29

    Ailsa MacPherson Interview

    We interview 17-year-old digital artist Ailsa McPherson, sharing her journey to landing her first concept art internship and navigating challenges as a young woman in a male-dominated field, providing insights into work culture and creativity.

  8. 28

    Taking Photos for Textures

    This my awkward attempt at giving you guys a idea on taking photos for textures.

  9. 27

    Overview of the CG Society

    Explore CG Society membership benefits: vibrant portfolio, exclusive articles, enhanced forums, discounts, and streamlined animation hosting—ideal for boosting your CG portfolio and networking.

  10. 26

    1 Year of CG Cast!

    CG Cast celebrates one year! Olivier shares journey, challenges, and future plans, offering insights into personal growth and passion for CG insights.

  11. 25

    3D Palace Cris Interview

    Cris Robinson shares his journey founding 3D Palace, a successful free 3D modeling tutorial site, overcoming challenges, and plans for expanding educational content beyond traditional 3D software.

  12. 24

    Omar Nelson Interview

    Omar Nelson discusses his journey from music to 3D animation, focusing on his collaborative short film "Hardwired," sharing lessons on quality, collaboration, and passion in long-term CG projects.

  13. 23

    Bassam Kurdali Interview

    Explore "Elephant's Dream" creation: Basam Kurdali discusses ambitious open-source filmmaking challenges, creative vision, and future plans with Blender community, inspiring aspiring animators.

  14. 22

    A quick update

    Olivier outlines plans for new interviews, animated tutorials, and a collaborative ethereal short film project, inviting creatives for a unique learning experience on CGCast.

  15. 21

    Making of an Indie Movie in 36 hours

    A Documentary/Making off about 5 guys that entered a contest where they had 36 hours to make a movie. This includes everything; meeting up, story discussion, filming, editing and the results of the contest, watch and see if they won or not.

  16. 20

    Peter Draper Interview

    Peter Draper discusses his journey from early inspirations, sharing insights on visual effects challenges, rendering techniques, and industry trends, offering both practical tips and humorous anecdotes for CG professionals.

  17. 19

    Chris Kautz Interview

    We explore freelancing in 3D art, discussing software evolution, building trust with initial jobs, leveraging agencies, contract clarity, and balancing portfolios and collaborative projects for career success.

  18. 18

    Roberto Ortiz Interview

    Roberto Ortiz discusses blending traditional art with digital skills, highlights CG Talk's collaborative community, and shares insights on upcoming challenges aimed at enhancing storytelling across media.

  19. 17

    CGTalk contest, Origami, Spore and More

    Episode 17 of CGCast explores Xbox updates, CG contest submissions, tech trends like Origami tablet, 3D tracking, and procedural games, blending creativity, tech insights, and humor for artists and gamers alike.

  20. 16

    Talking with Matt and Simon

    Olivier, Simon, and Matt discuss Outsourcer.com, tech gadgets, CG critiques, and industry insights, offering practical advice for artists navigating tech challenges.

  21. 15

    Shraga Weiss Interview

    Sharaga Wise discusses his journey from classical art in Israel to VFS, sharing insights on modeling, rigorous curriculum, and career aspirations in film and gaming, offering advice for aspiring artists.

  22. 14

    Thomas Kofoed Interview

    Explore "Seed" a cel-shaded MMORPG focusing on diplomacy and crafting, with Thomas Kuft discussing its unique art style, gameplay, and upcoming beta launch on CGCast.

  23. 13

    Ballistic Book Reviews

    Wow. The very first video cast this is a special moment so I hope you enjoy it. Anyways in this show I review some books from Ballistic Publishing including Exotique, Elemental 2, D'artist: Character modeling, D'artist Matte painting and just for fun Expose 1. Hope you enjoy the show even though it has quite a few odd moments.

  24. 12

    Happy Holidays!

    First CGCast episode of 2006 explores industry highlights & lows, including Autodesk's Alias acquisition, gaming trends, and cinematic achievements like "King Kong" and "Advent Children." Perfect for fans reflecting on 2005 and looking ahead to 2006.

  25. 11

    Bryn Morrow Interview

    Bryn Morrow shares his VFS journey from traditional art to 3D modeling, emphasizing intense curriculum, traditional skills' importance, collaborative environment, and shift to Maya/ZBrush, offering key insights for aspiring 3D artists.

  26. 10

    Flowline Movies and Compositing

    We explore advanced CGI tools like Flowline, analyzes "Aeon Flux" visuals, critiques "Dungeon Siege" trailer, and discusses compositing techniques for seamless CGI integration in films and software like After Effects

  27. 9

    Fun With the Crew

    Tyson, Mark, Aden, and Olivier dive into Harry Potter's stunning CGI, Xbox 360 gaming, classic titles like Halo and Metroid, console vs. PC gaming debates, and address viewer requests for transcripts and school advice.

  28. 8

    Leonard Teo Interview

    Leonard Teo explores CGTalk's growth to CG Society, unveiling plans for innovative CG Portfolio, high-quality magazine, and workshops, while tackling community challenges and sharing passion for digital art

  29. 7

    Robert Chang Interview

    Olivier Archer chats with Robert "Lunatic" Chang on Japanese animation evolution, storytelling impacts, 3D integration, and fostering creative passion amidst commercial pressures.

  30. 6

    Leigh Van Der Byl Interview

    Leigh Van Der Byl discusses her journey from South Africa to working on films like The Aviator and Sin City. Leigh shares her innovative ZBrush workflow, offers industry advice, and talks about the future of CG Talk.

  31. 5

    Mihai Anghelescu Interview!

    Mihai (Misu), a Romanian CG artist, shares his journey, insights on modeling & texturing, aversion to animation, and future plans in Canada, offering advice for aspiring artists on self-learning and perseverance.

  32. 4

    Tyson Ibele Interview!

    Tyson Ibele shares his journey from 3D animation inspiration to his current role, discussing creative processes, challenges, and the importance of forums like CG Talk, on blending 2D and 3D techniques and offering career advice for aspiring animators.

  33. 3

    Final Fantasy and Reactor!

    Olivier explores stunning Final Fantasy Advent Children visuals, Autodesk Max 8 updates, cloth simulation comparisons, and beginner-friendly ZBrush guides—packed with demos and practical insights for CG enthusiasts.

  34. 2

    Spectacular and The Future of CG

    Olivier, Franklin, and Mark dive into 3D Creative Magazine launch, CGTalk Contest, and future real-time graphics on CGCast, offering insights on texture art, photorealism, and AI advancements for artists. Don't miss valuable tips and predictions

  35. 1

    The First - Exploring Top CG Websites

    CGcast explores top 3D websites like Evermotion, 3D Total, and CG Talk in its first episode, covering tutorials, forums, and industry news for both beginners and pros. Tune in weekly for CG insights

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ABOUT THIS SHOW

A fun new CG related Show where we talk all with different artist from around the world about whats going on in the computer graphics world

HOSTED BY

[email protected] (Olivier Archer)

Produced by Olivier Archer

Frequently Asked Questions

How many episodes does CG Cast have?

CG Cast currently has 35 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is CG Cast about?

A fun new CG related Show where we talk all with different artist from around the world about whats going on in the computer graphics world

How often does CG Cast release new episodes?

CG Cast has 35 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to CG Cast?

You can listen to CG Cast on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts CG Cast?

CG Cast is created and hosted by [email protected] (Olivier Archer).
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