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Chris Codes

I make videos on various coding topics, mostly relating to game design. I will try to upload a new video at least once every 2 weeks, but I make no promises. Disclaimer: I am not a professional game designer, so don't take my advice as gospel.

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Episodes

  1. Part 12 - Collecting Keys // Developing a 2D Arcade Game with Monogame 3.8

    The twelfth video in this series takes you through adding some keys for the player to collect in order to finish the level. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-12 Music: Design by Metre is licensed unde...

  2. Part 11 - Adding the Pause Menu and Score Screen // Developing a 2D Arcade Game with Monogame 3.8

    The eleventh video in this series takes you through adding the pause menu and score screen to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-11 Music: Design by Metre is licensed under a Attribution-NonC...

  3. Part 10 - Adding the Main Menu // Developing a 2D Arcade Game with Monogame 3.8

    The tenth video in this series takes you through adding the main menu to our game. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-10 Music: Design by Metre is licensed under a Attribution-NonCommercial 4.0 Interna...

  4. Part 9 - Adding the Screen Manager // Developing a 2D Arcade Game with Monogame 3.8

    The ninth video in this series takes you through adding the screen manager class which handles moving between different screens. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-09 Music: Design by Metre is licensed...

  5. Part 1 - An Introduction, Blueprinting and Setting up Our Environment // Developing a 2D Arcade Game with Monogame 3.8

    The first video in this series takes you through the overview of the game we'll be making and how to set up Monogame 3.8 for development in Visual Studio 19 on a Windows 10 machine. You can find the code here: https://github.com/ChrisTheBaron/RCK...

  6. Part 8 - Making the Game Screen // Developing a 2D Arcade Game with Monogame 3.8

    The eighth video in this series takes you through moving a lot of the logic out of the Game1 class and into its own class. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-08 Music: Design by Metre is licensed un...

  7. Part 7 - Handling Inputs // Developing a 2D Arcade Game with Monogame 3.8

    The seventh video in this series takes you through the initial steps of converting our prototype into our final game, starting with handling inputs from the player. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-07 ...

  8. Part 6 - Prototyping - Other Walls and Other Forces // Developing a 2D Arcade Game with Monogame 3.8

    The sixth video in this series takes you through the final bits of making our prototype game, including a few extra forces and landing on other walls. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-06 Music: Desig...

  9. Part 5 - Prototyping - Landing the Right Way Up // Developing a 2D Arcade Game with Monogame 3.8

    The fifth video in this series takes you through making sure our ship lands the right way up. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-05 Useful links from the video: https://en.wikipedia.org/wiki/Pyramid_of...

  10. Part 4 - Prototyping - Thrusting in All Directions // Developing a 2D Arcade Game with Monogame 3.8

    The fourth video in this series takes you through making our rocket move according to thrust. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-04 Useful links from the video: https://www.desmos.com/calculator/rtpxcm...

  11. Part 3 - Prototyping - Making Things Move and Adding Gravity // Developing a 2D Arcade Game with Monogame 3.8

    The third video in this series takes you through making our rocket move according to gravity and land on our first surface. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-03 Useful links from the video: https://de...

  12. Part 2 - Prototyping - Adding Some Content // Developing a 2D Arcade Game with Monogame 3.8

    The second video in this series takes you through adding some initial content to our game in order to start making our prototype. You can find the code here: https://github.com/ChrisTheBaron/RCKTD/tree/part-02 If you want to use my fantastic shi...

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ABOUT THIS SHOW

I make videos on various coding topics, mostly relating to game design. I will try to upload a new video at least once every 2 weeks, but I make no promises. Disclaimer: I am not a professional game designer, so don't take my advice as gospel.

Frequently Asked Questions

How many episodes does Chris Codes have?

Chris Codes currently has 12 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Chris Codes about?

I make videos on various coding topics, mostly relating to game design. I will try to upload a new video at least once every 2 weeks, but I make no promises. Disclaimer: I am not a professional game designer, so don't take my advice as gospel.

How often does Chris Codes release new episodes?

Chris Codes has 12 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Chris Codes?

You can listen to Chris Codes on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.
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