PODCAST · leisure
Crag Cat Crew Adventures
by Damn DM
Live play D&D 5e & 2024 Rules. Little to no editing. Spelljammer, Icewind Dale, and Keys from the Golden Vault (occasionally). Crag Cat Crew Adventures is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast. ©Wizards of the Coast LLC.
Episodes
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The Frostmaiden (Icewind Dale Ep. 48)
The CCC checks out a well-attended party and confronts Auril the Frostmaiden.
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The Arcane Octad Complete (Icewind Dale Ep. 47)
The crew fights their way to the entrance of the spire and starts to perform the ritual to get inside.
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Prisoner 13 Pt. II (Keys from the Golden Vault Adv. 4)
Shenanigans on the not-very-high seas. The crew fishes during a jam session, pulls a ring off a seagull, avoids being tricked into letting a Deep Scion aboard, and performs major surgery... successfully.
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"Oh Yeah, You Blend" (Spelljammer Ep. 71)
The crew arrives oddly in stealth fashion to Xaryxis. Disguises and acting win the day toward successful subterfuge. Fighting begins shortly after...
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Baby Ballista (Spelljammer Ep. 72)
The battle to get to the Temple of Light continues for the group. Rossty almost dies several times; Fireball is dropped by Tortoo, and the group finally gets in the garden.
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Prisoner 13 Pt. I (Keys From the Golden Vault Adv. 4)
An almost completely new crew arrives in Varkenbluff. They are quickly sent north to Revel's End to find a key to a locked treasure vault. Sea knowledge is expertly given by Captain Boxington, who has two peg legs.
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Clues Galore! (Icewind Dale Ep. 46)
The crew finds all of the clues to the arcane octad, only to find their final step blocked.
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Extreme Rendition (Spelljammer Ep. 70)
The crew actually planned an attack and...it went well. War crimes might have been committed
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We Made a...Plan?!?! (Spelljammer Ep. 69)
The fight comes to Xaryxis!
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Reach for the Stars Pt. VI (Keys to the Golden Vault Ave. 3)
Stopping the ritual does not go to plan...The last hour is character creation...
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Reach for the Stars Pt. V (Keys to the Golden Vault Adv. 3)
The horror house continues to try the group.
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The Crew Enters Their Cubism Period (Icewind Dale Ep. 44)
Exploring leads to trouble...almost discovered trouble.
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Reach for the Stars Pt. IV (Keys from the Golden Vault Adv. 3)
Hook horror was the least of the group's problems. Ghouls, Ghosts, Gibbering Mouthers, and Animated Armor all roll out the welcome mat.
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Astral Gates of Hell (Spelljammer ep. 68)
The crew gets dangerous. Cosmic terror and supernova vibes.
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The Circle of Life (Spelljammer Ep. 67)
A fun life outside of the game announcement is made, and a bunch of our characters are in real danger, in-game.
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A Good Deed Never Goes Unpunished (Spelljammer Ep. 66)
Rossty hops onto a burning boat and saves some people...now the crew is the reason why it was on fire, and Rossty was only trying to steal the helm. Plus, one survivor was shot in the face by an arrow, but a good deed did occur.
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Tossed Slaadlad and Scrambled Olegs (Icewind Dale Ep. 43)
The crew fights the magen protecting the observatory and finds some intriguing creatures behind locked doors.
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Unknown to Foe to Friend? Business Acquaintance? (Spelljammer Ep. 65)
The crew heads toward Xaryxis and confronts a dragon rider in the only way we know how...violence. A githyanki offers us a deal if we fight off some Mind Flayers. We take it, of course
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The Most Cautious Exploration (Icewind Dale Ep. 42)
The crew investigates the Divination tower. Nothing goes wrong (truly). A lengthy back-and-forth occurs instead of outright violence.
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Spacefarers Be Shoppin' (Spelljammer Ep. 64)
The crew spends over 25,000 gold and preps their armada of allies for invasion.
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Making Friends (Spelljammer Ep. 63)
The new crew joins together and persuades others to join the resistance.
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Ythryn Biz (Icewind Dale Ep. 41)
I don't remember what happened since this was weeks ago. Exploring, fighting, bird teeth stuff probably.
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Reach for the Stars Pt. III (Keys from The Golden Vault Adv. 3)
Oy continues to soak up damage. Isaac might have an acting career. Chemist robes are surely a thing. A new friend is made. The ending horror will have you hooked...
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Do Birds Have Teeth? (Icewind Dale Ep. 39)
The crew enters the local branch of the Ythryn libraryand encounters an abusive Arcanaloth. Perl pretends to be a librarian, and blood is shed in the library. Something is happening to Cirea and Cairon. Clammy and loose-toothed...
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We Effed Around and Found Out (Spelljammer Ep. 61)
The crew fights off some plant monsters and does not fully think through their decision to harass a Tarrasque. Four player deaths and two NPCs lost. True carnage.
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The Giving Tree (Icewind Dale Ep. 38)
The crew has a fun time with some Tomb Tappers, the Frostmaiden shows up again, and they fight a tree. Plus, level 12.
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Into the Tower of Nat Ones! (Icewind Dale Ep. 37)
The crew makes it into in Ythryn. They start to explore and find a magical anvil which they kill to use and don't ask questions about it. Tomb Tappers come a knockin'
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Tongue Tied (Spelljammer Ep. 60)
The crew splits time aboard two ships and witnesses some pretty crystals on the outskirts of the Doomspace system. Large space fauna come close, allegiances are still being worked out, the princess flexes her drip, militia gathering(???), and creatures attempt to give the crew a tongue lashing.
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Reach for the Stars Pt. II (The Golden Vault Adv. 3)
The gang fights man-faced rats, attaches a floating ghost head to a button, and gets roughed up by eldritch surges.
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Next Stop: Big Scary Necropolis (Icewind Dale Ep. 36)
The group makes it out of the caves and find the Necropolis.
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Grief IN SPAAAACCCCCEEEEE! (Spelljammer Ep. 59)
The crew is still figuring things out. Doomspace draws near.
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Grand Theft Astro: Two Ships (Spelljammer Ep. 58)
We broke the game. We have successfully stolen another ship against tough odds. What is hubris?
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The Stygian Gambit Pt. V/Reach for the Stars Pt. 1 (The Golden Vault Adv. 2/3)
Welp! The DM killed again. Twice. The crew resolves the casino heist only to be beckoned into another one right away. A new friend is met. There definitely isn't a different Isaac Honestfoot this session, and level 3 will solve the death problems, right?
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Grand Theft Astro (Spelljammer Ep. 57)
The fight over the "new" ship goes about as well as it could.
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Come Closer to the Window (Spelljammer Ep. 56)
The group tries to resolve a quarrel between merpeople and mining dwarves, but a ship similar to the one they lost draws all the attention and planning.
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A Whale of a Time (Spelljammer Ep. 55)
The coral reef isn't very safe for the crew. A Free Willy impression, an attack whale, and Merpeople?
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The Stygian Gambit Pt. IV (Golden Vault Adv. 2)
What's left of the crew is dragged back to safety, and they try again. New angles, some familiar outcomes.
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Isn't a Coup Just a Bigger Mutiny? (Spelljammer Ep. 53)
The crews start to merge. The captain's secret is revealed in full, and many questions and plans are raised. Jeb helps redecorate the spelljamming space. We all get to level 7. Very few dice rolls.
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Let the Right Captain In (Spelljammer Ep. 54)
The crew starts to form some trust and bond, Jeb continues to journey on his chef adventure, a space reef is sighted, and a crew member receives an unexpected "gift."
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It is Called Dungeons & DRAGONS (Icewind Dale Ep. 33)
The CCC leaves Bryn Shander for the Reghed Glacier. A large sled with treasures is found, some time is spent in the forgotten keep of Caer Konig, and Cirea spots a very large, very old, very white dragon...
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Back in Business (Spelljammer Ep. 52)
The mutiny is quelled by force. Maybe these two groups can come together as one.
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Trust! What's That? (Icewind Dale Ep. 32)
Bastian continues to try to win over the group...for like the whole session to some type of outcome. Bryn Shander welcomes back the Crew and everyone gets to level 10.
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We Are Either Really Good or Really Bad at Mutiny (Spelljammer Ep. 51)
As the new crew is about to ship off, the ship is off without them. A mutiny appears and lines are drawn. Jimmy the Ogre chooses poorly. Sunny is in death saves?!?!?!
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Icewind? More Like Nicewind! (Icewind Dale Ep. 31)
The CCC decides to retreat to the comfort of the One Town. Codicil gotten, Yetis avoided, Angajuk circles back, Coldlight Walkers abound, the sun...rises?!?!?! A new guy?!?!?!?!?! Something different is happening.
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The Death of Innocence...and Arcas (Icewind Dale Ep. 30)
The CCC passes a few more of Auril's trials until they come face to face with Frostmaiden themselves. Mini-battles are won and lost, characters go unconscious, die, or become turncoats. The rope trick to another plane works yet again.
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This is Our Temporary Home (Spelljammer Ep. 50)
The remaining crew of Spice, Sunny, Hiphop, Jeb, Nexus-6, and Zud plan their next steps. Topola has an idea and a favor owed. A ship comes along with the ability to take the crew where they need to go. New members are discovered. Will this ship be able to come together or will they be kicked out?
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The Stygian Gambit Pt. III (Golden Vault Adv. 2)
Two members get caught with a priceless item, two members put on an outstanding circus performance, and two "new" members get kicked out of the tournament. Multiple death rolls, the casino is just straight up in flames, and a big bad causes the group to rethink their heisting ways.
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The Death of Rusty (Spelljammer Ep. 49)
The crew lands at Topolah's tower to get an orrery to Doomspace. Ingredients and recipes are gotten along with a sighting of something nefarious, dangerous, uninteresting? Rusty tries to wave the ship to dock...
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Jumped and Failed to Land on a Conclusion (Spelljammer Ep. 48)
The crew is still trying to figure out what is up with the captain, but they finally get to their destination. Rusty-less episode.
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I've Been Cucked, Supposedly (Icewind Dale Ep. 29)
Icewind is back after a 10-month hiatus. The Crew splits up and enters several of Auril's tests in three groups. Consequences are momentarily felt. One test is unfinished.
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ABOUT THIS SHOW
Live play D&D 5e & 2024 Rules. Little to no editing. Spelljammer, Icewind Dale, and Keys from the Golden Vault (occasionally). Crag Cat Crew Adventures is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are the property of Wizards of the Coast. ©Wizards of the Coast LLC.
HOSTED BY
Damn DM
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