PODCAST · science
Daily Paper Cast
by Jingwen Liang, Gengyu Wang
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: [email protected]:Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/Gengyu Wang, LLM ML, http://wanggengyu.comListen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXLApple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236Cover Image by Kawen Kuang https://kawen.art
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1000
StudentSim: Training LLM-based Student Simulators
🤗 Upvotes: 196 | cs.CL Authors: Ke Yang, Chenglong Wang, Michel Galley, Chandan Singh, Jeevana Priya Inala, ChengXiang Zhai, Jianfeng Gao Title: StudentSim: Training LLM-based Student Simulators Arxiv: http://arxiv.org/abs/2609.01591v1 Abstract: AI tutors are most useful when they adapt to each student's strengths, weaknesses, and preferred guidance, but evidence about which guidance works for which student is sparse, slow, and costly to collect from real learners. Student simulators can provide this signal as a proxy, yet existing approaches are limited: state-tracking models fit student behavior but struggle to process explanations or corrections, while LLM role-play follows guidance fluently but does not reliably match the competence of the student being imitated. We present StudentSim, a training framework that turns sparse per-student data into individualized simulators through pooled training followed by per-student specialization. The resulting simulators both mirror a student's own responses and update them under tutor guidance. We also introduce StudentSimEval, a standardized protocol covering 60 students across chess, second-language English writing, and mathematics, using public learner datasets with de-identified records shared for research. StudentSimEval measures behavioral fidelity (F), or how well a simulator matches a student's responses, and guidance responsiveness (R), or how readily it updates under tutor guidance, with all methods fit and evaluated on the same records. Across all three domains, StudentSim outperforms GPT-5.4 on both metrics. In chess, StudentSim reaches F=0.51 and R=0.91, compared with 0.23 and 0.72 for GPT-5.4 and 0.45 and 0.27 for Maia2. As a proof of concept, using StudentSim as a reward model for tutor reinforcement learning produces a chess tutor that expert humans rate as more accurate, better-guided, and more personalized than a no-RL baseline and a tutor trained against a GPT-5.4 simulator reward. Code is available at https://github.com/microsoft/StudentSim.
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999
SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers
🤗 Upvotes: 53 | cs.LG Authors: Shaowen Wang, Ge Zhang, Kairong Luo, Yuhao Wu, Shaofan Liu, Jiaheng Liu, Wenhao Huang, Shen Yan, Jian Li Title: SMELT: Scaling Laws for Compute-Matched MoE Looped Transformers Arxiv: http://arxiv.org/abs/2609.01343v1 Abstract: Looped Transformers increase effective depth by iterating a shared block of layers, but most evaluations compare at fixed model size, conflating architectural advantage with extra FLOPs. We study looping on Mixture-of-Experts Transformers while closely matching per-token FLOPs, total non-embedding parameters, and KV cache. Through a series of ablations, we arrive at a recipe we call SMELT (Sparse MoE Transformer, middle layers Loop Twice), which loops the middle half of layers twice while matching the unlooped Baseline on all three budgets. We scale SMELT across four sizes up to 54B non-embedding parameters and fit a separate Chinchilla-style scaling law for each architecture. SMELT's loss drops faster with compute, saving 6.8--18.0\% of training FLOPs on the compute-optimal frontier. The advantage transfers to downstream benchmarks beyond what validation loss predicts, is largest on Code, and grows with sample length and the number of in-context examples. Mechanistic analysis shows that the second visit reduces the attention sink and redirects mass toward content-relevant tokens, an inductive bias that may underlie the observed performance gains. These results show that looping can improve Transformers even under budget matching, offering a practical recipe that turns depth reuse into measurable gains.
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998
UI-Venus-2 Technical Report
🤗 Upvotes: 49 | cs.AI, cs.CL, cs.CV, cs.LG Authors: Venus Team, Zhuohan Cai, Haoxing Chen, Jiaxuan Chen, Weizhi Chen, Changlong Gao, Zhangxuan Gu, Yuan Guo, Yusong Hu, Jianrong Jiang, Jianguo Li, Runze Li, Jinzhen Lin, Zhenyu Ma, Changhua Meng, Han Peng, Xinyu Qiu, Shuheng Shen, Zhongyi Shui, Weiqiang Wang, Ming Wen, Zhuoer Xu, Hang Yan, Kaiwen Yang, Ruilin Yao, Nanjun Yu, Zhengwen Zeng, Lianrui Zhang, Yunzhu Zhang, Zhe Zhao, Beitong Zhou Title: UI-Venus-2 Technical Report Arxiv: http://arxiv.org/abs/2609.00028v1 Abstract: Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.
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997
Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving
🤗 Upvotes: 47 | cs.CV Authors: Xin Zhou, Zongchuang Zhao, Zhibo Yang, Mingsheng Li, Humen Zhong, Shuai Bai, Du Chu, Ruizhe Chen, Zhaohai Li, Jun Tang, Qiuyue Wang, Mingkun Yang, Jiazhao Zhang, Dayiheng Liu, Dingkang Liang, Xiang Bai Title: Qwen-Drive-1.0: An Initial Step towards a Vision-Language Foundation Model for Autonomous Driving Arxiv: http://arxiv.org/abs/2609.00111v1 Abstract: We present Qwen-Drive-1.0, an initial step towards a vision-language foundation model for autonomous driving. Qwen-Drive-1.0 retains the architecture of the pretrained vision-language model (VLM) and integrates 3D perception, visual question answering, and motion planning within a unified framework. An external bird's-eye-view (BEV) perception head jointly performs 3D object detection, semantic occupancy prediction, and BEV map segmentation. It serves as a probe of the 3D information accessible from the shared representations and provides an explicit, inspectable interface to 3D scene structure. A Planning Expert conditions on shared VLM representations to generate future ego trajectories. A staged training recipe combines driving supervision with general-purpose vision-language data to acquire driving-specific competence while helping preserve broad visual understanding and instruction-following capabilities. Experiments demonstrate strong 3D perception and driving scene understanding while largely preserving general vision-language capability. Comprehensive evaluations across open-loop, pseudo-closed-loop, and closed-loop settings further show highly competitive motion-planning performance.
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996
ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training
🤗 Upvotes: 34 | cs.CV Authors: Xionghao Wu, Yijun Yang, Shiyang Zhou, Haoze Sun, Jianhui Liu, Songsong Yu, Jiyao Zhang, Wenbo Li, Bo Wang, Guoqing Ma, Lin Song, Renjie Liao, Shenghe Zheng, Wei Tang, Xiaojuan Qi, Yanwei Li, Yuan Zhang, Zhuotao Tian, Haoyang Huang, Nan Duan Title: ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training Arxiv: http://arxiv.org/abs/2609.00188v1 Abstract: Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
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995
H3-World: Turning Language Understanding into World Control
🤗 Upvotes: 26 | cs.CV, cs.AI Authors: Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin Title: H3-World: Turning Language Understanding into World Control Arxiv: http://arxiv.org/abs/2609.01560v1 Abstract: We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
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994
Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering
🤗 Upvotes: 22 | cs.CL, cs.IR Authors: Jueun Kim, Sungho Park, Wook-Shin Han Title: Hi-Q: Hierarchical Evidence-guided Query Refinement for Multi-Hop Question Answering Arxiv: http://arxiv.org/abs/2608.30468v1 Abstract: A central bottleneck in multi-hop Question Answering (QA) is that the granularity at which a question is expressed often differs from the granularity at which corpus evidence is retrievable. Existing methods address this mismatch by imposing fixed graph structures over the corpus, by iteratively reformulating the query, or by executing a generated program over it, but these strategies do not explicitly decide when a query unit is already supported by evidence and when it should be refined. We formulate this bottleneck as retrievable granularity discovery and introduce Hi-Q, an evidence-conditioned framework for hierarchical query refinement. At each query node, a resolution operator tests whether retrieved evidence supports the current query unit; resolved nodes terminate, while unresolved nodes are expanded by a dependency-preserving binary operator and checked by a semantic coverage verifier. Hi-Q therefore grows a query tree whose topology is determined by corpus support signals rather than by a fixed decomposition template or a pre-built graph. We evaluate Hi-Q on three multi-hop QA benchmarks, primarily under full-corpus retrieval, where dependent evidence must be located among open-domain distractors rather than within a small annotated pool. In this setting Hi-Q reaches 52.3 EM and 64.0 F1 averaged over the three benchmarks, ahead of the iterative retrieval baseline IRCoT by 15.1 EM / 18.2 F1 on that same average, and ahead of the graph-based RAG baseline PropRAG by 11.5 EM / 12.0 F1 on MuSiQue-full, without corpus-wide graph construction. In the restricted supporting/distractor setting used by prior work, Hi-Q likewise attains the best accuracy, with 57.9 EM and 69.3 F1 on average, ahead of PropRAG by 5.6 EM / 3.9 F1 and IRCoT by 13.7 EM / 15.8 F1. The project page is available at https://hi-q-project.github.io/.
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993
DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution
🤗 Upvotes: 64 | cs.CV, cs.SD Authors: Jiashu Zhu, Yanhao Zheng, Ruitian Tian, Rujing Dang, Shen Zhang, Bingze Song, Jiachen Lei, Ruimin Lin, Jiahong Wu, Xiangxiang Chu Title: DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution Arxiv: http://arxiv.org/abs/2608.31106v1 Abstract: Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
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992
GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling
🤗 Upvotes: 46 | cs.CV Authors: Guangting Zheng, Yiyuan Zhang, Tao Yang, Yunpeng Chen, Rui Zhu, Jiajun Deng, Yanyong Zhang Title: GenFirst: Generation Before Reconstruction for Stable End-to-End Latent Generative Modeling Arxiv: http://arxiv.org/abs/2608.29335v1 Abstract: Latent generative models typically follow a two-stage pipeline, training a variational autoencoder for reconstruction and then a generative model on the frozen latent space. Since reconstruction-optimized latents are not necessarily generation-friendly, jointly training both models is an appealing alternative. However, direct end-to-end training remains challenging, as it is prone to latent collapse and faces a generation-reconstruction conflict. We revisit this problem by analyzing how different objectives shape the latent space and identify two key insights. First, the entropy term in the Kullback-Leibler divergence objective is essential for preventing collapse: reconstruction and prior fitting tend to shrink the posterior, while entropy preserves non-degenerate latent uncertainty. Second, reconstruction and generation exhibit asymmetric learning dynamics: reconstruction is fast and strongly supervised, whereas generation is slower and harder to optimize. Based on these insights, we achieve the first direct end-to-end training without latent collapse and propose GenFirst, a simple generation-before-reconstruction strategy. The generative objective first shapes the latent space under weak reconstruction pressure, after which reconstruction is progressively strengthened to recover visual details. We validate GenFirst with continuous autoregressive priors with exact likelihoods and SiT priors with implicit likelihoods. With our end-to-end objective and GenFirst, SiT achieves a gFID of 0.97 with CFG and 1.45 without CFG on ImageNet-256, while MMDiT reaches a GenEval score of 0.90 on text-to-image generation. Beyond image generation, we extend the framework to shared visual latents for generation and representation learning, and to continuous unified text-image generation. These results demonstrate the generality of stable end-to-end latent learning across generative priors and modalities.
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991
Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling
🤗 Upvotes: 38 | cs.CV, cs.AI Authors: Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li Title: Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling Arxiv: http://arxiv.org/abs/2608.30821v1 Abstract: Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and embodied AI a simulation-ready replica of the real environment whose objects can be manipulated individually. Existing pipelines decompose the task into three steps---parse the observations into instances, generate an asset for each, and place each asset back---but every step presumes an input that a cluttered capture rarely provides: accurate instance geometry, unoccluded views, and assets that accurately match the observations. We propose Lucida, which keeps this order but redistributes the requirements, so each step consumes only what a real capture reliably provides and precision is reached at the end of the pipeline rather than demanded at its start. Lucida parses the video into a scene graph whose nodes carry per-instance multi-view evidence, generates a complete asset for each instance from its evidence, and places assets with GizmoAct, a VLM policy that casts placement as multi-turn GUI interaction, manipulating the object's gizmo in a closed loop and deciding itself when alignment is reached. Across scene-level 3D object detection, object pose estimation, and scene reconstruction, Lucida improves mAP over Boxer by 69% on R2S-Scene, raises [email protected] from 57.8% to 83.4% on CA-1M, and increases scene F-Score from 0.794 for SAM3D to 0.924.
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990
Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement
🤗 Upvotes: 36 | cs.LG, cs.CL Authors: Yi Ding, Ruqi Zhang Title: Does On-Policy Distillation Really Distill? From Noisy Teacher to Self-Improvement Arxiv: http://arxiv.org/abs/2608.31046v1 Abstract: On-policy distillation (OPD) offers dense token-level supervision as an alternative to the sparse outcome-level advantages of reinforcement learning with verifiable rewards (RLVR). However, the teacher scores student-generated trajectories that are inherently off-policy for it, so the reliability of its supervision, and hence the source of the student's improvement, remains unclear. We quantitatively analyze teacher supervision during OPD training and find substantial noise whose prevalence increases with teacher scale. Surprisingly, the student policy is insensitive to such noise, converging to comparable performance regardless of whether noisy supervision is retained or removed. Does OPD distill at all? By analyzing what drives its gains, we find that learning concentrates on low log-probability tokens, and using a single fixed negative advantage matches the performance of teacher-provided ones. This suggests that OPD works largely by suppressing low log-probability tokens, which requires no teacher. These findings motivate On-Policy Self-Adaptation (OPSA), a supervision-free method using entropy-adaptive negative advantages. It assigns stronger learning signals to high-entropy positions, suppressing tail tokens, and evenly redistributing probability mass among head tokens. Compared with the base \texttt{Qwen3-1.7B}, OPSA improves Avg@32 by 35.41 points on AIME24, corresponding to a 263\% relative gain, and more than doubles Pass@32 across all three benchmarks. It also outperforms OPD by 16.77 points in Avg@32 on AIME24. Extensive experiments and analyses across model families and tasks further demonstrate its effectiveness and generalizability.
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989
PaperGym: Rubric-Centered Evolution for Research-Plan Generation
🤗 Upvotes: 28 | cs.CL Authors: Yuhan Wang, Zhengxi Lu, Yuchen Yan, Kaitao Song, Wenqi Zhang, Weiming Lu, Jun Xiao, Yueting Zhuang, Yongliang Shen Title: PaperGym: Rubric-Centered Evolution for Research-Plan Generation Arxiv: http://arxiv.org/abs/2608.31119v1 Abstract: Research planning is the decisive capability of AI scientists. Yet a research plan admits no verifiable answer, so reinforcement learning lacks the environment it requires: tasks paired with a critic. Rubrics extracted from scientific papers can supply the critic. Existing pipelines, however, draw the question and the criteria from the same content, so the reward can be earned by paraphrase. The rubric is further compressed into a single scalar per rollout. We introduce PaperGym, a unified framework that turns each research paper into a complete training environment. PaperGym exploits the structure of a paper: the question is synthesized from the research goal and background, while the criteria are derived from the method and experiments. The criteria span methodological innovation and experimental design, and criterion leakage falls to 3.7%, versus 11.90% to 34.10% in existing datasets. Training uses the rubric twice: first as privileged context for OPSD's self-teacher, then as the reward for GRPO. Across Qwen3-1.7B/4B/8B, this schedule outperforms supervised fine-tuning, either stage alone, and the reverse ordering, improving five-benchmark averages by +5.6, +5.0, and +4.8 points. With the recipe held fixed, models trained on PaperGym-20k win 58.1% of three-way comparisons, against 28.2% for RubricHub Science. The trained Qwen3-8B reaches 73.48 on ResearchQA, above the far larger Kimi K2.6. We release the pipeline, the 20,000-instance corpus PaperGym-20k, and the benchmarks PaperGym-Innov and PaperGym-Design.
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988
Normalized Low-Rank Adaptation
🤗 Upvotes: 23 | cs.LG Authors: Jiale Kang, Ziyin Yue, Zheng Zhan, Yangyi Huang, Weiyang Liu Title: Normalized Low-Rank Adaptation Arxiv: http://arxiv.org/abs/2608.31036v1 Abstract: While low-rank adaptation (LoRA) is widely used for parameter-efficient model adaptation, how to regularize its training dynamics for stable and effective optimization remains underexplored. Because LoRA initializes the up-projection to zero, its early optimization dynamics are largely governed by the down-projection. Building on this observation, we introduce Normalized Low-Rank Adaptation (NoRA), a simple yet effective method that normalizes the down-projection matrices during training. We further show that the same normalization can be applied only at initialization, improving standard LoRA without requiring repeated normalization throughout training. Across pretraining, supervised finetuning, and reinforcement learning, NoRA consistently accelerates convergence, improves performance and training stability, and mitigates catastrophic forgetting. These benefits require neither additional trainable parameters nor inference-time computation, making NoRA a simple and broadly applicable enhancement to LoRA.
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987
CogEvol: Towards Efficient and Reliable Learning Environment Generation
🤗 Upvotes: 21 | cs.CL, cs.AI Authors: Shangqing Tu, Daniel Zhang-Li, Yucheng Wang, Shiyu Gan, Yanpeng Wang, Huiqiang Rong, Mofei Chen, Shen Yang, Yini Chen, Yinuo Duan, Haoxuan Li, Binglin Liu, Ye He, Danqi Zheng, Zhanxin Hao, Yuxuan Wu, Mengting Tao, Yuqiu Liu, Jifan Yu, Juanzi Li, Bin Xu, Lei Hou, Huiqin Liu, Yu Zhang Title: CogEvol: Towards Efficient and Reliable Learning Environment Generation Arxiv: http://arxiv.org/abs/2608.30968v1 Abstract: We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.
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986
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
🤗 Upvotes: 112 | cs.AI Authors: Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang, Yixing Ma, Zhenglin Wan, Kaipeng Zhang, Wangbo Zhao, Yang You Title: Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models Arxiv: http://arxiv.org/abs/2608.25518v1 Abstract: A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a recursive data engine that offers grounded reward signals. The success of code agents illustrates why this matters. As code is executable, compilers and runtimes can provide high-quality rewards for Reinforcement Learning (RL) post-training of LLMs. By contrast, spatial generation still relies largely on fuzzy proxies such as CLIP scores. These signals are fuzzy and biased, making them hard to support RL post-training. Compared with these, game development provides a missing reward environment for spatial world models. A scene encoded by a game engine is an executable world specification: the engine can efficiently check collision, physics, navigability and bounded playability, while the developer provides the global verification signal by judging whether the scene should be accepted. Game development also provides real-world long-horizon trajectory data for RL post-training. We therefore propose Reinforcement Learning with Human-Engine Verification (RLHEV), a post-training paradigm that combines dense engine signals with implicit human acceptance feedback from the development process.
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985
PAWBench: How Far Are We from Probabilistically Aligned World Modeling?
🤗 Upvotes: 73 | cs.CV, cs.AI Authors: Yuandong Pu, Le Zhuo, Sayak Paul, Gabriel Jorge Menezes, Avram Đorđević, Shiyang Li, Yifan Zhou, Bin Fu, Wenlong Zhang, Junjun He, Yu Qiao, Yihao Liu, Jingbo Xing, Xi Chen Title: PAWBench: How Far Are We from Probabilistically Aligned World Modeling? Arxiv: http://arxiv.org/abs/2608.27345v1 Abstract: Recent video generation models are increasingly framed as world models. Many physical processes can unfold in more than one valid way. Therefore, a world model should reproduce not only a plausible trajectory, but also the distribution of possible behaviors under the same initial observation and action. We call this distribution-level requirement probabilistic alignment. However, existing evaluations largely assess individual-video plausibility and do not test whether repeated generations recover the correct distribution. This raises a central question: how far are current video generators from probabilistically aligned world modeling? To answer it, we formalize probabilistic alignment as a distributional criterion for world models and introduce PAWBench, a benchmark for evaluating video generators as stochastic samplers of world dynamics. We further introduce PAWEval, an outcome-level protocol that converts repeated video rollouts into empirical distributions over possible physical behaviors. Across 50 scenarios and eleven current systems, no model consistently matches the reference probabilities while recovering the range of valid behaviors. Having established this gap, we test whether language prompts, initial noise sampling, or model training can reshape the model's predictive distribution. We believe our work can serve as a foundation for future efforts to move towards probabilistically aligned world modeling.
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984
TTPO: Test-Time Policy Optimization
🤗 Upvotes: 56 | cs.CL Authors: Aozhe Wang, Zhengxi Lu, Jianze Wang, Shangke Lv, Ying Liu, Weiming Lu, Jun Xiao, Yueting Zhuang, Hua Yang, Qianglong Chen, Yongliang Shen Title: TTPO: Test-Time Policy Optimization Arxiv: http://arxiv.org/abs/2608.27448v1 Abstract: Recent prominent post-training methods, such as Reinforcement Learning (RL) and On-Policy Self-Distillation (OPSD), have driven rapid progress in mathematical reasoning for large language models, yet their reliance on ground-truth labels precludes test-time training (TTT). Replacing ground truth with majority-vote pseudo-labels is a natural alternative, yet it is fragile: an incorrect vote corrupts the teacher and misleads every token. We observe that this failure mode is asymmetric: rollouts that disagree with the pseudo-label are typically wrong regardless of whether the vote itself is correct. Building on this observation, we propose Test-Time Policy Optimization (TTPO), an asymmetric objective that distills agreeing rollouts via OPSD and penalizes disagreeing rollouts with Grouped RL. Token-level selection further refines both branches: distillation down-weights already-converged positions, while RL penalizes only confident errors. Both updates remain well-grounded even under frequent pseudo-label errors, and majority-vote routing yields tighter self-supervision as the model improves. Without any labels, TTPO matches label-supervised OPSD on five competition-level benchmarks, raises Qwen3-1.7B from 38.0% to 45.2% in TTT, yields +25.2% to +36.4% without thinking, and shows strong cross-task generalization.
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983
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents
🤗 Upvotes: 55 | cs.AI, cs.CL Authors: Xingshan Zeng, Zishan Xu, Boju Zhang, Yuzhou Wu, Lingzhi Wang, Jianghao Lin, Liangyou Li, Yasheng Wang, Lifeng Shang, Xin Jiang, Weinan Zhang, Yong Yu, Qun Liu, Weiwen Liu Title: What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents Arxiv: http://arxiv.org/abs/2608.27260v1 Abstract: LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object $(E,q,\tau,v)$, comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.
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982
Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher
🤗 Upvotes: 54 | cs.CV Authors: Shiyi Zhang, Mushui Liu, Yunze Tong, Wanggui He, Siyu Zou, Jinlong Liu, Yunlong Yu, Jian Song, Hao Jiang, Pipei Huang, Bo Zheng Title: Self-OPD: On-Policy Distillation for Flow Matching Models without Teacher Arxiv: http://arxiv.org/abs/2608.26872v1 Abstract: On-policy distillation (OPD), which leverages a pre-trained, specialized teacher model to provide dense supervisory signals, has achieved significant success in Large Language Models (LLMs) and has recently been adapted to flow matching models. However, this paradigm suffers from two major issues: First, training a separate, task-specific teacher for every new objective incurs high computational costs. Second, the discrepancy between teacher and student distributions often leads to compounding errors along the generation trajectory. In this paper, we introduce \textbf{Self-OPD}, a teacher-free OPD framework for flow matching models that turns the student's own self-exploration into step-wise supervision. At each timestep, Self-OPD branches the deterministic next-state prediction into $K$ stochastic SDE candidates, rolls them out with the ODE sampler, and compares their rewards against a deterministic self-reference baseline to obtain normalized advantages. The velocity field is optimized with an all-branch pull-push objective, where high-advantage branches attract the student and low-advantage branches repel it under direction-aware attenuation and SDE-variance normalization. For multi-objective alignment, Self-OPD fuses normalized scores at the reward level, avoiding direct gradient conflict. Experiments on single and mixed reward benchmarks show that Self-OPD outperforms prior RL and OPD methods without task-specific teachers.
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981
UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
🤗 Upvotes: 51 | cs.CV Authors: Tianjie Ju, Zheng Wu, Yueqing Sun, Yuhan Cui, Bobo Li, Shengqiong Wu, Pengzhou Cheng, Haodong Zhao, Zongru Wu, Xinbei Ma, Doris Zhang, Kunling Li, Mong-Li Lee, Wynne Hsu, Hao Fei, Qi Gu, Gongshen Liu, Zhuosheng Zhang Title: UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City Arxiv: http://arxiv.org/abs/2608.27456v1 Abstract: Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.
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980
Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report
🤗 Upvotes: 41 | cs.CL Authors: TaoLive AIGC LLM Team, Yuhan Sun, Wenhao Lin, Yongdong Luo, Yibo Hu, Meiguang Jin, Junfeng Ma, Weihang Pan, Jiaxin Zhao, Zulong Chen Title: Training Agents to Evolve with Their Harness: TaoLive Digital Avatar Agent Technical Report Arxiv: http://arxiv.org/abs/2608.15763v3 Abstract: AI-powered digital avatar streamers must answer product questions, engage viewers, and execute marketing strategies in real time, demanding low latency, frequent strategy updates, and accurate yet effective responses. Evolvable Harnesses, whose Skills, Hooks, prompts, and tools can be updated independently of model weights, enable rapid iteration but expose a trade-off: large models adapt zero-shot yet are too slow, whereas compact models meet latency targets but overfit to fixed Harness configurations. We propose Harness-Aware Training (HAT), which trains compact models to adapt to changing Harnesses. Its key component, Harness-State Augmentation (HSA), applies task-preserving transformations to Skill identifiers and content, tool schemas, prompt structures, and Hook functions. Training proceeds in three stages: HSA-SFT learns reasoning and tool use from strong-model trajectories across diverse environments; General On-Policy Distillation restores generalization lost during SFT; and HSA-RL improves robustness to changing Harnesses through reinforcement learning in augmented environments. Across four evaluation sets, HAT achieves 94.8 on Live-Stream QA (base: 80.3; strongest general LLM: 93.0) and 94.6 on Harness-Variant QA (base: 75.4). Unlike Fixed-Harness SFT, which lowers IFEval by 7.7 points from the base model, HAT avoids this regression and reaches 83.5. On one NVIDIA H20 GPU, the optimized system delivers P50 and P95 latencies of 3.4 s and 8.1 s. Deployed in Taobao Live's digital-avatar service, it also yields positive online A/B test results for GMV and item-page views.
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979
GameWAM: A World Action Model for Video Games
🤗 Upvotes: 35 | cs.AI, cs.CV, cs.LG Authors: Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Weijia Li Title: GameWAM: A World Action Model for Video Games Arxiv: http://arxiv.org/abs/2608.26200v1 Abstract: Modern video games combine first-person perception, rapid visual changes, persistent world state, and heterogeneous native controls. Existing game agents map visual and task context directly to actions but lack explicit world dynamics modeling, whereas interactive game world models predict visual futures from supplied actions but do not serve as task policies. World-Action Models (WAMs) unify these objectives, but remain largely unexplored under the dynamics and open-ended interaction of video games. We introduce GameWAM, to our knowledge the first WAM for native closed-loop gameplay and GUI control. GameWAM jointly generates future visual observations and executable keyboard-mouse trajectories through parallel visual and action generative processes with block-causal conditioning and flow matching. To support joint world-action learning, we construct synchronized gameplay and GUI trajectories. To handle heterogeneous native control, GameWAM predicts a gameplay/GUI mode at each action step and generates actions with mode-specific prediction distributions and continuous-action normalization. For long-horizon interaction, block-cycle control predicts beyond the committed horizon, executes only a short action prefix, and replans from new observations, while fine-grained within-cycle context and hierarchical cross-cycle history preserve temporal continuity. Experiments demonstrate competitive task success with fewer executed native actions than the compared agents. We further uncover Low-Frequency Action Source Imprinting (LASI), in which low-frequency components of the sampled action source systematically steer coarse generated camera motion under fixed conditioning, revealing a source-sensitivity failure mode in generative control. Project page is available at https://yunncheng.github.io/GameWAM/.
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978
PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents
🤗 Upvotes: 25 | cs.AI Authors: Yang Xiao, Yusong Sun, Haoyi Wu, Wenyang Hui, Wen Da, Zhaokai Luo, Mu Chuan, Yao Hu, Wenjie Li, Chengyue Jiang Title: PILOT in the Loop: Live Self-Improvement for Long-Horizon Agents Arxiv: http://arxiv.org/abs/2608.26530v1 Abstract: Long-horizon agent runs generate experience that can improve both the current run and future work. Most self-improvement methods process this experience only after execution ends, so they cannot redirect the active run or immediately apply and validate lessons learned from it. We argue that self-improvement should instead be live, using emerging experience both to redirect the active run and to update the persistent harness. Existing agent architectures do not fully support this goal. Single-agent self-correction combines task execution and trajectory assessment within one context, while subagent delegation separates execution but typically cannot redirect an active subagent. We present PILOT, a supervisor-worker harness for live self-improvement through two coupled mechanisms: (1) live steering lets a separate supervisor redirect or abort the active worker during execution; and (2) live self-evolution distils procedures and failure modes revealed during execution into reusable skills and memory. Across two frozen backbones and three benchmarks, PILOT ranks first in five of six configurations. On Terminal-Bench 2.0, PILOT outperforms counterpart harnesses by up to 9.8 percentage points. In the self-improvement setting, PILOT gains 14.6 points with GLM-5.1 and 12.4 points with Kimi-K2.6. Mean output tokens fall by 42.9% and 47.4%, while successful evaluations per million output tokens rise by 110.3% and 134.0%, respectively.
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977
VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction
🤗 Upvotes: 116 | eess.AS, cs.AI, cs.IR, cs.MM, cs.SD Authors: Zhifei Xie, Jiaqi Lang, Ze An, Yifan Zhao, Dongchao Yang, Kai Li, Ziyang Ma, Mingbao Lin, Chunyan Miao, Shuicheng Yan Title: VoiceMem: Streaming Dual-Brain Memory for Real-Time Interaction Arxiv: http://arxiv.org/abs/2608.26005v1 Abstract: Conversational systems, such as duplex speech language models (SLMs), still lack a streaming, accurate, and empathetic memory system as their soul. We introduce VoiceMem, a simple memory architecture with a parallel informational left brain, an emotional right brain, and streaming memory I/O mechanisms. We further build a complete pipeline for memory-aware SLM training, long-horizon evaluation, and decoupled deployment with interchangeable memory backends. Experiments and real-world deployment show three advantages: i) Accuracy: under top-5 retrieval, the left brain outperforms classical systems such as Mem0 at top-200 by nearly 30 points; ii) Emotional & Personal: the right brain, with short- and long-horizon affective attribution and dual-node persona modeling, achieves state-of-the-art performance across three persona benchmarks and improves the aggregate score by 4.29 points over the previous best system; and iii) Real-Time & Cheap: VoiceMem completes retrieval in 134 ms, well within standard VAD latency, adding no extra conversational delay while maintaining high accuracy and low cost. These results show that VoiceMem provides a practical memory foundation for real-time, personalized, and emotionally aware speech interaction.
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976
FrontierChallenge: Evaluating Scientific Workflow Completion
🤗 Upvotes: 115 | cs.AI, cs.CL, cs.SE Authors: Liangcai Su, Zhaopeng Feng, Zhuo Chen, Zhen Zhang, Xiang Lin, Ruilin Li, Handuo Zhang, Ning Wang, Kailong Wen, Yueqi Guo, Feng Xing, Yiling Guo, Chenxiong Qian, Simon Shaolei Du, Lidong Bing, Xinyu Wang Title: FrontierChallenge: Evaluating Scientific Workflow Completion Arxiv: http://arxiv.org/abs/2608.24979v1 Abstract: Scientific agents increasingly analyze data, execute code, and produce research artifacts, yet most benchmarks emphasize final answers, isolated programs, or a single domain. We introduce FrontierChallenge, a cross-domain benchmark comprising 300 end-to-end scientific workflows. In this paper, we release and evaluate 97 of these tasks, spanning quantum chemistry, molecular dynamics, materials characterization, analytical chemistry, life science, and electrochemistry/environment. Each task provides fixed inputs and specifies a bundle of required scientific deliverables. We evaluate twelve frontier models with three agent scaffolds. Pass Rate measures the fraction of tasks satisfying the full-completion criterion, while Avg. Score captures partial progress. Each of the best-performing configurations completed only 20 of the 97 released tasks, yielding a Pass Rate of 20.6%. Partial progress translated especially poorly into complete delivery in analytical chemistry and electrochemistry/environment: Avg. Scores reached 87.6 and 94.9, but the highest Pass Rates were only 4% and 0%. Among non-passing Claude Code trajectories, 75.5% still ended with language claiming completion. These findings show that neither high partial scores nor confident claims of completion reliably indicate that a scientific task has been fully delivered, highlighting the need to evaluate end-to-end workflow execution and the completeness of scientific deliverables together.
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975
VGI-Bench: Probing Visual Intelligence in Video Generation Models
🤗 Upvotes: 96 | cs.CV, cs.AI Authors: Xuan He, Cong Wei, Yuhao Cheng, Linrui Ma, Yuxuan Zhang, Zuojun Li, Yuhao Wen, Jize Jiang, Zeyi Liu, Yuren Hao, Songcheng Cai, Keming Wu, Penghui Du, Kai Zou, Rui Yang, Chenkai Sun, Ke Yang, Ping Nie, Kelsey R Allen, Chenglong Wang, Michel Galley, Jianfeng Gao, ChengXiang Zhai Title: VGI-Bench: Probing Visual Intelligence in Video Generation Models Arxiv: http://arxiv.org/abs/2608.19583v3 Abstract: Recent studies suggest that video generation models can exhibit certain forms of zero-shot visual reasoning through generated frames. Yet reliable evaluation remains challenging: benchmarks should adopt inputs aligned with the visual priors of current video models, require valid evolving processes rather than only plausible final states, and calibrate task difficulty to remain challenging yet partly feasible. To this end, we introduce VGI-bench, containing 27 tasks and 810 instances, organized by a two-level taxonomy of task domains and skill tags for fine-grained evaluation of visual reasoning capabilities of video generation models. Our evaluations show that current generative systems can solve a subset of visually grounded reasoning tasks, but remain far from reliable, with even the strongest model, Seedance 2.0, achieving only 51.0% under our evaluation criteria. Our analysis further explore the output failure modes, input condition sensitivity, performance transfer boundary from synthetic fine-tuning, and internal denoising perspective revealing limited self-correction, where later steps mainly refine early hypotheses rather than correct reasoning errors. We hope VGI-bench will help stimulate the development of next-generation video generation models. Website: https://hexuan21.github.io/VGI-Bench/
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974
WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation
🤗 Upvotes: 95 | cs.LG Authors: Zihao Wu, Hongyao Tang, Yi Ma, Huizhong Song, Pengyi Li, Yifu Yuan, Fei Ni, Jinyi Liu, Wei Wei, Jianrong Wang, Yan Zheng, Jianye Hao Title: WarpSAC: Towards the Pinnacle of Scalable Off-policy RL by Rethinking Exploration and Exploitation Arxiv: http://arxiv.org/abs/2608.24479v1 Abstract: Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score--step AUC over FlashSAC by 4.5% across nine CPU-scale environments and 23.1% across fourteen GPU-parallel environments. It increases UnitreeG1TransportBox-v1 success rate from 19.8% to 96.4%, improves mean normalized wall-time AUC on MuJoCo Playground by 19.1%, and achieves 36.4% faster sim-to-real deployment on Unitree G1 than FlashSAC. These results show that scalable off-policy RL should adapt its stabilizers to the available data regime.
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973
JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution
🤗 Upvotes: 45 | cs.CL, cs.LG Authors: Guibin Zhang, Leo Lu, Fangzhou Xie, Kang Zhu, Junhao Wang, Zhifei Xie, Zhaochen Yu, Zihang Liu, Zhongxiang Sun, Qiankun Li, Yue Liao, Heng Chang, Xiaobin Hu, Qibing Ren, Wangchunshu Zhou, Shuicheng Yan Title: JIT-Agent: Scaling Harness Intelligence via Just-in-Time Harness Evolution Arxiv: http://arxiv.org/abs/2608.25593v1 Abstract: Agent capability is not determined by the model alone. The agent harness, encompassing memory management, planning strategy, action protocol, and tool/skill orchestration, can dominate the contribution of the underlying foundation model. Yet harness design remains manual, task-specific, and fundamentally unscalable. We present JIT-Agent, a harness intelligence model trained to synthesize task-adaptive agent harnesses on the fly for arbitrary off-the-shelf agentic LLMs. We formalize the agent harness as a composable, machine-generatable artifact governed by a fixed four-module protocol, and train JIT-Agent to customize harnesses for a given task at hand, repair harnesses for stable and reliable execution, and self-evolve by distilling performance signals from an expanding archive of prior harness configurations. Equipped with JIT-Agent as a harness helper, DeepSeek-V4-Flash surpasses GPT-5.6 on DeepSearchQA (+9.1) and OdysseyBench (+4.3), while the already strong GLM-5.2 gains up to +20.2 points. Across controlled evaluations, JIT-Agent-generated harnesses are performance-competitive with mature agent runtimes such as OpenCode and Claude Code and consistently improve multi-scale model families of DeepSeek V4, Mimo-V2.5, and Qwen3.6. To our knowledge, JIT-Agent is the first model purpose-built for just-in-time harness generation, establishing harness intelligence as a trainable, transferable, and compounding dimension of agent capability orthogonal to model scaling.
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972
VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning
🤗 Upvotes: 32 | cs.CV, cs.AI, cs.LG, cs.MM, cs.RO Authors: Junxiang Xu, Ruisi Wang, Fanyi Pu, Maijunxian Wang, Ran Ji, Tongxi Zhou, Chenyang Gu, Jing Zuo, Hongcan Xiao, Yimeng Geng, Wanqi Yin, Wei Chen, Oscar Qian, Zhengan Yan, Ziqi Huang, Haiwen Diao, Liang Pan, Bo Li, Xiangyu Fan, Dezhi Luo, Fengyuan Yu, Zehong Zhao, Qingying Gao, Tinghui Zhu, Yilan Zhang, Jingqi Tong, Pinyuan Feng, Zhengze Jiang, Letian Wang, Ziyu Guo, Renrui Zhang, Jieneng Chen, Sonia Joseph, Constantin Venhoff, Saman Motamed, Mengyue Yang, Chandra Sripada, Alan Yuille, Philip Torr, Lvmin Zhang, Vikash Kumar, Daniel Khashabi, Nikolaus Kriegeskorte, Raphaël Millière, Vincent C. Müller, Anyi Rao, Quan Wang, Ziwei Liu, Dahua Lin, Lei Yang, Hokin Deng, Zhongang Cai Title: VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning Arxiv: http://arxiv.org/abs/2608.26105v1 Abstract: Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.
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971
Towards a Densing Law for User Representation Learning at Billion-Scale Capacity
🤗 Upvotes: 22 | cs.IR, cs.AI Authors: Bin Dou, Junru Zhang, Zhaoyi Yuan, Wuliang Huang, Letian Gong, Baokun Wang, Huan Li, Yu Cheng, Weiqiang Wang Title: Towards a Densing Law for User Representation Learning at Billion-Scale Capacity Arxiv: http://arxiv.org/abs/2608.23392v1 Abstract: User representation learning in real-world industrial scenarios is commonly scaled by increasing user amount, behavioral sequence length and model size. However, existing methods face two challenges: (i) Bottleneck for raw data scaling at billion-scale capacity, as performance exhibit diminishing performance gains with larger-scale raw text user behavioral input, which can be mitigated by tokenization. (ii) Lack of quantitative analysis of how tokenization configurations should scale with data size. In this report, we propose User Behavioral Densing Law for characterizing the quantitative relationship between data scale and the minimum sufficient tokenization capacity. Firstly, we conduct a pilot study on raw & tokenized scaling comparison on billion-scale Alipay dataset, revealing the raw data scaling bottleneck and the sustained gains enabled by tokenization. To derive the scaling pattern governing the minimum sufficient tokenization configuration at different data scales, theoretical analysis and systematic experiments are employed to summarize the quantitative scaling pattern. We find an approximately linear relationship between the logarithms of minimum sufficient tokenization capacity and input data size measured by tokens, and the scaling slope varies systematically with the tokenization method and data source, reflecting differences in representation-space redundancy and intra-source uniqueness. Guided by the proposed law, we further develop ALGN, an adaptive variable-length tokenization method that improves capacity allocation. Extensive experiments across diverse data sources, tokenization methods, and downstream tasks demonstrate the generalizability and reliability of the User Behavioral Densing Law, providing practical guidance for tokenization configuration selection in large-scale user representation learning. Moreover, ALGN outperforms existing baselines.
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970
Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs
🤗 Upvotes: 22 | cs.CV Authors: Xinming Wang, Weinong Wang, Hongming Yang, Yansong Lin, Zheng Ruan, Shangpin Peng, Qiming Peng, Nan Qiao, Fengyuan Lu, Guoqing Ma, Marito Li, Songyang Zhang, Saiyong Yang, Han Hu, Yonglong Tian, Xu-Yao Zhang Title: Beyond Correctness: Benchmarking and Aligning Response Behaviors in Hybrid-Thinking MLLMs Arxiv: http://arxiv.org/abs/2608.12781v2 Abstract: Hybrid-thinking multimodal large language models (MLLMs) allow a single model to alternate between deliberative thinking and latency-efficient non-thinking inference. Although these modes differ in reasoning budget, their delivered responses should satisfy the same user-facing standard. Correctness alone may not characterize this response quality; we therefore evaluate task accuracy and response-pattern failures as complementary outcomes. We study this gap through \textbf{response-pattern alignment}: whether thinking and non-thinking interfaces preserve acceptable final-response behavior. We introduce \textbf{PatternEval}, a failure-enriched diagnostic benchmark comprising 2,415 multimodal prompts spanning visual perception and grounding, structured image understanding, and multimodal knowledge reasoning. PatternEval tests four recurrent failures: chain-of-thought leakage, response repetition, logical contradiction, and performative reasoning. Response-pattern failures are widespread across models from different providers, with non-thinking inference exhibiting substantially higher failure rates and thereby creating systematic misalignment between thinking and non-thinking interfaces. Motivated by this diagnosis, we develop \textbf{PatternRM}, a response-level reward model, and \textbf{PatternRL}, which introduces pattern-specific penalties during reinforcement learning. Experiments on Qwen3-VL-4B and Qwen3-VL-8B show that incorporating pattern-specific penalties into reinforcement learning can mitigate cross-mode misalignment while incurring a marginal task performance trade-off. Together, PatternEval and PatternRL provide an evaluation-and-training framework for aligning user-visible response patterns across hybrid-thinking interfaces.
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969
An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models
🤗 Upvotes: 26 | cs.CV Authors: Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi Title: An Empirical Study of Training Pixel-Space Text-to-Image Diffusion Models Arxiv: http://arxiv.org/abs/2608.16887v1 Abstract: This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.
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968
Agentic Transaction: Towards ACID-Compliant Agent Systems
🤗 Upvotes: 24 | cs.DB, cs.AI, cs.CL, cs.LG Authors: Zhaoyan Sun, Xiaoxiao Wang, Guoliang Li Title: Agentic Transaction: Towards ACID-Compliant Agent Systems Arxiv: http://arxiv.org/abs/2608.13900v1 Abstract: Large language model (LLM) agents are evolving from conversational assistants into autonomous systems that execute long-horizon tasks through reasoning, tool use, code generation, and workspace manipulation. As agents increasingly operate over persistent environments and multi-step workflows, they face challenges analogous to those addressed by transactional database systems: reliable execution, consistent outcomes, safe concurrency, and durable state management. We introduce the concept of an agentic transaction and propose an ACID-compliant agent system framework that reinterprets the classical ACID properties for agent execution through four semantic guarantees: Semantic Atomicity, Semantic Consistency, Semantic Isolation, and Semantic Durability. Together, these properties provide a principled foundation for building reliable agent systems despite model uncertainty and dynamic execution environments. To instantiate this framework, we develop an ACID-compliant data agent that realizes these guarantees through transactional exploration-execution-validation cycles, transactional skill hubs, confidence divergence-based validation, semantic dependency-aware isolation, and transaction-aware semantic state management. Experimental results on widely used benchmarks show that our system achieves a 10.6% improvement over state-of-the-art agents, including Claude Code. This work opens a broader research agenda on extending transactional principles and system architectures toward building trustworthy, scalable, and self-evolving AI agent systems.
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967
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination
🤗 Upvotes: 260 | cs.CV, cs.AI Authors: Shuo Liang, Yixing Ma, Pengfei Zhou, Zhenglin Wan, Xingyan Chen, Zihan Mei, Manting Li, Feihan Chen, Zhiwen Wang, Bin Xu, Haotian Zhang, Jiajun Song, Shiya Su, Run Liu, Zhenghang Ni, Yifa Yu, Jintao Hong, Bolong Feng, Yifei Liu, Zirui Zhang, Jingxuan Zhang, Songlin Zhao, Yifan Bai, Kang Tan, Yizhe Liu, Junhao Du, Yongtao Ge, Zhaopan Xv, Xinyuan Zhang, Mengru Ma, Chunhua Shen, Wei Wang, Yang You, Zheng Zhu, Kaipeng Zhang, Wangbo Zhao Title: Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination Arxiv: http://arxiv.org/abs/2608.14391v2 Abstract: Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.
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966
Self-Supervised Visual On-Policy Distillation
🤗 Upvotes: 149 | cs.CV, cs.AI Authors: Yijiang Li, Yijun Liang, Yunjie Tian, Bingyang Wang, Ke Zhang, Zhenfei Yin, Di Fu, Philip Torr, Nuno Vasconcelos Title: Self-Supervised Visual On-Policy Distillation Arxiv: http://arxiv.org/abs/2608.14144v1 Abstract: Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S$^2$VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S$^2$VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S$^2$VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd
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965
Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development
🤗 Upvotes: 43 | cs.AI Authors: Yiwei Li, Wanli Yang, Hexiang Tan, Xiangzhou Huang, Zhengyu Chen, Ziran Li, Borun Chen, Shanglin Lei, Huaisheng Zhu, Hao Tian, Fei Sun, Xunliang Cai, Jingang Wang Title: Beyond Final Scores: A Systematic Evaluation of Agents for Long-Horizon AI Research and Development Arxiv: http://arxiv.org/abs/2608.13417v1 Abstract: Autonomous agents are increasingly capable of improving models, systems, and other technical artifacts through long-horizon experimentation. To understand the current state of this capability, however, evaluation must go beyond final scores, which neither reveal where progress is gained or lost nor indicate whether accumulated experience improves later decisions. We therefore present a systematic evaluation of seven frontier models on 36 long-horizon tasks based on a new framework that uses rule-based metrics to characterize within-run behavior through Solution Framing, Execution, and Feedback Control and controlled comparisons to assess experience reuse within and across tasks. The results show that current agents operate more like engineering optimizers than fully autonomous researchers: they can formulate and implement practical solutions, but their performance varies substantially across runs, their strongest solutions mainly adapt or combine established techniques, and genuine methodological novelty remains rare. Detailed analysis reveals that observed performance is shaped by multiple factors, including distinct process bottlenecks behind similar final outcomes, experience reuse that can help or mislead subsequent decisions, and harness designs that affect performance stability. These findings suggest concrete directions for improving model training, inference-time strategies, experience management, and harness design.
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964
Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning
🤗 Upvotes: 31 | cs.AI Authors: Kai Chen, Jifeng Ding, Ning Ding, Jiaye Ge, Lixin Gu, Yicheng Gu, Qipeng Guo, Ermo Hua, Haian Huang, Haozheng Hou, Jie Hou, Xiangyu Hong, Che Jiang, Minxi Jin, Cheng Liang, Dahua Lin, Dawei Liu, Kuikun Liu, Chengqi Lv, Haijun Lv, Han Lv, Ningsheng Ma, Biqing Qi, Jianmin Qian, Shiya Su, Youbang Sun, Huanze Tang, Zhongbo Tian, Hanjing Wang, Rui Wang, Ting Wang, Yi Wang, Baiting Wu, Jun Xu, Bowen Yang, Hui Wang, Weida Wang, Haochen Ye, Jiashuo Yu, Shan Yu, Xiaoyi Yu, Qirui Zeng, Qi Zhang, Ming Zhang, Wenwei Zhang, Bowen Zhou, Xinyu Zhou Title: Intern-S2-Mobius: Foundation Model with Decoupled Knowledge and Reasoning Arxiv: http://arxiv.org/abs/2608.14290v1 Abstract: We introduce Mobius-v0, an architecture that comprises a globally shared Memory (FFN) that stores knowledge vectors and multiple Reasoners (Self-Attn) that iteratively achieve compositional reasoning. Using hidden states as cache and carrier, reasoners repeatedly query memory for required knowledge-vectors, while the knowledge is transmitted back to reasoning operators. Through this knowledge-reasoning-separation architecture, Mobius achieves better knowledge compression and reasoning efficiency. Built upon Mobius-v0 architecture: 1) Our 7B model trained-from-scratch achieves similar downstream score as a 7B Transformer baseline with 62.6% of baseline's training data. 2) Our Intern-S2-Mobius, continually-pretrained from Qwen3.5-35B, achieves similar downstream score while delivering nearly 4x end-to-end inference speedup.
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963
Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence
🤗 Upvotes: 28 | cs.AI Authors: Brian Wang, Bin Feng, Xiaoman Pan, Chenyang An, Felix Liu, Tangqi Fang, Gongbo Sun, Lingfeng Shen, Ning Wang, Handuo Zhang, Feng Chen, Fuchao Yang, Xiang Wang, Jiacheng Lin, Siting Li, Zixuan Liu, Chi Han, Zhenhailong Wang, Kunlun Zhu, Lawrence Zhao, Yueqi Guo, Kailong Wen, Feng Xing, Yiling Guo, Lidong Bing, David Tan, Bo An, Heng Ji, Sheng Wang Title: Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence Arxiv: http://arxiv.org/abs/2608.11341v1 Abstract: Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.
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962
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
🤗 Upvotes: 23 | cs.CV, cs.AI Authors: Zian Meng, Zhen Li, Chuanhao Li, Qiang Li, Kaipeng Zhang Title: Marionette: Predicting World States, Rendering Geometry, Painting Appearance Arxiv: http://arxiv.org/abs/2608.14530v1 Abstract: Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.
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961
DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data
🤗 Upvotes: 21 | cs.CL, cs.AI Authors: Peter Schneider-Kamp, Jacob Nielsen, Gianluca Barmina, Kenneth Enevoldsen, Lukas Galke Poech Title: DFM Mimir v1: An Open HRM Delivering Frontier Performance at 1B Parameters Using Only Permissible Post-Training Data Arxiv: http://arxiv.org/abs/2608.13517v1 Abstract: Current large language model development relies on massive, often non-permissible datasets, creating a high barrier for researchers committed to open-source and ethically sourced data. We introduce Mimir v1, a 1-billion-parameter language model based on the Hierarchical Reasoning Model (HRM) architecture, that is trained from scratch and delivers highly competitive performance for English and sets a new state of the art for Danish using only permissible post-training data. Trained on a mixture of 161 datasets, Mimir v1 outperforms the original HRM-Text 1B and competes with larger frontier models like Qwen 3.5 4B and Gemma 4 E2B, tested across 20 benchmarks for English, Math & Code and Danish. The model is available on the Hugging Face Hub: https://huggingface.co/danish-foundation-models/DFM-Mimir
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960
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
🤗 Upvotes: 82 | cs.CV Authors: Yuanyang Yin, Gongxuan Wang, Yifan Zhan, Chuanhao Li, Kaipeng Zhang, Feng Zhao Title: Alaya-EVOKE: From Linear-Scaling Supervision to Endless World Arxiv: http://arxiv.org/abs/2608.13546v1 Abstract: Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at $384\times 640$, each $1.5\,\mathrm{s}$ chunk is generated in $2.11\,\mathrm{s}$. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.
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959
DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation
🤗 Upvotes: 79 | cs.CV, cs.RO Authors: DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang Title: DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation Arxiv: http://arxiv.org/abs/2608.13489v1 Abstract: We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
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958
DarwinX: Evolving Agent Harnesses Through Natural Selection
🤗 Upvotes: 59 | cs.NE, cs.AI, cs.LG, cs.SE Authors: Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen Title: DarwinX: Evolving Agent Harnesses Through Natural Selection Arxiv: http://arxiv.org/abs/2608.07545v1 Abstract: An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow. Self-improvement loops already edit harnesses, yet single-lineage search is path-dependent and local wins often regress other tasks. We introduce DarwinX, which treats self-evolution as selection over a population of harnesses with the model frozen: a preserve-and-extend contract admits only variants that extend coverage without regressing, an archive keeps alternative lineages for recombination, and failure-, teacher-, and self-derived evidence share one edit interface. Fitness comes from each benchmark's own verifier: no gold solutions, no hand-picked winners. Across four benchmarks that progressively separate the evolution signal from the test, one loop adds about 17 points on average: Terminal-Bench 2.1 rises +7.7 to 83.2% on a matched base and to the verified frontier at 84.7% on a stronger one; TerminalWorld's held-out split reaches 68.3%, ahead of every off-the-shelf agent; WebArena-Infinity real-task pass@1 rises from 43.5% to 93.0% audit-clean; and a Terminal-Bench 2.1 harness transfers unchanged to SWE-bench Verified. What evolves is general agent competence, not benchmark-specific patches, so it survives changes of task, verifier, and base model. A frozen model need not be a fixed agent: harness selection turns evaluation compute into durable capability.
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957
Intern-S2-Preview: Scientific Agentic Foundation Model
🤗 Upvotes: 43 | cs.LG, cs.CL, cs.CV Authors: Lei Bai, Jiaqi Cao, Chiyu Chen, Guanzhou Chen, Kai Chen, Guangran Cheng, Erfei Cui, Xuanlang Dai, Shengyuan Ding, Shangheng Du, Yanhui Duan, Yue Fan, Youqing Fang, Quan Gan, Yuanyuan Gao, Jiaye Ge, Lixin Gu, Yuzhe Gu, Qipeng Guo, Junjun He, Xin Hong, Ming Hu, Zhouqi Hua, Haian Huang, Junhao Huang, Zixian Huang, Minxi Jin, Lingkai Kong, Alexander Lam, Zehao Li, Zonglin Li, Tianhao Liang, Dahua Lin, Junyao Lin, Tianyang Lin, Zhouhan Lin, Jiangning Liu, Jin Liu, Kuikun Liu, Wenran Liu, Yifei Liu, Yuhong Liu, Yuhong Liu, Zhoumianze Liu, Ziyan Liu, Ziyu Liu, Haijun Lv, Han Lv, Chengqi Lyu, Le Ma, Ningsheng Ma, Zerun Ma, Haoyang Peng, Runyu Peng, Jifei Shan, Zixin Shang, Kou Shi, Xiang Shi, Qisheng Su, Xuerui Su, Hao Sun, Xiao Sun, Yanan Sun, Yu Sun, Huanze Tang, Yinghao Tang, Wenhui Tian, Zhongbo Tian, Bingli Wang, Haomin Wang, Jiarui Wang, Jingzhi Wang, Rui Wang, Xiquan Wang, Yi Wang, Zhecan Wang, Ziyi Wang, Zun Wang, Rubin Wei, Lianyi Wu, Wen Wu, Yue Wu, Yuhan Wu, Zhenyu Wu, Zijian Wu, Shuhao Xing, Jun Xu, Xingle Xu, Xuenan Xu, Xiangchao Yan, Ziang Yan, Bowen Yang, Danni Yang, Lin Yang, Zhiqi Yang, Qian Yao, Haochen Ye, Peng Ye, Jinhui Yin, Jiashuo Yu, Dingbo Yuan, Fei Yuan, Yuhang Zang, Bo Zhang, Chao Zhang, Chen Zhang, Hongjie Zhang, Junming Zhang, Wenlong Zhang, Wenwei Zhang, Yiming Zhang, Zhuo Zhang, Ziyang Zhang, Haiteng Zhao, Penghao Zhao, Yibo Zhao, Zhonghan Zhao, Zhihang Zhong, Bowen Zhou, Peiheng Zhou, Xin Zhou, Xinyu Zhou, Yunhua Zhou, Dongsheng Zhu, Yicheng Zou, et al. (25 additional authors not shown) Title: Intern-S2-Preview: Scientific Agentic Foundation Model Arxiv: http://arxiv.org/abs/2608.13505v1 Abstract: Scientific discovery increasingly requires AI systems that can reason over scientific evidence of heterogeneous modalities, interact with scientific tools and environments, and sustain progress across long task horizons. We present Intern-S2-Preview, a series of scientific agentic foundation models designed to support multimodal scientific understanding, reasoning, generation, and long-horizon tasks. The training pipeline begins with scientific multimodal pre-training over rendered scientific documents, interleaved image-text data, and diverse scientific corpora. Starting from the pretrained checkpoint, we apply a unified post-training pipeline consisting of supervised fine-tuning, scalable multi-task reinforcement learning (RL), black- and white-box agentic RL, and on-policy distillation. This pipeline is supported by practical techniques that improve rollout and training stability and efficiency, including partial rollout with off-policy correction, adaptive length regularization, online speculative decoding, robust multi-task optimization, and trace-aware experience assembly for agentic tasks. At the architecture level, Intern-S2-Preview-397B extends time series modelling from efficient long-sequence understanding to numerical forecasting, while Memory Decoder is studied as a separate memory-augmented path for rapid scientific specialization without modifying the frozen 397B backbone. Evaluations across scientific, multimodal, agentic, and general-purpose benchmarks show that Intern-S2-Preview-397B achieves competitive or leading results in multiple settings. The time series modules improve scientific signal understanding and forecasting on SciTS, while the separate Intern-MemDec-4B extension improves the Biology-Instructions average score from 56.92 to 60.32 without modifying the frozen 397B backbone.
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956
How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review
🤗 Upvotes: 39 | cs.CL, cs.AI Authors: Ming Li, Chenguang Wang, Xirui Li, Xinyue Zeng, Dianqi Li, Peng Shi, Dawei Zhou, Tianyi Zhou Title: How Can Rhetoric Reward-Hack AI Reviewers? Dissecting Rhetorical Sensitivity in AI-Based Peer Review Arxiv: http://arxiv.org/abs/2608.08975v1 Abstract: As large language models increasingly participate in scientific evaluation, we investigate a potential form of reward hacking: how rhetorical choices shape AI-review judgments when reported scientific content is preserved and how these effects vary across evaluation conditions. We construct a controlled corpus of 4,200 full-paper manuscripts derived from 120 anonymized ICLR 2026 submissions. Two LLM rewriters transform six rhetorical dimensions in opposing directions, and five LLM reviewers evaluate the resulting manuscripts under standard and strict protocols. We also test joint, recursive, and reviewer-guided rewriting. Our results show that rhetorical sensitivity is structured rather than uniform. Evidence framing and novelty stance produce the largest positive-negative contrasts in overall assessment, with scope framing forming a weaker second tier; the remaining dimensions have smaller or less stable effects. This hierarchy persists across human-assessed quality levels, but score movement depends strongly on the AI reviewer's original score: lower scores tend to rise, higher scores tend to fall, and directional contrasts are clearest in the middle ranges. More elaborate workflows do not reliably yield larger gains. Joint rewriting is strongly rewriter-dependent, reviewer guidance does not consistently outperform an unguided second pass, and repeated rewriting yields diminishing, configuration-dependent returns. Across conditions, the rewriter primarily determines the separation between opposing variants, whereas the reviewer determines the magnitude and sign of their score effects. Strict review lowers mean OA by 1.36 points without consistently changing rhetorical sensitivity. These findings identify when rhetorical presentation influences AI scientific review and motivate evaluation systems robust to content-preserving variation in scientific writing.
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955
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
🤗 Upvotes: 33 | cs.CV Authors: Kaixin Ding, Xi Chen, Minghong Cai, Zhiyuan Xu, Yiyang Wang, Yuxiang Lu, Junyi Li, Shuyang Chen, Yuan Gao, Xin Tao, Pengfei Wan, Hengshuang Zhao Title: PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives Arxiv: http://arxiv.org/abs/2608.13552v1 Abstract: Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
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954
AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design
🤗 Upvotes: 32 | cs.CV, cs.AI, cs.CL Authors: Yaxin Luo, Haobin Jiang, Jialv Zou, Xu Huang, Wenhao Yan, Haodong Li, Zhengrong Yue, Jing Li, Xiaofu Chen, Xiaohan Zhao, Jiacheng Liu, Jiacheng Cui, Zhiqiang Shen, Xiaotong Li Title: AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design Arxiv: http://arxiv.org/abs/2608.13560v1 Abstract: Transforming multimodal sources into condensed and structured media outputs can be fundamentally conceptualized as a long-horizon agentic process centered on a model-harness system. While an ideal harness system should align with human design priors and accumulate reusable experience through empirical exploration to drive recursive self-improvement, existing paradigms remain static and fall short of this capability. In this paper, we present AutoDesign, a framework that aligns with human design priors, where a meta-harness optimizer guides a code agent to recursively improve harness based on rollout feedback. To instantiate and evaluate this framework, we focus on the academic paper-to-poster generation task and introduce PosterBench, comprising a 100-paper Main Track spanning five disciplines and PosterBench-mini, a shared 10-paper subset for controlled evaluation. On the PosterBench Main Track, AutoDesign achieves the highest score of 78.32, surpassing the closed-source commercial system Claude Design by 7.45 points. Across seven controlled code-agent-model configurations, integrating the learned DesignHarness consistently improves performance, increasing the average PosterBench Score from 54.99 to 67.39 (+12.4%). In a fully autonomous long-horizon loop, it executes 253 tool calls and 11 editing turns within 40 minutes for under $3, reaching average conference-poster quality in human evaluation. A system-blind human study further demonstrates that AutoDesign achieves the highest human preference among evaluated systems.
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953
Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence
🤗 Upvotes: 29 | cs.AI Authors: Haokai Zhang, Yuhang Ding, Yunshu Zhou, Xinze Du, Shengtao Zhang, Zhiyue Zhao, Yuling Xi, Hao Chen Title: Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial Intelligence Arxiv: http://arxiv.org/abs/2608.12743v1 Abstract: Spatial intelligence is becoming a foundation for embodied agents, robotic planning, and multimodal assistants. To improve the spatial reasoning ability of VLM agents, existing work has mainly followed two lines. One line uses post-training methods, such as supervised fine-tuning and reinforcement learning. Another line adopts an agentic paradigm in which the model calls external spatial tools, such as depth estimation and 3D reconstruction tools, to gather intermediate spatial evidence. We study a complementary and underexplored route: Can a frozen VLM agent improve its spatial reasoning through \textbf{parameter-update-free self-evolution}, without depending on external expert spatial tools at inference time? We present \textbf{Spatial Memory Agent (SMA)}, an \textbf{experience-grounded runtime framework} that converts verified spatial experience into reusable transferable lessons. In a verifiable spatial environment, SMA queries the frozen VLM, obtains a predicted answer and reward, and uses \textbf{verifier-guided reflection} to distill compact transferable lessons from spatial experience. SMA further assigns each lesson a \textbf{Transfer Reliability Score (TRS)}, which is initialized uniformly and calibrated from later retrieval outcomes as visit evidence of future transfer reliability. During \textbf{read-only deployment}, SMA retrieves lessons by semantic filter and similarity-TRS combined ranking, allowing the retrieved memory to guide frozen model inference. Across five representative spatial benchmarks and four base VLMs, SMA achieves the highest macro average in every base-model block and the best accuracy among the evaluated methods in most of the 20 evaluations, establishing a practical parameter-update-free path for spatial self-evolution across the evaluated frozen model scales and environments.
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952
OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution
🤗 Upvotes: 216 | cs.CL Authors: Yunhao Chen, Xin Wang, Yixu Wang, Yi Liu, Jie Li, Yan Teng, Xingjun Ma, Xia Hu, Yu-Gang Jiang Title: OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution Arxiv: http://arxiv.org/abs/2608.00677v1 Abstract: AI agents operate in persistent environments where early state changes can influence decisions far into the future. Unlike conventional language-model interactions, agent behavior is mediated through a shared state that is repeatedly modified and reused across long-horizon workflows. Current safety benchmarks often fail to capture these cumulative risks because they focus on short, static tasks. To address these limitations, we introduce OpenART, an open-ended arena for scalable agent red teaming through environment evolution. OpenART provides over 10,000 validated stateful scenarios across 50 domains, drawing from a pool of more than 500,000 tools and skills. These tasks require a median of 97 tool calls and enable unified evaluation across 75 different agent-model configurations. To systematically explore these evolving attack surfaces, we propose the Evolutionary Markov Hypergraph Attack (EMHA). EMHA is a black-box policy that performs feedback-driven environment evolution by coordinating authorized state transitions without requiring parameter updates. Throughout the evaluation, task objectives remain fixed while only the environment state changes. Across all configurations, EMHA achieves a pooled Attack Success Rate (ASR) of 85.0%. Its advantage over instruction-only evolution increases from approximately 2% on simple environments to over 17% on the most complex ones, demonstrating that environment evolution increasingly exposes safety failures as task complexity grows. Furthermore, our analysis shows that the specific runtime implementation of an agent explains a significant portion of safety variation beyond the underlying model's capabilities. These results establish OpenART as a scalable foundation for studying agent safety in complex, evolving environments.
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951
Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill
🤗 Upvotes: 211 | cs.CL Authors: Zhuoyang Qian, Biao Wu, Yiran Wang, Chris D Yan, Desan Dai, Liangwei Zheng, Jin Jiang, Junsheng Zhang, Wenhao Wang Title: Spark-to-Paper: End-to-End Research Paper Generation as a Composable Skill Arxiv: http://arxiv.org/abs/2608.11924v1 Abstract: Turning a research idea into a complete paper requires more than text generation: the system must retrieve literature, design and execute experiments, revise claims according to evidence, produce publication-ready figures, and maintain consistency across a long generation process. We present Spark-to-Paper, an end-to-end research paper generation system implemented as thirteen composable skills inside an existing coding assistant, without requiring a separate agent platform or orchestration service. Spark-to-Paper separates model-based judgment from deterministic operations that can be directly executed and checked. It further separates experiment planning from reporting, so that required evidence is specified before results are observed and manuscript claims are revised according to measured outcomes. To improve reliability over long research trajectories, the system combines deterministic integrity checks with self-critique and bounds a failure mode we call the Self-Refutation Loop, in which repeated experiments continue to reject the original research objective. Spark-to-Paper also produces editable vector figures through programmatic plotting for experimental results and code-based reconstruction for generated method diagrams. Across eight controlled research topics, Spark-to-Paper achieves 99.5% citation validity and 96.4% figure editability. A controlled ablation increases fabrication detection from 14% for a single-pass draft to 92% with the full integrity and review stack, while adversarial review achieves 74% precision. The full system uses 11.9M tokens, costs $8.1 per manuscript, and requires 3.2 hours on average. These results show that end-to-end research paper generation can be implemented as a lightweight, composable workflow inside existing coding assistants while keeping experimental evidence central to how claims are accepted, revised, or abandoned.
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ABOUT THIS SHOW
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: [email protected]:Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/Gengyu Wang, LLM ML, http://wanggengyu.comListen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXLApple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236Cover Image by Kawen Kuang https://kawen.art
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