PODCAST · science
Daily Paper Cast
by Jingwen Liang, Gengyu Wang
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: [email protected]:Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/Gengyu Wang, LLM ML, http://wanggengyu.comListen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXLApple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236Cover Image by Kawen Kuang https://kawen.art
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1000
Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable
🤗 Upvotes: 172 | cs.AI, cs.SE Authors: Ruhan Wang, Yucheng Shi, Zongxia Li, Zhongzhi Li, Yue Yu, Junyao Yang, Kishan Panaganti, Haitao Mi, Dongruo Zhou, Leoweiliang Title: Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable Arxiv: http://arxiv.org/abs/2607.13285v1 Abstract: The capability of a modern AI agent depends not only on its foundation model but also on its harness, which constructs prompts, manages state, invokes tools, and coordinates execution. As models, APIs, environments, and requirements evolve, the harness must be continually modified. Before such a change can be made, a developer or coding agent must identify all code locations that implement the target behavior. This is difficult because production harnesses are large, tightly coupled, and behaviorally distributed, while modification requests describe what the system should do and repositories are organized by files and modules. Code search, repository indexing, and long-context processing ease inspection, but still leave this behavior-to-code mapping to be recovered by hand. Behavior localization is therefore a central bottleneck in harness evolution. We introduce the Harness Handbook, a behavior-centric representation synthesized automatically from a harness codebase via static analysis and LLM-assisted structuring, linking each behavior to its corresponding source. We also introduce Behavior-Guided Progressive Disclosure (BGPD), which guides agents from high-level behaviors to relevant implementation details and verifies candidate locations against the current source. On diverse modification requests from two open-source harnesses, Handbook-Assisted planning improves behavior localization and edit-plan quality while using fewer planner tokens, with the largest gains on scattered sites, rarely executed paths, and cross-module interactions. Evolving complex agentic systems thus depends not only on generating edits, but also on determining where those edits should be made.
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999
Boogu-Image-0.1: Boosting Open-Source Unified Multimodal Understanding and Generation
🤗 Upvotes: 112 | cs.CV, cs.AI Authors: Guoxuan Chen, Chufeng Xiao, Haoran Yang, Siyue Xie, Binxiao Huang, Ming Zhang, Cheuk Him Chau, Xinyu Fu, Yingzhao Lian, Tom S. Y. Li, Jintao Lin, Bowen Dong, Zian Qian, Yuhao Liu, Yuxuan Hu, Weikang Shi, Bin Zou, Bowen Zheng, Haoxuan Che, Chang Chen, Yuyang He, Heyang Sun, Tianyu Huang, Chong Hou Choi, Cheng Gong, Han Shi, Haoli Bai, Xihui Liu, Hongsheng Li, Qifeng Chen, Chao Huang, Rui Liu, Chenyang Lei Title: Boogu-Image-0.1: Boosting Open-Source Unified Multimodal Understanding and Generation Arxiv: http://arxiv.org/abs/2607.13125v1 Abstract: We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that targeted improvements in model understanding, data quality, and training pipelines, coupled with agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.
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998
Ring-Zero: Scaling Zero RL to a Trillion Parameters for Emergent Reasoning
🤗 Upvotes: 80 | cs.CL Authors: Xinyu Tang, Qianggang Cao, Yurou Liu, Yuliang Zhan, Xiaochong Lan, Yifan Li, Yuchen Yan, Han Peng, Zican Dong, Zhenduo Zhang, Tianshu Wang, Xinyu Kong, Zujie Wen, Wayne Xin Zhao, Zhiqiang Zhang, Jun Zhou Title: Ring-Zero: Scaling Zero RL to a Trillion Parameters for Emergent Reasoning Arxiv: http://arxiv.org/abs/2607.12395v2 Abstract: Reinforcement learning with verifiable rewards without human-annotated data, often referred to as zero RL, has emerged as a powerful paradigm for eliciting chain-of-thought reasoning. However, due to computational constraints, existing studies are largely restricted to small models, leaving the training dynamics and emergent capabilities at a large scale unexplored. To meaningfully explore this frontier, we aim to elicit high-quality reasoning behaviors from the model. However, we find that naive scaling often suffers from poor readability, token redundancy, and a lack of adaptive reasoning depth. To address these challenges, we present a stable and efficient training pipeline, incorporating algorithmic and system optimizations such as clipped importance sampling, training-inference ratio correction, and mixed-precision control. Our experiments offer three key findings that validate the "bitter lesson" of scaling: (1) scaling to 1T parameters significantly enhances sample efficiency and performance ceilings; (2) the training process progresses sequentially through an initial discovery phase followed by a sharpening phase; and (3) the model spontaneously develops advanced cognitive behaviors, including anthropomorphism, structured formatting, self-verification, parallel reasoning, and context anxiety, rendering hand-crafted heuristics redundant. Evaluated on seven mathematical benchmarks, Ring-2.5-1T-Zero achieves competitive performance. Additionally, to assess CoT quality beyond final-answer correctness, we propose a structured evaluation framework across three dimensions: comprehensibility, reproducibility, and efficiency, where our model demonstrates clear advantages in producing structured and concise reasoning traces. By sharing our observed emergent phenomena, we hope to provide the community with deeper insights into scaling behaviors, particularly at the 1-trillion scale.
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997
KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill
🤗 Upvotes: 46 | cs.CL, cs.CV Authors: Yunxin Li, Jinchao Li, Shibo Su, Zhenran Xu, Chenrui Zhao, Tongshu Bian, Xiaoman Liang, Meishan Zhang, Baotian Hu, Min Zhang Title: KnowAct-GUIClaw: Know Deeply, Act Perfectly, Personal GUI Assistant with Self-Evolving Memory and Skill Arxiv: http://arxiv.org/abs/2607.12625v2 Abstract: OpenClaw has emerged as a leading agent framework for complex task automation, yet it faces insufficient cross-platform GUI interaction support and a well-built self-evolution mechanism. These flaws limit its adaptation to diverse device ecosystems and prevent performance improvements through continuous learning from execution experience. To resolve these issues, we propose the Know Deeply, Act Perfectly paradigm for personal assistants, which holds that accumulated user interaction and task-running experience directly improve execution accuracy and efficiency, unifying cognitive comprehension and operational execution. Based on this paradigm, we introduce KnowAct-GUIClaw, a novel Know-Route-Act-Reflect framework designed to address OpenClaw's GUI manipulation deficits and break through its cross-platform and recursive self-improvement constraints. First, the host agent leverages accumulated interaction experience and task-relevant knowledge for long-horizon task decomposition and allocation (Know). Second, a pluggable GUI subagent with an experience-attributable memory system (Know) and self-evolving skill library (Act), enabling seamless cross-platform migration and fast-path integration. Especially, this framework continuously stores user profiles and feedback to improve the accuracy of task decomposition and tool calls. Extensive experiments across Android, iOS, HarmonyOS and Windows show that KnowAct-GUIClaw achieves superior efficiency, accuracy and cross-platform adaptability. Especially, the GUIClaw with open-source Kimi-2.6 models achieves the best performance (64.1%) on the long-horizon MobileWorld benchmark, beating all agentical frameworks and closed-source agentical models, e.g., Seed-2.0-Pro and GPT-5.5. Additionally, the knowledgeable memory and execution skills supported by our framework are transferable across diverse base models, improving by 8.5% with Kimi-2.6.
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996
OvisOCR2 Technical Report
🤗 Upvotes: 43 | cs.CV, cs.AI Authors: Shiyin Lu, Yinglun Li, Yu Xia, Yuhui Chen, An-Yang Ji, Jun-Peng Jiang, Qing-Guo Chen, Jianshan Zhao, En Lin, Haijun Li, Cheng Qin, Zhao Xu, Weihua Luo Title: OvisOCR2 Technical Report Arxiv: http://arxiv.org/abs/2607.13639v1 Abstract: We introduce OvisOCR2, a 0.8B document parsing model. OvisOCR2 is designed as an end-to-end parser: given a document page image, it generates a Markdown representation in natural reading order, covering text, formulas, tables, and visual regions. We build a data engine that combines filtered real-document annotations with synthetic pages whose rendered images and Markdown targets are derived from the same HTML source. The training recipe includes supervised fine-tuning, reinforcement learning on a 4B branch with a multi-component reward design, on-policy distillation into the 0.8B model, and model fusion. On OmniDocBench v1.6, OvisOCR2 achieves a state-of-the-art overall score of 96.58, placing an end-to-end model at the top of this leaderboard previously dominated by pipeline methods and highlighting the potential of end-to-end document parsing. On PureDocBench, OvisOCR2 also achieves the highest Avg3 score of 75.06. Beyond these two public benchmarks, we evaluate OvisOCR2 on an in-house benchmark designed to cover a broader set of long-tail and challenging scenarios. OvisOCR2 obtains the best overall performance among the compared methods, providing further evidence of its generalization and robustness. OvisOCR2 is available at https://huggingface.co/ATH-MaaS/OvisOCR2.
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995
PolicyShiftGuard: Benchmarking and Improving Policy-Adaptive Image Guardrails
🤗 Upvotes: 30 | cs.CV, cs.AI, cs.CL Authors: Mingyang Song, Luxin Xu, Haoyu Sun, Minzhou Pan, Yu Cheng, Bo Li Title: PolicyShiftGuard: Benchmarking and Improving Policy-Adaptive Image Guardrails Arxiv: http://arxiv.org/abs/2607.05910v1 Abstract: Image guardrails are typically trained and evaluated under a fixed safety policy, implicitly treating safety as an intrinsic property of an image. Real deployments are different: the same image may be allowed in one product, restricted in another, and newly disallowed when a policy boundary changes. We study policy-adaptive image guardrailing, where a model must decide whether an image violates the currently supplied policy and generalize to held-out policy definitions. We introduce PolicyShiftBench, a comprehensive benchmark with 2,000 policy-discriminative instances over 265 images, where each image is paired with 7.55 policy-conditioned prompts on average to test whether models adapt to the active policy rather than relying on image-level safety priors. We then propose PolicyShiftGuard, a compact policy-conditioned guardrail trained with a two-stage training recipe that combines Randomized Policy SFT (RP-SFT) with Boundary-Pair Policy Adaptation (BP-Adapt). BP-Adapt trains matched prompts for the same image and risk category using standard label supervision and a pairwise comparison loss that separates blocking policies from passing policies. Experiments show that existing VLMs and specialized guardrails remain brittle under policy shifts, while PolicyShiftGuard substantially improves policy-sensitive performance. The 7B model achieves SOTA performance of 76.9 Avg. F1 and 72.1 Avg. PSS on PolicyShiftBench, transfers well to UnSafeBench and SafeEditBench, and improves the latency-performance trade-off with a concise output format. Ablations confirm that matched pass/block boundary pairs are essential for stable policy adaptation.
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994
MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors
🤗 Upvotes: 23 | cs.CV Authors: Yufei Cai, Xuesong Niu, Hao Lu, Kun Gai, Kai Wu, Guosheng Lin Title: MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors Arxiv: http://arxiv.org/abs/2607.12000v1 Abstract: Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a metric scale. This design allows MetaView to achieve both geometry consistency and precise controllability. Extensive experiments demonstrate that, under challenging monocular large viewpoint changes, MetaView significantly outperforms existing methods and exhibits superior generalization. Our code is publicly available at https://github.com/KlingAIResearch/MetaView.
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993
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
🤗 Upvotes: 23 | cs.RO Authors: GigaWorld Team, Angen Ye, Angyuan Ma, Boyuan Wang, Chaojun Ni, Fangzheng Ye, Guan Huang, Guo Li, Guosheng Zhao, Haodong Yan, Hengtao Li, Jiwen Lu, Kai Wang, Mingming Yu, Qitang Hu, Qiuping Deng, Songling Liu, Xiaoyu Tian, Xiaofeng Wang, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Yang Wang, Yejun Zeng, Yifan Chang, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu Title: GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch Arxiv: http://arxiv.org/abs/2607.13960v2 Abstract: World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future visual observations, using future scene evolution as dense supervision for physically grounded action generation. However, a common design in existing WAMs is to explicitly generate future videos at inference time, incurring substantial computational overhead and hindering real-time closed-loop deployment. GigaWorld-Policy addresses this issue with an action-centered formulation, where future visual dynamics are used during training while action-only decoding is used at inference time. Building upon this framework, we present GigaWorld-Policy-0.5, an enhanced action-centered WAM designed for more efficient robot control. During pretraining, GigaWorld-Policy-0.5 adopts a mixed Action-Conditioned World Modeling (AC-WM) and WAM training strategy. This strengthens the coupling between visual dynamics and robot actions and improves the transferability of action representations for downstream policy learning. For efficient inference, GigaWorld-Policy-0.5 introduces a Mixture-of-Transformers architecture that separates visual dynamics modeling and action generation into specialized experts, reducing active computation during action-only inference and achieving 85 ms inference latency on a local RTX 4090 setup. In addition, we employ an agent-based AutoResearch pipeline to systematically search training configurations, enabling more efficient identification of optimal experimental setups while reducing the time and manual intervention required for hyperparameter tuning. Experiments and ablations show that GigaWorld-Policy-0.5 preserves the training benefits of future visual dynamics while improving inference efficiency for robot control.
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992
SynthDocBench: Controlled Benchmark for Long-Context Visual Document Understanding
🤗 Upvotes: 57 | cs.CV, cs.AI Authors: Abhigya Verma, Khyati Mahajan, Amit Kumar Saha, Shruthan Radhakrishna, Sagar Davasam, Vikas Yadav, Sai Rajeswar Mudumba Title: SynthDocBench: Controlled Benchmark for Long-Context Visual Document Understanding Arxiv: http://arxiv.org/abs/2607.10400v1 Abstract: Vision language models (VLMs) have achieved strong performance on visual document understanding benchmarks such as DocVQA, ChartQA, and MMLongBench-Doc. However, real-world documents combine multiple factors such as length, layout complexity, modality, and question difficulty, which makes it difficult to attribute model failures to specific causes. We introduce SynthDocBench, a fully synthetic benchmark for long-context visual document understanding that systematically controls factors including document length, layout structure, modality composition, and question type. The benchmark is constructed using a combinatorial design, each factor is varied independently across generated documents, enabling controlled analysis of model behavior. Documents are generated end to end using an LLM pipeline across six layout archetypes, with a 40 percent random override to prevent models from exploiting spurious correlations. Additionally, SynthDocBench spans long-context documents with substantially greater length and structural diversity than existing benchmarks. Evaluating seven frontier VLMs, we uncover three failure modes that existing benchmarks cannot surface: sharp degradation with document length, a systematic positional sensitivity in which the middle third of a document is hardest for five of six models and five of six models show a negative Early-to-Late trend (steepest decline: 8.3 percentage points), and breakdown of chart comprehension in long-document settings. These results suggest that current models may be overfitting to benchmark artifacts rather than achieving robust long-context visual document understanding.
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991
Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image Generation
🤗 Upvotes: 47 | cs.CV Authors: Runhui Huang, Qihui Zhang, Zhe Liu, Yu Gao, Jie Wu, Hengshuang Zhao Title: Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image Generation Arxiv: http://arxiv.org/abs/2607.11886v1 Abstract: In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/
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990
Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation
🤗 Upvotes: 33 | cs.CV, cs.AI Authors: Haozhe Wang, Weijia Feng, Jinpeng Yu, Che Liu, Ping Nie, Fangzhen Lin, Jiaming Liu, Ruihua Huang, Jimmy Lin, Wenhu Chen, Cong Wei Title: Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Agentic Visual Generation Arxiv: http://arxiv.org/abs/2607.05382v3 Abstract: Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.
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989
Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models
🤗 Upvotes: 22 | cs.AI Authors: Matteo Santelmo, Xiuying Wei, Israa Fakih, Felix Bauer, Juan Garcia Giraldo, Chengkun Li, Etienne Bamas, Emmanuel Abbé Title: Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models Arxiv: http://arxiv.org/abs/2607.08317v1 Abstract: Modern AI models achieve strong performance on many established benchmarks, yet they still fail on tasks that humans find almost trivial, such as manipulating a string or drawing a dog with five legs. These examples suggest that existing benchmarks may under-measure persistent blind spots in current systems. We introduce $\texttt{blind-spots-bench}$, a benchmark designed to expose such blind spots through tasks that appear simple for humans but remain challenging for modern AI. We collect raw questions from students in an AI course, clean and annotate them with structured reference solutions, and propose a task taxonomy tailored to the resulting dataset of 235 samples. We further develop an automated grading pipeline to evaluate a wide range of models, including open-weight and closed-source language, vision-language, and image-generation models. Our analysis on $\texttt{blind-spots-bench}$ reveals that closed-source frontier models can substantially outperform open-weight models with even $\approx10\%$ gap, even when they attain comparable performance on existing benchmarks. A more fine-grained analysis shows that no single model dominates across all task types, and that some tasks remain challenging for all evaluated models. These results highlight the value of $\texttt{blind-spots-bench}$ as a diagnostic stress test for identifying concrete weaknesses in current modern models.
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988
Weak-to-Strong Generalization via Direct On-Policy Distillation
🤗 Upvotes: 100 | cs.LG, cs.AI, cs.CL Authors: Shiyuan Feng, Huan-ang Gao, Haohan Chi, Hanlin Wu, Zhilong Zhang, Zheng Jiang, Bingxiang He, Wei-Ying Ma, Ya-Qin Zhang, Hao Zhou Title: Weak-to-Strong Generalization via Direct On-Policy Distillation Arxiv: http://arxiv.org/abs/2607.05394v2 Abstract: Reinforcement learning with verifiable rewards (RLVR) is a powerful recipe for improving language-model reasoning, but it is expensive to repeat on every new strong model because the target model must generate many rollouts during training. As models scale, post-training itself becomes a bottleneck. We study a weak-to-strong alternative: run RL on a smaller model where rollouts are cheaper, then reuse what that RL run learned to improve a stronger target model. Directly distilling the post-RL weak teacher is not enough, because the teacher's final policy mixes useful RL gains with the limitations of the smaller model. We propose Direct On-Policy Distillation (Direct-OPD), which transfers the teacher's RL-induced policy shift instead. Direct-OPD compares the post-RL teacher with its own pre-RL reference and treats their log-ratio as a dense implicit reward for the student. In plain terms, the checkpoint pair tells us which actions RL made the weak model more or less likely to take, and Direct-OPD applies that signal on the stronger student's own on-policy states. This directly reuses the weak model's RL supervision signal without running sparse-reward RL on the target model. Empirically, Direct-OPD consistently leverages weaker teachers to improve stronger target models; notably, it boosts Qwen3-1.7B from 48.3% to 58.3% on AIME 2024 in just 4 hours on 8 A100 GPUs. It outperforms step-matched direct RL and enables the sequential composition of multiple policy shifts. Our results show that RL outcomes can be reused across model scales as implicit reward signals, not merely as final models to imitate.
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987
ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory
🤗 Upvotes: 68 | cs.AI, cs.RO Authors: Jiayi Tian, Shiao Liu, Yuting Xu, Jia Lu, Zihao Guan, Honglin Han, Di Yang, Minqi Gu, Yifei Qian, Tianlin Zhang, Yanqing Zhu, Zeqian Ye, Menglin Yang, Fei Wang, Xu Hu, Xiuxian Li, Wei Zhang, Shihui Su, Yiyan Ji, Jingbo Wang, Ziteng Feng, Jiaheng Liu, Zhaoxiang Zhang, Xiaolong Wu, Mingyang Yin, Zedong Chu, Mu Xu Title: ABot-AgentOS: A General Robotic Agent OS with Lifelong Multi-modal Memory Arxiv: http://arxiv.org/abs/2607.10350v1 Abstract: Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
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986
4D Human-Scene Reconstruction from Low-Overlap Captures
🤗 Upvotes: 41 | cs.CV Authors: Minhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim, Jaesik Park Title: 4D Human-Scene Reconstruction from Low-Overlap Captures Arxiv: http://arxiv.org/abs/2607.09125v1 Abstract: Existing volumetric capture of dynamic human performance achieves high fidelity with dense camera arrays. However, in real-world scenarios, only a handful of low-overlap cameras are available, which degrades the output quality and leaves large areas unobserved. Recent 4D reconstruction methods have focused on low-overlap settings, yet they still produce noticeable artifacts in under-observed regions. Video diffusion models have emerged as another option, but they show geometrically inconsistent results for humans. To address these limitations, we propose StudioRecon, a pipeline that reconstructs 4D human scenes from sparse, low-overlap cameras by decoupling background and humans. We densify background supervision by synthesizing hundreds of camera-controlled novel views with a video diffusion model. We also robustly initialize deformable Gaussian humans with cross-view identity association and triangulated multi-view keypoint fitting. Finally, our recursive enhancement module with motion-adaptive consistency injection harmonizes the composed output, thereby further avoiding remaining artifacts. We achieve state-of-the-art novel view synthesis across four real-world datasets and demonstrate applications such as novel trajectory rendering and human replacement.
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985
LightMem-Ego: Your AI Memory for Everyday Life
🤗 Upvotes: 35 | cs.CL, cs.AI, cs.CV, cs.HC, cs.MM Authors: Yijun Chen, Boyi Xiao, Yixian Zhao, Haoting Xia, Buqiang Xu, Jizhan Fang, Yanya Li, Yaqi Zheng, Xuehai Wang, Zirui Xue, Liuxin Zhang, Hui Li, Ningyu Zhang Title: LightMem-Ego: Your AI Memory for Everyday Life Arxiv: http://arxiv.org/abs/2607.11487v1 Abstract: Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.
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984
Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading
🤗 Upvotes: 51 | cs.AI Authors: Zongxia Li, Zhongzhi Li, Yucheng Shi, Ruhan Wang, Junyao Yang, Zhichao Liu, Xiyang Wu, Anhao Li, Yue Yu, Ninghao Liu, Lichao Sun, Haotao Mi, Leowei Liang Title: Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading Arxiv: http://arxiv.org/abs/2607.08964v2 Abstract: AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.
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983
Scalable Visual Pretraining for Language Intelligence
🤗 Upvotes: 43 | cs.CV, cs.AI, cs.MM Authors: Yiming Zhang, Zhonghan Zhao, Wenwei Zhang, Haiteng Zhao, Tianyang Lin, Yunhua Zhou, Demin Song, Kuikun Liu, Haochen Ye, Haian Huang, Yuzhe Gu, Haijun Lv, Qipeng Guo, Bin Liu, Gaoang Wang, Kai Chen Title: Scalable Visual Pretraining for Language Intelligence Arxiv: http://arxiv.org/abs/2607.09657v1 Abstract: The rapid progress of large foundation models has been driven predominantly by pretraining on large-scale text corpora. However, many forms of knowledge are conveyed through visual representations, where figures, typeset equations, and page layouts carry rich information that cannot be faithfully or completely captured by text alone. Yet current pretraining approaches discard these visual cues by converting visually rich sources, such as documents and web pages, into plain text for learning language intelligence. This paper challenges the default assumption that language models must be trained on text-only representations and shows that Visual Pretraining is a scalable learner for foundation model intelligence. To this end, we conduct a systematic study of unsupervised visual pretraining paradigms that directly leverage visual documents without text extraction. Across multiple backbones and benchmarks, visual pretraining on the same underlying corpora consistently outperforms text-only pretraining, offering an efficient pathway to scalable language intelligence.
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982
Video Generation Models are General-Purpose Vision Learners
🤗 Upvotes: 43 | cs.CV, cs.AI Authors: Letian Wang, Chuhan Zhang, Rishabh Kabra, Jasper Uijlings, Steven Waslander, Andrew Zisserman, Joao Carreira, Kaiming He, Misha Andriluka, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu Title: Video Generation Models are General-Purpose Vision Learners Arxiv: http://arxiv.org/abs/2607.09024v1 Abstract: Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io
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981
Vidu S1: A Real-Time Interactive Video Generation Model
🤗 Upvotes: 108 | cs.CV, cs.LG Authors: Jintao Zhang, Kai Jiang, Jintao Chen, Xu Wang, Yang Luo, Yuji Wang, Dechuang Chen, Jungang Li, Chengyang Ye, Marco Chen, Hongzhou Zhu, Min Zhao, Yuxuan Jiang, Zhengkun Huang, Chendong Xiang, Kaiwen Zheng, Haoxu Wang, Xiaohang Wang, Qi Jia, Xin Chen, Yimin Chen, Youhe Jiang, Fangcheng Fu, Zhijie Deng, Fan Bao, Jianfei Chen, Jun Zhu Title: Vidu S1: A Real-Time Interactive Video Generation Model Arxiv: http://arxiv.org/abs/2607.03118v1 Abstract: We introduce Vidu S1, a real-time interactive video generation model supporting voice control of digital characters. Users can control video generation content at any moment through voice instructions. Vidu S1 supports infinite-length real-time video generation without blurring, drift, or visual distortion. Built with TurboDiffusion and TurboServe, Vidu S1 outputs 540p real-time videos at up to 42 FPS on regular consumer GPUs. Users can upload custom images of real people, anime, and pets, and choose different voice tones for personalized experiences. Experiments show that Vidu S1 achieves the best performance across all test metrics while fully meeting real-time inference requirements. A playable online demo is available at https://vidu.com/vidu-stream.
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980
Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition
🤗 Upvotes: 42 | cs.CV, cs.AI Authors: Geo Ahn, Inwoong Lee, Taeoh Kim, Minho Shim, Dongyoon Wee, Jinwoo Choi Title: Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition Arxiv: http://arxiv.org/abs/2601.16211v3 Abstract: Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key failure mode: models predict verbs via object-driven shortcuts (i.e., relying on the labeled object class) rather than temporal evidence. We argue that sparse compositional supervision and verb-object learning asymmetry can promote object-driven shortcut learning. Our analysis with proposed diagnostic metrics shows that existing methods overfit to training co-occurrence patterns and underuse temporal verb cues, resulting in weak generalization to unseen compositions. To address object-driven shortcuts, we propose Robust COmpositional REpresentations (RCORE) with two components. Co-occurrence Prior Regularization (CPR) adds explicit supervision for unseen compositions and regularizes the model against frequent co-occurrence priors by treating them as hard negatives. Temporal Order Regularization for Composition (TORC) enforces temporal-order sensitivity to learn temporally grounded verb representations. Across Sth-com and EK100-com, RCORE reduces shortcut diagnostics and consequently improves compositional generalization.
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979
UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks
🤗 Upvotes: 23 | cs.CL Authors: Zhekai Chen, Chengqi Duan, Kaiyue Sun, Bohao Li, Yuqing Wang, Manyuan Zhang, Xihui Liu Title: UniClawBench: A Universal Benchmark for Proactive Agents on Real-World Tasks Arxiv: http://arxiv.org/abs/2607.08768v1 Abstract: The rapid development of large language models and multimodal large language models has accelerated the emergence of proactive agents capable of operating everyday tools and assisting users in real-world environments. However, existing benchmarks struggle to evaluate such agents effectively, as they often rely on sandboxed environments and single-turn evaluation paradigms. Moreover, their scenario-based task taxonomies mix multiple model capabilities within the same task category, making it difficult to identify the root causes of agent failures. To address these limitations, we introduce UniClawBench, the first capability-driven benchmark designed to evaluate proactive agents in dynamic, real-world settings. UniClawBench is built around five foundational model capabilities: Skill Usage, Exploration, Long-Context Reasoning, Multimodal Understanding, and Cross-Platform Coordination. Based on these capabilities, we design 400 bilingual real-world tasks. Unlike previous benchmarks that rely on static, pre-recorded answers, our benchmark evaluates agents in live Docker containers using fine-grained, step-by-step completion checkpoints. Furthermore, we design a closed-loop evaluation strategy comprising an executor agent, a hidden supervisor agent, and a user agent to simulate realistic multi-turn human feedback without leaking grading criteria. To disentangle base model capabilities from framework-level design choices, we evaluate state-of-the-art models under multiple agent frameworks. Through comprehensive comparisons across both models and frameworks, we show how base model capabilities and agent framework designs jointly shape performance in real-world environments. To facilitate future research, we make our benchmark and code publicly available at https://github.com/HKU-MMLab/UniClawBench.
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978
Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation
🤗 Upvotes: 22 | cs.AI Authors: Yifan Zhou, Qihao Yang, Yan Li, Donggang Li, Xiru Hu, Hokin Deng, Ziyang Gong, Xuanyi Zhou, Huacan Wang, Xiangchao Yan, Wanghan Xu, Wenlong Zhang, Shaofeng Zhang, Yue Zhou, Yifan Yang, Zhihang Zhong, Xue Yang Title: Ideas Have Genomes: Benchmarking Scientific Lineage Reasoning and Lineage-Grounded Idea Generation Arxiv: http://arxiv.org/abs/2607.08758v1 Abstract: Scientific ideas rarely start from a blank page. They inherit mechanisms, repair known limitations, and recombine pieces of earlier work, much like biological genomes. Current benchmarks still say little about whether AI systems can follow this inheritance structure. We present IdeaGene-Bench (IG-Bench), a benchmark for scientific lineage reasoning and lineage-grounded idea generation. IG-Bench is organized around the IdeaGene framework: each paper or proposal is represented as a set of minimal, typed, evidence-grounded Idea Genome objects, and a GenomeDiff aligns these objects to record inheritance, mutation, loss, external import, and novel insertion under six operational evolutionary dynamics. The benchmark contains 1,961 golden lineage traces, 1,085 curated Idea Genome objects, and 920 pairwise GenomeDiff records across 10 scientific domains. It supports two evaluations. IG-Exam (42 task types, 1,029 instances) tests closed-form lineage reasoning across Idea Genome abstraction, inheritance tracing, evolutionary reasoning, and lineage verification. IG-Arena evaluates generation with a lineage-conditioned Population-Evolution Score(PES), asking whether a proposal can be inserted as a coherent descendant of a given lineage population: it should inherit the right Idea Genome objects, vary meaningfully from nearby work, and offer selection value for future research. Experiments on 14 LLM-based scientists expose a compositional bottleneck. The strongest system reaches only 27.3% exact accuracy on lineage reasoning, and structured lineage context reshuffles system rankings rather than helping every participant uniformly.
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977
Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning
🤗 Upvotes: 73 | cs.CL, cs.AI, cs.CE, cs.LG Authors: Chen Tang, Yizhou Wang, Jianyu Wu, Lintao Wang, Shixiang Tang, Pengze Li, Encheng Su, Jun Yao, Jiabei Xiao, Yuqi Shi, Jielan Li, Hongxia Hao, Zhangyang Gao, Fang Wu, Ben Fei, Xiangyu Yue, Pan Tan, Bozitao Zhong, Jinouwen Zhang, Aoran Wang, Yan Lu, Jiaheng Liu, Xinzhu Ma, Liang Hong, Mingyue Zheng, Phil Torr, Bowen Zhou, Wanli Ouyang, Lei Bai Title: Accurate, Interdisciplinary and Transparent Structure-property Understanding with Deep Native Structural Reasoning Arxiv: http://arxiv.org/abs/2607.07708v1 Abstract: Structure-property relationships are foundational to biology, chemistry and materials science, where function, reactivity and physical response emerge from spatial, chemical and periodic organization. Mechanistically explaining these relationships requires interpreting structural evidence through scientific principles and physical constraints, from stereochemistry and bonding to symmetry, energetics and periodic order. However, applying artificial intelligence to this process presents a joint challenge of representation and reasoning: models must preserve domain-native structural information while showing how specific evidence supports predictions under these constraints. Here we introduce SciReasoner, a multimodal scientific foundation model for native structural reasoning across proteins, small molecules and inorganic crystals. SciReasoner discretizes coordinates, topologies and periodic connectivities into a unified structure-aware vocabulary, treating structural tokens as addressable evidence units during reasoning. In homology-controlled Gene Ontology prediction, SciReasoner improves Cellular Component annotation for low-homology and orphan-like proteins, increasing $F_{\max}$ from 0.42 to 0.55. In chemistry, it raises single-step retrosynthesis accuracy from 0.63 to 0.72 while generating fragment-level disconnection and precursor-verification traces. In materials science, its representations separate elemental and compound phases and resolve high- and low-band-gap regimes. Across 86 benchmarks, SciReasoner achieves state-of-the-art performance on 67 tasks. Double-blind expert evaluation rates its reasoning traces as preferred or at least comparable to those of a frontier large language model in 98% of cases. By making structure an inspectable substrate for reasoning under scientific constraints, SciReasoner connects accurate prediction with interpretable scientific inference.
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976
Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation
🤗 Upvotes: 45 | cs.RO, cs.CV Authors: Hongyu Qu, Jianzhe Gao, Xiaobin Hu, Shaohuan Yang, Xinlei Yu, Rui Yan, Wenguan Wang, Xiangbo Shu, Shuicheng Yan Title: Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation Arxiv: http://arxiv.org/abs/2607.07608v1 Abstract: Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.
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975
Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
🤗 Upvotes: 40 | cs.CV Authors: Shuailei Ma, Jiaqi Liao, Xinyang Wang, Jingjing Wang, Chaoran Feng, Zijing Hu, Chong Bao, Zichen Xi, Yuqi Gan, Weisen Wang, Yanhong Zeng, Qin Zhao, Zifan Shi, Wei Wu, Hao Ouyang, Qiuyu Wang, Shangzhan Zhang, Jiahao Shao, Yipengjing Sun, Liangxiao Hu, Lunke Pan, Nan Xue, Kecheng Zheng, Yinghao Xu, Xing Zhu, Yujun Shen, Ka Leong Cheng Title: Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence Arxiv: http://arxiv.org/abs/2607.07675v1 Abstract: Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.
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974
Infinite Worlds with Versatile Interactions
🤗 Upvotes: 22 | cs.CV Authors: Zelin Gao, Qiuyu Wang, Jiapeng Zhu, Jingye Chen, Zichen Liu, Qingyan Bai, Jiahao Wang, Yufeng Yuan, Hanlin Wang, Yichong Lu, Ka Leong Cheng, Haojie Zhang, Jian Gao, Tianrui Feng, Yuzheng Liu, Yao Yao, Yinghao Xu, Xing Zhu, Yujun Shen, Hao Ouyang Title: Infinite Worlds with Versatile Interactions Arxiv: http://arxiv.org/abs/2607.07534v1 Abstract: We present LingBot-World 2.0 (also known as LingBot-World-Infinity), an advanced iteration of LingBot-World featuring four distinct upgrades. (1) Our model achieves an unbounded interaction horizon while maintaining consistent output quality, benefiting from a carefully crafted causal pretraining paradigm. (2) Through distilling a real-time variant from the base model, our system guarantees rapid response time, sufficient to drive 720p video streams at 60 fps. (3) Compared to the previous version, this update introduces highly diverse interactive elements, comprising a broader spectrum of actions (e.g., attacking, archery, spell-casting, and shooting) alongside a richer variety of text-driven events. (4) We pioneer the integration of an agentic harness within the domain of world modeling, wherein a pilot agent is tasked with planning and executing character behaviors, while a director agent is responsible for synthesizing novel environmental elements as the scene progresses. Additionally, to facilitate a shared experience, we develop an interface that permits multiple players to simultaneously immerse themselves in this vivid world simulator. We pair our primary 14B model with a lightweight 1.3B counterpart, which supports effortless deployment on a single GPU.
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973
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
🤗 Upvotes: 74 | cs.RO Authors: Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li Title: RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation Arxiv: http://arxiv.org/abs/2607.06559v1 Abstract: Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
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972
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation
🤗 Upvotes: 69 | cs.RO Authors: Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li Title: RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Arxiv: http://arxiv.org/abs/2607.06558v1 Abstract: Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
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971
Hierarchical Sparse Attention Done Right: Toward Infinite Context Modeling
🤗 Upvotes: 42 | cs.CL, cs.AI Authors: Xiang Hu, Xinyu Wei, Hao Gu, Minshen Zhang, Tian Liang, Huayang Li, Lei Zhu, Yan Wang, Sirui Han, Yushi Bai, Kewei Tu, Haitao Mi, Leo Liang Title: Hierarchical Sparse Attention Done Right: Toward Infinite Context Modeling Arxiv: http://arxiv.org/abs/2607.02980v1 Abstract: Scaling modern large language models (LLMs) to long contexts is limited by the quadratic computation cost, and poor length extrapolation of dense attention. Chunk-wise sparse attention offers a promising alternative, but all existing methods fall short of full attention because of their inaccurate chunk selection. We propose Hierarchical Landmark Sparse (HiLS) Attention, a chunk-wise sparse attention mechanism that learns chunk selection end-to-end under the language-modeling (LM) loss. HiLS factorizes attention hierarchically: each query performs attention independently with each retrieved chunk to extract chunk-specific information, and the resulting outputs are fused according to chunk retrieval scores. By incorporating retrieval scores into the forward attention computation, HiLS optimizes them directly with the LM loss, enabling end-to-end retrieval learning and native sparse training. Experimental results show that HiLS-Attention achieves performance comparable to, and in some cases better than, full attention at in-domain context lengths. Meanwhile, HiLS-Attention extrapolates more than $64\times$ the training context length with 90% retrieval accuracy, far beyond full attention. Moreover, existing full-attention models can be converted to HiLS-Attention with lightweight continued pretraining, preserving in-domain performance while acquiring ultra-long-context extrapolation. Together with its sparse KV access and computation, HiLS-Attention breaks the usual efficiency-performance trade-off, enabling long-context LLMs that are both more efficient and more effective on general long-context tasks than their full-attention counterparts.
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970
Vision as Unified Multimodal Generation
🤗 Upvotes: 33 | cs.CV Authors: Xiaoyang Han, Jianhua Li, Kewang Deng, Zukai Chen, Xuanke Shi, Sihan Wang, Boxuan Li, Linyan Wang, Siyi Xie, Xin You, Jinsheng Quan, Zhongang Cai, Haiwen Diao, Ziwei Liu, Lei Yang, Dahua Lin, Quan Wang Title: Vision as Unified Multimodal Generation Arxiv: http://arxiv.org/abs/2607.06560v1 Abstract: We formulate computer vision as unified multimodal generation, where heterogeneous visual tasks are expressed in the native text and image generation spaces of a unified multimodal model, without task-specific architectures. Under this formulation, SenseNova-Vision uses natural-language instructions and optional visual prompts to specify tasks, target regions or views, and decoding conventions, and generates responses as text for symbolic outputs, images for dense spatial predictions, or mixed text-and-image outputs for compositional tasks. To support large-scale training, we convert diverse computer vision annotations into instruction-response examples compatible with these generation spaces, resulting in the SenseNova-Vision Corpus, a computer-vision instruction-response corpus spanning text, image, and mixed targets. Starting from an off-the-shelf pretrained unified multimodal model, SenseNova-Vision is trained primarily on this corpus, with auxiliary multimodal data used as a capability-preserving mixture, and requires no task-specific prediction heads or architectural modifications. The resulting model covers a broad range of vision tasks, including detection, OCR, keypoint estimation, segmentation, depth estimation, surface normal prediction, point maps, and camera pose estimation, while supporting language-defined variants that combine category, color, region, and other visual cues. Experiments show that a single unified model can match leading task-specialized systems across structured visual understanding, dense geometric prediction, segmentation, and multi-view visual geometry. These results suggest unified multimodal generation as a scalable route for integrating computer vision capabilities into general-purpose foundation models. The model and corpus are publicly available.
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969
Gemma 4 Technical Report
🤗 Upvotes: 32 | cs.CL, cs.AI Authors: Gemma Team, Sherif El Abd, Vaibhav Aggarwal, Robin Algayres, Alek Andreev, Olivier Bachem, Ian Ballantyne, Cormac Brick, Victor Cărbune, Michelle Casbon, Mayank Chaturvedi, Victor Cotruta, Alice Coucke, Phil Culliton, Robert Dadashi, Lucas Dixon, Mohamed Elhawaty, Utku Evci, Clément Farabet, Johan Ferret, Filippo Galgani, Sertan Girgin, Jean-Bastien Grill, Maarten Grootendorst, Jiaxian Guo, Cassidy Hardin, Yanzhang He, Steven M. Hernandez, Omri Homburger, Léonard Hussenot, Juyeong Ji, Armand Joulin, Aishwarya Kamath, Parnian Kassraie, Olivier Lacombe, Preethi Lahoti, Gaël Liu, Gus Martins, Luciano Martins, Tatiana Matejovicova, Ramona Merhej, Nikola Momchev, Sneha Mondal, Ryan Mullins, Sindhu Raghuram Panyam, Shreya Pathak, Sarah Perrin, André Susano Pinto, Etienne Pot, Angéline Pouget, Alexandre Ramé, Sabela Ramos, Douglas Reid, David Rim, Morgane Rivière, Karsten Roth, Louis Rouillard, Omar Sanseviero, Pier Giuseppe Sessa, Shane Settle, Danila Sinopalnikov, Sara Smoot, Piotr Stanczyk, Andreas Steiner, Lawrence Stewart, Ilya Tolstikhin, Michael Tschannen, Anton Tsitsulin, Nino Vieillard, Renjie Wu, Pingmei Xu, Haichuan Yang, Edouard Yvinec, Li Zhang, Joe Zou, Nicolas Aagnes, Abdelrahman Abdelhamed, Shivani Agrawal, Shubham Agrawal, Ibrahim Alabdulmohsin, Jean Baptiste Alayrac, Uri Alon, Chandramouli Amarnath, Ankesh Anand, Chrysovalantis Anastasiou, Setareh Ariafar, François-Xavier Aubet, Kyriakos Axiotis, Federico Barbero, Joelle Barral, Alexei Bendebury, Urs Bergmann, Stanley Bileschi, Kat Black, Mathieu Blondel, Sebastian Borgeaud, Arthur Bražinskas, Ryan Burnell, Robert Busa-Fekete, Mu Cai, Glenn Cameron, Charlotte Caucheteux, Garima Chadha, Jetha Chan, Aditya Chawla, Blake Jianhang Chen, Jesse Chen, Lin Chen, Xu Chen, Derek Cheng, Tzu-hsiang Chien, Nikolai Chinaev, Yi Chou, Zhaohui Chu, Benjamin Coleman, Pooja Consul, Sam Conway-Rahman, Scott Crowell, Dylan Cutler, Vivek Dani, Samira Daruki, Anil Das, Daniel Deutsch, Nishanth Dikkala, Li Ding, Qiuhan Ding, Shenil Dodhia, Konstantin Donhauser, Tulsee Doshi, Anca Dragan, Alex Druinsky, Sahil Dua, Zoltan Egyed, Danielle Eisenbud, Daniel Eppens, Cindy Fan, Bahare Fatemi, Yassir Fathullah, Vlad Feinberg, Milen Ferev, Takumi Fujimoto, Isaac Galatzer-Levy, João Gante, Simon Geisler, Soham Ghosal, Antonious M. Girgis, Alec Go, Alhaad Gokhale, Alex Grills, Yiming Gu, Pramod Gupta, Guru Guruganesh, Raia Hadsell, Hamza Harkous, Jitendra Harlalka, Demis Hassabis, Anja Hauth, Joe Heyward, Arian Hosseini, Chih-Yang Hsia, I-Hung Hsu, Xiaopeng Huang, Yangsibo Huang, Kevin Hui, Adrian Hutter, Te I, Fotis Iliopoulos, Advait Jain, Ganesh Jawahar, Ziwei Ji, Qilin Jin, Melvin Johnson, Kandarp Joshi, Arun Kandoor, Wang-Cheng Kang, Koray Kavukcuoglu, Mehran Kazemi, Kathleen Kenealy, Amr Khalifa, Phoebe Kirk, Suraj Kothawade, Vitaly Kovalev, Neel Kovelamudi, Adam Kraft, Ravin Kumar, Harish Kuppam, Justin Lannin, Chen-Yu Lee, Seungji Lee, Dmitry Lepikhin, Dongdong Li, Qiujia Li, Valentin Liévin, Ethan Lin, Ziqian Lin, Casper Liu, Tianlin Liu, Tianqi Liu, Xin Liu, Mayank Lunayach, Min Ma, Gagan Madan, Andrii Maksai, Eric Malmi, Michal Matuszak, Daniel McDuff, Gaurav Menghani, Daniil Mirylenka, Karolis Misiunas, Vedant Misra, Andreea Mitran, Kareem Mohamed, Maksim Mukha, Eric Noland, James O'Donnell, Kate Olszewska, Bernett Orlando, Wanqiong Pan, Rina Panigrahy, Unnati Parekh, Chunjong Park, Eric Paskie, Liqian Peng, Bryce Petrini, Slav Petrov, Jonas Pfeiffer, Bilal Piot, Martyna Plomecka, Siim Poder, Octavio Ponce, Arijit Pramanik, David Racz, Anish Rajan, Michelle Ramanovich, Anand Rao, Marvin Ritter, Vitor Rodrigues, Evan Rosen, Mikołaj Rybiński, Noveen Sachdeva, Michaël E. Sander, Rohit Sathyanarayana, Sagar Savla, Samuel Schmidgall, Tal Schuster, Benoit Seguin, Andrew Sellergren, Aliaksei Severyn, Izhak Shafran, Dhruv Shah, Yuan Shangguan, Ashish Shenoy, Pradeep Shenoy, Rakesh Shivanna, Pauline Sho, Lucas Spangher, Wojciech Stokowiec, Tim Strother, Yao Su, Yinghao Sun, Mukund Sundararajan, Andrea Tacchetti, Mor Hazan Taege, Pouya Tafti, Chetan Tekur, Rahul Thapa, Madeleine Traverse, Lenart Treven, Tao Tu, Chien Te Tung, Petar Veličković, Malini Pooni Venkat, Sagar Gubbi Venkatesh, Vidya Venkiteswaran, Francesco Visin, Alex Vitvitskyi, Kiran Vodrahalli, Weiyi Wang, Xin Wang, Tris Warkentin, Jan Wassenberg, John Wieting, Lechao Xiao, Hao Xu, Yuhui Xu, Fuzhao Xue, Arun Yadav, Jun Yan, Antoine Yang, Lin Yang, Ming-Hsuan Yang, Ziyu Ying, Jae Hyeon Yoo, Sajjad Zafar, Fred Zhang, Jiageng Zhang, Jianyi Zhang, Xiaofan Zhang, Chao Zhao, David Zhou, Chen Zou Title: Gemma 4 Technical Report Arxiv: http://arxiv.org/abs/2607.02770v1 Abstract: We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.
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968
OmniOpt: Taxonomy, Geometry, and Benchmarking of Modern Optimizers
🤗 Upvotes: 66 | cs.LG, cs.AI Authors: Siyuan Li, Jiabao Pan, Yumou Liu, Zhuoli Ouyang, Xin Jin, Xinglong Xu, Jingxuan Wei, Shengye Pang, Jintao Che, Xuanhe Zhou, Conghui He, Cheng Tan Title: OmniOpt: Taxonomy, Geometry, and Benchmarking of Modern Optimizers Arxiv: http://arxiv.org/abs/2607.04033v1 Abstract: Optimizer selection for large-scale model training has become a system-level design decision constrained jointly by compute, memory, tuning budget, and task diversity, yet the landscape of over one hundred methods remains fragmented. We therefore present OmniOpt, a unified survey and benchmark cookbook of optimizers for the research community. OmniOpt rests on four coupled components. First, we treat every optimizer update as a structured transformation through a five-stage meta-pipeline, and show that most methods engage only one or two of these stages. Second, we use norm-constrained linear minimization oracles (LMOs) to unify different optimizers. Third, these two views ground a dual-dimension taxonomy, one dimension assigning each method to a mechanism family and the other recording the measurable training objectives it aims to improve. Fourth, and at the core of this paper, we instantiate the full taxonomy in a unified cross-domain benchmark spanning representative optimizers, model scales, and training regimes from language model pretraining to image classification, systematically analyzing each method family across multiple effect objectives and laying out their trade-offs. OmniOpt thus supplies the research community with an operational coordinate system for selecting optimizers under explicit mechanism and objective assumptions, and charts a direction for the future development of the optimizer community.
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967
UI-MOPD: Multi-Platform On-Policy Distillation for Continual GUI Agent Learning
🤗 Upvotes: 63 | cs.CL, cs.AI, cs.CV, cs.LG, cs.MM Authors: Niu Lian, Alan Chen, Zhehao Yu, Chengzhen Duan, Fazhan Liu, Hui Liu, Pei Fu, Jian Luan, Yaowei Wang, Shu-Tao Xia, Jinpeng Wang Title: UI-MOPD: Multi-Platform On-Policy Distillation for Continual GUI Agent Learning Arxiv: http://arxiv.org/abs/2607.04425v1 Abstract: Recent advances in multimodal foundation models and agent systems have driven GUI agents from single-platform task execution toward cross-platform interaction. However, building multi-platform GUI agents remains challenging. On one hand, high-quality and executable cross-platform interaction trajectories are still scarce, and existing data often suffer from limited platform coverage. On the other hand, different platforms exhibit distinct interaction conventions, making joint or continual training prone to behavioral pattern mixing, platform-specific capability degradation, and catastrophic forgetting. To address these challenges, we construct Uni-GUI, a high-quality cross-platform GUI interaction dataset, and propose UI-MOPD, the first method that incorporates multi-teacher on-policy distillation into continual learning for GUI agents. UI-MOPD dynamically selects a platform-specific teacher according to the current environment and transfers platform-specific behavioral priors to a shared policy through platform-conditioned distillation, enabling adaptation to new platforms while preserving capabilities on existing ones. Experiments on OSWorld and MobileWorld show that UI-MOPD achieves task success rates of 38.2% and 12.0%, respectively, demonstrating its effectiveness in balancing cross-platform capability retention and new-platform adaptation. Project page: https://elispectre.github.io/UI-MOPD/.
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966
ResearchStudio-Reel: Automate the Last Mile of Research from Paper to Poster, Video, and Blog
🤗 Upvotes: 49 | cs.CV, cs.AI, cs.HC, cs.MA, cs.MM Authors: Lingao Xiao, Yalun Dai, Yangyu Huang, Qihao Zhao, Wenshan Wu, Hugo He, Ruishuo Chen, Jin Jiang, Qianli Ma, Jiahuan Zhang, Xin Zhang, Ying Xin, Yang Ou, Yan Xia, Scarlett Li, Longbo Huang, Zhipeng Zhang, Yang He, Yap Kim Hui, Yan Lu Title: ResearchStudio-Reel: Automate the Last Mile of Research from Paper to Poster, Video, and Blog Arxiv: http://arxiv.org/abs/2607.04438v1 Abstract: Research dissemination, turning a paper into a poster, a talk video, and a blog post, is still a manual last mile. Prior automation treats each artifact in isolation that each re-extract the paper from scratch, usually ship one-way renders the author cannot reopen in PowerPoint or Word, and gates quality on soft VLM-preference scores that plateau while load-bearing sections still read as empty. We argue this last mile is best built as a composition of skills: thin agent-readable contracts that share one upstream extractor and wrap deterministic primitives in a measured-fill loop whose exits are hard pass/fail render gates. We instantiate this as ResearchStudio-Reel, five Claude Code and Codex skills organized into one shared extractor (Paper2Assets), three editable generators (Paper2Poster, Paper2Video, Paper2Blog), and one interactive convergence layer (Paper2Reel). Paper2Assets extracts each paper once into a shared bundle that can be reused by every downstream skill; The three generators produce a print-ready poster, a synchronized talk video, and a bilingual blog that stay factually consistent and round-trip through PowerPoint or Word; Paper2Reel then binds all three into a self-contained HTML viewer whose section-level clicks jump the video, slides, captions, and blog to matching content. On the Paper2Poster benchmark, our posters lead every aesthetic and information sub-criterion against both prior automated systems and single-shot frontier LLMs, surpassing the authors' own on aesthetics under two held-out VLM judges and winning overall on 84% to 93% of papers; capability audits further show that, by uniquely pairing narration-aligned on-slide highlights with a bilingual blog gated by layout-aware DOCX repair, ResearchStudio-Reel is the only pipeline to ship all three editable artifacts. Project is available at https://aka.ms/ResearchStudio
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965
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
🤗 Upvotes: 48 | cs.CV Authors: Sensen Gao, Zhaoqing Wang, Qihang Cao, Dongdong Yu, Changhu Wang, Jia-Wang Bian Title: PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Arxiv: http://arxiv.org/abs/2607.05373v1 Abstract: 3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.
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964
ResearchStudio-Idea: An Evidence-Grounded Research-Ideation Skill Suite from ML Conference Outcomes
🤗 Upvotes: 41 | cs.AI Authors: Qihao Zhao, Yangyu Huang, Yalun Dai, Lingao Xiao, Jianjun Gao, Xin Zhang, Wenshan Wu, Scarlett Li, Yang He, Yan Lu, Yap Kim Hui Title: ResearchStudio-Idea: An Evidence-Grounded Research-Ideation Skill Suite from ML Conference Outcomes Arxiv: http://arxiv.org/abs/2607.04439v1 Abstract: Large language models have made research ideation increasingly accessible, yet effective idea development requires more than generating candidate directions. Researchers must ground a problem in current literature, identify meaningful bottlenecks, differentiate from existing solutions, and evaluate risks before committing to implementation. We present ResearchStudio-Idea as a reusable skill suite for this first mile of research ideation. The suite includes Paper-Search, a standalone multi-source literature search skill; Scoop-Check, a standalone prior-art collision checker for novelty claims; and IdeaSpark, the end-to-end skill that composes evidence grounding, pattern-guided generation, collision retrieval, audit, and idea-card rendering into one workflow. IdeaSpark is constructed from a corpus of 1,947 machine learning conference papers collected from ICLR, ICML, and NeurIPS between 2021 and 2025, including Oral papers, a separately tracked high-citation subset, and rejected submissions. Analysis of these outcomes reveals 31 recurring ideation sub-patterns, consolidated into 15 reusable ideation patterns. Each pattern is operationalized as a structured card containing research contexts, bottleneck types, differentiation strategies, supporting precedents, and common failure modes. Given a research problem and an evidence bundle, IdeaSpark evaluates evidence readiness, reconstructs the surrounding research context, identifies unresolved bottlenecks, selects relevant patterns, instantiates one candidate direction, retrieves potentially conflicting prior work, and performs outcome-informed auditing. This workflow transforms reusable ideation patterns into traceable research proposals. Blind automated-judge evaluations show that IdeaSpark consistently produces stronger research proposals than no-skill and generic-skill baselines while maintaining competitive novelty.
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963
MANCE: Manifold Aware Concept Erasure
🤗 Upvotes: 33 | cs.LG Authors: Matan Avitan, Yoav Goldberg, Yanai Elazar Title: MANCE: Manifold Aware Concept Erasure Arxiv: http://arxiv.org/abs/2607.03973v1 Abstract: Concept erasure aims to remove a target concept from a representation while preserving the other information encoded in it. This is difficult because representations encode many concepts that are often correlated with the erasure target, so removing the target risks damaging them. We propose the Manifold Constraint Hypothesis (MCH): if natural representations concentrate on a structured, lower-dimensional manifold, then interventions should be constrained to that manifold and better preserve other information encoded in the representation during interventions. We instantiate MCH in a new concept erasure method: MANifold aware Concept Erasure (MANCE). MANCE performs iterative updates to the representations using signals from a classifier that predicts a target concept. We estimate the manifold using representations obtained from natural inputs, and then we project the concept removal update to the estimated manifold. We perform extensive evaluation on 119 settings spanning text and vision, including 13 language models, three NLP concepts, and 40 CelebA-CLIP attributes. Employing MANCE on top of previous methods shows consistent improved leakage results. We also introduce MANCE+ and MANCE++, which prepend a closed-form erasure algorithm before employing MANCE, achieving better leakage--surgicality tradeoffs relative to matched full-space updates. MANCE++, our best method, achieves state-of-the-art results on nonlinear concept erasure. These results support MCH in the erasure setting: interventions should be constrained to the natural representation manifold.
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962
GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation
🤗 Upvotes: 32 | cs.RO Authors: GigaWorld Team, Angyuan Ma, Boyuan Wang, Bohan Li, Chaojun Ni, Guo Li, Guan Huang, Guosheng Zhao, Hao Li, Hengtao Li, Jingyu Liu, Jiwen Lu, Qiuping Deng, Tingdong Yu, Xuancheng Xu, Xinyu Zhou, Xiuwei Xu, Xinze Chen, Xiaofeng Wang, Xiaoyu Tian, Yang Wang, Yifan Chang, Yukun Zhou, Yun Ye, Zhenyu Wu, Zhanqian Wu, Zheng Zhu Title: GigaWorld-1: A Roadmap to Build World Models for Robot Policy Evaluation Arxiv: http://arxiv.org/abs/2607.02642v1 Abstract: Evaluating embodied robot foundation models remains a critical bottleneck; unlike large language models efficiently assessed via digital benchmarks, robotic policies require slow, costly real-world rollouts limited by hardware and human supervision, which has driven interest in world models as surrogate policy evaluators, yet the key properties that make a world model reliable for policy assessment remain poorly understood. This work presents a systematic study of world models for robotic policy evaluation and introduces WMBench, a benchmark constructed from real-robot teleoperation data and matched policy rollouts covering diverse manipulation tasks to enable controlled comparisons across model families, action encodings, rollout horizons, and evaluation metrics. Using WMBench, we analyze 7 video world models, 4 action representation schemes, and over 324,000 simulated policy rollouts paired with real robot executions, further enriching our analysis with large-scale community submissions from the CVPR 2026 GigaBrain Challenge, curated synthetic trajectories, and a training videos spanning more than 12,000 hours. Our experiments deliver three core insights: evaluator quality is dominated by long-horizon, action-faithful rollout consistency rather than short-term visual realism; pretraining gains stem not only from data scale but from balancing general world knowledge with robot-specific controllability; and architectural choices including action encoding, memory design, and evaluator-focused post-training strongly determine alignment with real-world robot behavior. Drawing on these results, we derive a practical design roadmap and realize it in \textit{GigaWorld-1}, a world model specially optimized for policy evaluation, and we fully release our code, models, datasets, and toolkits to advance scalable evaluation research for embodied foundation models.
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961
Wan-Streamer v0.2: Higher Resolution, Same Latency
🤗 Upvotes: 26 | cs.CV, cs.AI, cs.GR, cs.LG Authors: Lianghua Huang, Zhi-Fan Wu, Yupeng Shi, Wei Wang, Mengyang Feng, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chen Liang, Cheng Yu, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Yuxiang Bao, Yuzheng Wang, Zoubin Bi Title: Wan-Streamer v0.2: Higher Resolution, Same Latency Arxiv: http://arxiv.org/abs/2607.04443v2 Abstract: We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.
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960
EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots
🤗 Upvotes: 23 | cs.RO, cs.CV Authors: Heqing Yang, Yang Yi, Liyao Wang, Linqing Zhong, Donglin Yang, Ruipu Wu, Zitong Bai, Fengjiao Chen, Manyuan Zhang, Linjiang Huang, Si Liu Title: EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots Arxiv: http://arxiv.org/abs/2607.02646v1 Abstract: We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.
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959
The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning
🤗 Upvotes: 144 | cs.LG Authors: Jing Liang, Hongyao Tang, Yi Ma, Yancheng He, Weixun Wang, Xiaoyang Li, Ju Huang, Wenbo Su, Jinyi Liu, Yan Zheng, Jianye Hao, Bo Zheng Title: The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning Arxiv: http://arxiv.org/abs/2606.29526v1 Abstract: Reinforcement learning (RL) has gained growing attention in large language model (LLM) post-training, yet RL training remains fragile and can suffer from instability or collapse. One vital cause is training-inference mismatch: LLM adopts separate inference and training engines for generation efficiency and training precision, which in practice exhibits inconsistent probabilities for the same trajectories on training and inference sides, even with synchronized model parameters. This naturally induces a special type of off-policyness ever existing and poisoning the training. Prior works have made various efforts in addressing the off-policyness to stabilize the training policies under the mismatch. In this paper, we point out the objective misalignment neglected by existing works that an effective update to the policy in the training engine not necessarily ensures the improvement of the inference policy, i.e., the one used in deployment. To this end, we propose a new policy optimization objective for LLM RL, named Monotonic Inference Policy Improvement (MIPI). Following this principle, we introduce Monotonic Inference Policy Update (MIPU), a two-step LLM RL framework that constructs sampler-referenced candidate updates and selectively accepts synchronized candidates using an inference-side gap proxy. Experiments conducted on two model scales under high mismatch show that MIPU improves average reasoning performance and training stability.
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958
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots
🤗 Upvotes: 41 | cs.RO, cs.CV, cs.OS Authors: Ling Xu, Chuyu Han, Borui Li, Hao Wu, Shiqi Jiang, Ting Cao, Chuanyou Li, Sheng Zhong, Shuai Wang Title: Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Heterogeneous Robots Arxiv: http://arxiv.org/abs/2607.02501v2 Abstract: Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied$.$cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied$.$cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied$.$cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied$.$cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
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957
OrbitQuant: Data-Agnostic Quantization for Image and Video Diffusion Transformers
🤗 Upvotes: 28 | cs.CV, cs.AI, cs.LG Authors: Donghyun Lee, Jitesh Chavan, Duy Nguyen, Sam Huang, Liming Jiang, Priyadarshini Panda, Timo Mertens, Saurabh Shukla Title: OrbitQuant: Data-Agnostic Quantization for Image and Video Diffusion Transformers Arxiv: http://arxiv.org/abs/2607.02461v1 Abstract: Diffusion transformers (DiTs) achieve state-of-the-art image and video generation, but their multi-step sampling and growing parameter count make inference expensive. Post-training quantization (PTQ) is the natural remedy, yet DiT activations shift across timesteps, prompts, and guidance branches, forcing prior methods to re-fit calibration data for every new checkpoint or modality. We present OrbitQuant, a data-agnostic weight-activation quantizer that bypasses range estimation by quantizing in a normalized, rotated basis. In this basis, a randomized permuted block-Hadamard (RPBH) rotation concentrates each coordinate around one fixed, known marginal regardless of the input, so a single Lloyd-Max codebook serves all timesteps, prompts, and layers of a given input dimension. We extend the same quantizer to weight rows offline, absorbing the rotation into the weights so that it cancels inside each linear layer and only a forward rotation on the activations remains at runtime. The same recipe transfers from image to video with no per-modality tuning. Across FLUX.1, Z-Image-Turbo, Wan 2.1, and CogVideoX, it sets the state of the art for PTQ at several low-bit settings. It also pushes PTQ of image diffusion transformers to W2A4 with usable generation quality.
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956
VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon
🤗 Upvotes: 23 | cs.RO Authors: Yi Pan, Miao Pan, Qi Lu, Jiaming Huang, Man Zhang, Siteng Huang, Xin Li, Jie Zhang, Yongliang Shen, Xuhong Zhang, Wenqi Zhang Title: VLA-Corrector: Lightweight Detect-and-Correct Inference for Adaptive Action Horizon Arxiv: http://arxiv.org/abs/2607.01804v1 Abstract: Vision-Language-Action (VLA) foundation models have recently achieved strong progress in embodied intelligence. To reduce policy-call frequency while preserving temporal coherence, most generative policies adopt an action chunk mechanism, executing multiple future actions in an open-loop manner under a fixed action horizon. However, this "predict-then-blindly-execute" paradigm sacrifices closed-loop reactivity: in contact-rich physical interactions, even small local perturbations can rapidly amplify within the open-loop blind spot, leading to compounding errors and ultimately task failure. To address this limitation, we propose VLA-Corrector, a lightweight corrective inference framework for action-chunked VLA policies. Without modifying the backbone policy weights, VLA-Corrector introduces a lightweight Latent-space Vision Monitor (LVM) that continuously compares predicted and actual visual feature evolution, enabling online detection of visual dynamics deviations. Once persistent deviation is detected, the system triggers a truncation event, discards the remaining stale actions, and invokes corrective replanning via Online Gradient Guidance (OGG). The detect-and-correct mechanism of VLA-Corrector naturally induces an event-triggered adaptive action horizon: it preserves long-horizon execution when the current chunk remains reliable, and invokes short-horizon corrective replanning when execution begins to drift. In doing so, VLA-Corrector mitigates the trade-off imposed by static horizons between execution robustness and policy-call frequency. It can be integrated into different VLA models without further retraining the VLA backbone, interrupting compounding errors while preserving much of the efficiency benefit of action chunking and substantially improving robustness in long-horizon, contact-rich robotic manipulation tasks.
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955
DataComp-VLM: Improved Open Datasets for Vision-Language Models
🤗 Upvotes: 21 | cs.CV, cs.CL, cs.LG Authors: Matteo Farina, Vishaal Udandarao, Thao Nguyen, Selim Kuzucu, Maximilian Böther, Andreas Hochlehnert, Adhiraj Ghosh, Marianna Nezhurina, Karsten Roth, Joschka Struber, Yuhui Zhang, Sebastian Dziadzio, Elaine Sui, Soumya Jahagirdar, Dhruba Ghosh, Hasan Hammoud, Thomas De Min, Simone Caldarella, Jehanzeb Mirza, Sedrick Keh, Mehdi Cherti, Hilde Kuehne, Bernt Schiele, Serena Yeung-Levy, Muhammad Ferjad Naeem, Federico Tombari, Ana Klimovic, Elisa Ricci, Matthias Bethge, Sewoong Oh, Ameya Prabhu, Alessio Tonioni, Jenia Jitsev, Massimiliano Mancini, Ludwig Schmidt, Nikhil Parthasarathy Title: DataComp-VLM: Improved Open Datasets for Vision-Language Models Arxiv: http://arxiv.org/abs/2606.28551v2 Abstract: Building performant Vision-Language Models (VLMs) requires carefully curating large-scale training datasets, yet the community lacks systematic benchmarks for evaluating such curation strategies. We introduce DataComp for VLMs (DCVLM), a benchmark for controlled data-centric experiments to improve VLM training. As part of DCVLM, we collect 160 datasets spanning four data types -- image-caption pairs, multimodal interleaved documents, text-only, and instruction-tuning data -- into a corpus of 6T multimodal tokens. DCVLM allows participants to test curation strategies (filtering, mixing, formatting, sampling) across 1B-8B models and 6.25B-200B token budgets. Models are then evaluated on a carefully selected suite of up to 52 downstream benchmarks across 9 domains. We conduct extensive experiments on DCVLM and find that data mixing, not filtering, is key to a high-quality training dataset: instruction-heavy mixtures scale better than caption-heavy ones, with gains widening at larger scales. The resulting dataset, DCVLM-Baseline, enables training an 8B VLM to 63.6% accuracy on our 33-task core suite with 200B training tokens. Compared to FineVision, the state-of-the-art open VLM training dataset, this represents an improvement of +5.4pp. DCVLM and all accompanying artifacts will be made publicly available at https://www.datacomp.ai/dcvlm/.
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954
Program-as-Weights: A Programming Paradigm for Fuzzy Functions
🤗 Upvotes: 58 | cs.LG, cs.AI, cs.CL Authors: Wentao Zhang, Liliana Hotsko, Woojeong Kim, Pengyu Nie, Stuart Shieber, Yuntian Deng Title: Program-as-Weights: A Programming Paradigm for Fuzzy Functions Arxiv: http://arxiv.org/abs/2607.02512v1 Abstract: Many everyday programming tasks resist clean rule-based implementation, such as alerting on important log lines, repairing malformed JSON, or ranking search results by intent, and are increasingly outsourced to large language model APIs at the cost of locality, reproducibility, and price. We propose fuzzy-function programming: compiling such a function from a natural-language specification into a compact, locally-executable neural artifact. We instantiate this paradigm with Program-as-Weights (PAW), in which a 4B compiler trained on FuzzyBench, a 10M-example dataset we release, emits parameter-efficient adapters for a frozen, lightweight interpreter. A 0.6B Qwen3 interpreter executing PAW programs matches the performance of direct prompting of Qwen3-32B, while using roughly one fiftieth of the inference memory and running at 30 tokens/s on a MacBook M3. PAW reframes the foundation model from a per-input problem solver into a tool builder: invoked once per function definition, it produces a small reusable artifact whose subsequent calls per function application are cheap and offline.
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953
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
🤗 Upvotes: 41 | cs.AI, cs.CL Authors: Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang Title: AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents Arxiv: http://arxiv.org/abs/2607.02255v1 Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to every prompt, which makes prior context easy to access but also turns it into a jumbled mixture in which the effect of any single memory component is hard to isolate. We introduce and instrument an alternative bounded contract: every decision is made from a fresh user message assembled by typed retrieval, with no raw cross-decision transcript appended. The prompt thus stays bounded across runs of any length, and any single layer can be ablated in isolation. We instantiate the contract in Slay the Spire 2, a closed-rule stochastic deck-building game whose runs require hundreds of tactical and strategic decisions. A public online benchmark of frontier LLMs on the same game reports zero wins at the lowest difficulty across five configurations, and the developer-reported human win rate at the same difficulty is 16%; the task is hard but not saturated. Within our harness, a fixed-A0 ablation shows the largest observed difference when triggered strategic skills are enabled: the no-store baseline wins 3/10 games and adding the skill layer 6/10. At this sample size the comparison is directional rather than statistically decisive (Fisher exact p\approx0.37); a cross-backbone probe and public accumulating-context baselines are reported as operational comparisons rather than controlled tests of the contract variable itself. We release a reproducible testbed: 298 completed trajectories with condition tags, frozen memory/skill snapshots, prompt records, and analysis scripts -- an agent design and a validated, reusable methodology for studying how explicit memory layers shape long-horizon LLM-agent decisions.
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952
EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments
🤗 Upvotes: 40 | cs.AI, cs.CL Authors: Zhilin Wang, Han Song, Runzhe Zhan, Jusen Du, Jiacheng Chen, Tianle Li, Qingyu Yin, Yulun Wu, Zhennan Shen, Tong Zhu, Yanshu Li, Guanjie Chen, Derek F. Wong, Yafu Li, Yu Cheng, Yang Yang Title: EvoPolicyGym: Evaluating Autonomous Policy Evolution in Interactive Environments Arxiv: http://arxiv.org/abs/2607.02440v1 Abstract: Autonomous agents are increasingly expected to improve executable policies through feedback, yet existing evaluations often collapse this process into a final score or confound it with open-ended software-engineering progress. We introduce Autonomous Policy Evolution, a controlled evaluation setting in which a harness-model agent repeatedly edits an executable policy system under a fixed interaction budget. We instantiate this setting in EvoPolicyGym, a benchmark built from compact interactive RL environments that evaluates how agents iteratively improve explored policies. On the EvoPolicyGym suite, GPT-5.5 achieves the strongest aggregate rank score and top-two performance on all 16 environments. Beyond leaderboard results, EvoPolicyGym also provides trajectory-level diagnostics that distinguish how agents allocate budget, convert feedback into parametric tuning. These analyses show that strong autonomous policy evolution depends not only on isolated task wins, but on discovering task-appropriate mechanisms and refining policies under bounded feedback.
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951
Morphing into Hybrid Attention Models
🤗 Upvotes: 32 | cs.CL Authors: Disen Lan, Jianbin Zheng, Yuxi Ren, Xin Xia, Xuanda Wang, Xuefeng Xiao, Xipeng Qiu, Yu Cheng Title: Morphing into Hybrid Attention Models Arxiv: http://arxiv.org/abs/2606.30562v1 Abstract: Hybrid attention models improve long-context efficiency by retaining only a subset of full-attention layers and replacing the remaining layers with linear attention. However, the effectiveness of Transformer-to-hybrid conversion critically depends on which layers preserve full attention. Existing hybrid layer selection methods typically rely on heuristic strategies such as fixed placement patterns or layerwise scoring, implicitly treating layer importance as isolated and overlooking the interdependent layer effect under a global hybrid configuration. In this work, we formulate hybrid layer selection as a budget-constrained subset optimization problem. We further propose FlashMorph (Fast LAyer Selection for Hybrid MORPHing), an effective, efficient and scalable layer selection method for Transformer-to-hybrid conversion. FlashMorph first constructs a morphable model by equipping each full-attention layer with a converted linear-attention branch. It then freezes all model weights and jointly optimizes layerwise gates on synthetic long-context retrieval data, with a linearization regularization that encourages the model to rely on linear attention for efficiency. The learned gates are discretized under a preset full-attention budget to instantiate the hybrid architecture, followed by standard logits distillation and long-context finetuning. Extensive experiments show that FlashMorph discovers more effective hybrid configurations, preserves strong long-context recall and general benchmark performance while substantially reducing layer selection cost compared with existing layer selection methods, demonstrating its effectiveness, efficiency, and scalability.
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ABOUT THIS SHOW
We update every weekday to discuss highest-voted papers from Huggingface Daily Paper (https://huggingface.co/papers). Both the podcast scripts and audio are generated by AI. Feedback and suggestions are welcome! Email us: [email protected]:Jingwen Liang, 3D ML, https://www.linkedin.com/in/jingwen-liang/Gengyu Wang, LLM ML, http://wanggengyu.comListen on: Spotify: https://open.spotify.com/show/21nrhmdaA8qoBiH8q03NXLApple Podcast: https://podcasts.apple.com/us/podcast/daily-paper-cast/id1777620236Cover Image by Kawen Kuang https://kawen.art
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Jingwen Liang, Gengyu Wang
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