PODCAST · arts
D&D The Power Squid
by D&D In The Dark Productions
D&D The Power Squid Follows a unique party of 4 adventurers: Gonk, a Goliath Barbarian/Druid, Cassian, a Half-Drow Ranger, Rolnos, a Mindflayer Warlock, and Ira, an Aasimar Paladin as they travel through space in an all new campaign. Join us as we pass through the magical astral sea and beyond!A Dungeons & Dragons 5e actual play campaign brought to you by D&D In The Dark Productions. Our Website: https://www.dndpowersquid.com/
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C2E7. The Reunion
The party meets together once again on a strange new jungle planet. During their stay, Ira reconnects with her sister and the whole party meets Valerian Took’grin and face off with him.
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C2E6. A Past Untold
After receiving the favor of Dagon, the party now searches for a lead, clinging to memories from the past.
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C2E4. The Ancient Wood
The party now makes their way to Thosenus where they get repairs on their ship, and head deep into an unforgiving wood.
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C2E3. The Rule of a Frozen King
When the party lands on a frozen planet, they quickly learn of a small village of survivors. After terrorizing the town and taking more than their fair share of goods, they learn of a cult under the alias of ‘The Frozen King’. They track them down and skew an attempt to raise an ancient demonic force.
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C2E2. On the Trail of a Killer
The Party begins an epic spy mission to find more intel on the mysterious magic murderer. All the while destroying the capitol city around. After causing more havoc, they quickly take a getaway to escape the Empire, all while find a place cozy to stay the holiday season.
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C2E1. The Fate of Dunes
We begin our adventure with four new adventurers, a whole new galaxy to explore, and a new great villain still yet to discover. Our newfound party meets two differing people, both with opposite job opportunities. But which trail will they take on their way to legend?
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Ep. 56: The Grand Finale
In the final episode of campaign one, The League of Fury makes a final stand while working with past enemies. All to maybe save the world they’ve been striving to save all along!
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Jack’s One-Shot | The Great Scam
Four destructive mercenaries fight it out for no reason but just because and a prize. However, in the end, they all suffer the same fate. Boo! Happy Halloween!
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Ep 55. The Problem with Friends
Frondae and Astra quickly discover an alternate reality hiding the castle they’ve been looking for. They venture deeper and soon problems begin to show with trust between the group. But the question soon arises; will they be forced to kill a member if it means saving the rest?
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Ep 54. Rising Tensions
The League now prepares to enter the Labyrinth! However they are greeted by opposing sides beginning the attack on the capital. Soon they find themselves defending the allies and smashing airships into the ground. Our show website: https://www.dndpowersquid.com/
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Ep 53. The Party at the End of the World
With the League split once again, Toron, Frondae and Valerian begin to execute their plan to find the ancient champion of the Sea God. Meanwhile, Astra steals an airship, and uses his newfound healing spells. Somehow, the group finds themselves aboard a ship, blasting party music and flashing lights. All while the world slowly burns around them. Our show website: https://www.dndpowersquid.com/
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Ep 52. A Deal to the Death
After a possibly fatal injury, Astra begins his fight with death as Silvy, Frondae and Toron plan to destroy the invaders before they can come any closer. Along the way, Frondae creates a death drone, Toron fights a death knight and Silvy does nothing. Finally, Astra is forced to make a decision of a lifetime (literally) costing him the most valuable thing. Our show website: https://www.dndpowersquid.com/
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Ep 51. The Tales of Bling Bling Chain
As The League of Fury sets the trap, night falls and Silvy and Toron slip inside to find the lost children while Astra, Frondae and newly found Valerian hold off the Gnolls. However, is Valerian who he says he is? Tensions rise as ships appear on the far horizon. Our show website: https://www.dndpowersquid.com/
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Ep 50. Brain Breath
After two and a half years of recording, D&D The Power Squid finally celebrates its successes in this action packed episode in which the League of Fury loses a member, and regains one. To the party’s surprise they end up joining yet another enemy in order to save a small village from monstrous beings lurking in the mountains. Our show website: https://dndpowersquid.com/
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Ep 49. Part 2, Mind Games
After a brief encounter, the League splits off from the other mercenaries in hopes to search the vault for any items. They find the portal but not before Valor is called out to by the Far Realms. And Whispers arise to join the enemy. Our show website: https://www.dndpowersquid.com/
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Ep 49. Part 1, The Blairgate Manor
The League finds themselves in a new land within the Capital City of Nadaria. Problems quickly arise as the party joins a mercenary gang, planning on breaking into the abandoned Blairgate Manor and stopping what looks below. Also, All preparations are made for the long awaited 50th episode!! Save the date next week!! Our show website: https://www.dndpowersquid.com/
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Ep 48. In The Heart of Greed
With high hopes the party arrives in the famous Magic School, Sorcerern Synodal. Things quickly turn south as the League of Fury finds themselves deep in trouble. Our show website: https://www.dndpowersquid.com/
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Ep 47. Permanent Injuries
With the League of Fury finishing their long journey to Blacksky, dreams begin to show the truth behind the mysterious new party member. Silvy and Astra eavesdrop eventually leading to a rapidly growing infection that, if not stopped soon, could render the arm (and possibly more) useless. After settling in the town of Blacksky, the League becomes aware of the desperate need of gold, and out of pure accident, they stumble into a side mission brought before them by a suspicious leader of Silvy’s past. Now, on their way to Barren-Vot, they are faced with the greatest challenge yet. Our show website: https://www.dndpowersquid.com/
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The Arena | An Overpowered One-Shot
Three 20th level champions join forces to destroy a common enemy for an enormous prize. They gather in The Arena, a gladiator colosseum designed as an ultimate battle arena. Can this new ultimate group fight for survival in this unknown environment or will they succumb to the pressure? Our show website: https://www.dndpowersquid.com/
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Conclusion of the Buffoons | A Spelljammer Adventure | Part 2
What started as a small group of monster hunters has quickly escalated, leaving the Three Buffoons to handle much greater problems. As prisoners, they must now face great threats if they hope to return with the unicorn horn in tow. Our Show website: https://www.dndpowersquid.com/. Our poll for today!! https://docs.google.com/forms/d/11Kts98ZN582kLTWFpvABkiyhq7VL1KTcJQrc3YD0cPc/edit?usp=drivesdk
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A Tale of Three Buffoons | A Spelljammer Adventure | Part 1
Around the same time as the League of Fury passes through the continents of Galiforeea, a different band of heroes rise up. They meet in the Glorious City of Oasis, an orbiting station around Galiforeaa strung together by many ships and floating objects with thousands of spelljammers docked and ready to go. This particular group was a band of monster hunters. However, within the recent loss of Unicorn Horn, a substance that had extreme magical abilities, the normal collectors left, saying it was too dangerous to venture into space at this day in age. Now, this small group must collect at least one, and get a profit bigger than anything they've ever seen. Our show website: https://www.dndpowersquid.com/
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Ep 46. Goblin Songs and Ninjas
With members missing and the party split, Astra, Silvy, and Frondae depart from the Kestramorian city of Valkyrie. With many warnings of strange monsters and unknown settlements getting to their heads, they meet a mysterious figure with eyes on Valerian Took’grin. Many mutual agreements later, Astra and the stranger are forced to work together. At least for now. Our show website: https://www.dndpowersquid.com/
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Ep 45. Alternative Motives
With the League of Fury faced with the biggest enemy yet, they struggle through the battle, as the group finds themselves separated and each focused on different goals. But will the group splinter now that they know that they have a true enemy? Or will they hold their ground while trying to find the lost members? All while slowly uncovering secrets of the past. Our Website: https://www.dndpowersquid.com
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Ep 44. Mother Knows Best
Now arriving in the western Kestramorian city of Valkrie, The League of Fury, now determined to fight for whatever they think is the greater good, set out for the Kestramorian town of Valkrie. After splitting up, they are invited to an auction where they must once again disobey the professor’s philosophy and steal an object that in the wrong hands, could bring down kingdoms. While fragments of the past start to collect, an unexpected guest arrives. Our Website: https://www.dndpowersquid.com
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Ep 43. The Blue Maiden
Since crossing through the barren black sand border of Rockfall Run, the League of Fury finds themselves in the strange and imperialistic Empire of Western Kestramore. Where roads run dry with little water and the rising sun of the Under-Flame grasped many cities and settlements in his conquest for land and dominion.
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Ep 42. A Kestramorian Greeting
Still on the track of the Kestramorian mountain Ruffo, home to the capital city Blacksteel, The League of Fury finds a fortress guarded by an old enemy and, as a sandstorm passes, Kestramore welcomes The League of Fury. Possibly to their doom.
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Ep 41. Wine on the River
With the war waging just around the corner, the remaining party, in search of their informant meets a peculiar character while trekking through the dangerous and foreboding Rockfell Run. As the night darkens, the toll of lost friends and dangerous pasts linger.
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Will’s Sci-Fi Horror One-Shot | The Apollo Scheme
It’s 2077 and an orbital science lab has detected a gravitational disturbance on the other side of the moon. After sending two probes and two more manned missions they have found nothing. Now, they send a group of Military personnel, scientists, and astronauts to explore and possibly save humanity; if they return. https://www.dndpowersquid.com/
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Ep 40. The Irony of Fate
The League Of Fury, after murdering the towns high Priestess, ventures deep into the mist and fog to battle the creature that’s been terrorizing the city for a while. However, it hits harder than expected and losses are made.
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Ep 39. Greed and Gluttony
Murder! Murder! Lady Gamra, High Priestess to the Temple of Deep Watchers, has been pronounced deceased. Her body was found in Sanctuary Halls along with two unidentified humanoids both bearing resemblance to what the scholars believe are zombified undead. However, reports from all around the city claim to hear the sickening screams, creatures lurking in the mists surrounding city walls and woodlands of Yanceburr.
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Ep 38. Missing
After the events of the airship crash, The League Of Fury settles into a mysterious mansion home to a powerful figure of the past. Soon, the sovereign and the council call the league to an undisclosed meeting meant to discuss Ravendel’s involvement in the incoming war. However, through trickery and deception the league finds hidden secrets coded in deep in the city.
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Ep 37. Airborne Dreams
We find the party beginning to board an Airship to the Ravendel Capital, Yanceburr. After the events of the Emergence Day still linger, with its impacts greater than any threat the League of Fury has faced. With strong hopes, the party heads to the north in search of allies to aid them. Ravendel has sent out a cry for help, and now the fate of the north now rests on the League of Fury.
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Ep 36. Emergence Day
Emergence Day, A day founded to recognize the technological advancements brought forth by the many great minds of Devil’s Crossing. The streets brim with life, fireworks launching into the sky serenading the dark city with light. Parades and Carnivals clutter the Upper City, leaving the lower city to gasp at the few light they will ever see. However a darkness threatens to cloud the north kingdoms in rumble and ruins.
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Ep 35. Dystopian Dreams
Trapped in the infamous, high security Prison known as The Playground. The party forms multiple plans to cunningly break out the Ravendel Gentlemen. Along the way leading riots, twisting their words into lies, and facing life threatening challenges. All Capture in one action packed, entertaining, dumpster fire, and down right chaotic episode. Brought to you by D&d In The Dark Productions!
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Ep 34. The Playground
Fastened to the thought of rising conflict. The League of Fury is tasked with retrieving two inmates form a high security prison suspended 300 feet off the Underslum.
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Ep 33. Sinkhole
We meet back with the League of Fury as they approach the “Trading Capital” of Raigaes, also known as Devil’s Crossing. They hope to find a man called The Iron Blacktooth Barren who seems to have taken up rulership in the Underground. As the League finds the state of the City shrouded by crime lords rampant in their production of dangerous weapons, foreign soldiers from the north Kingdom of Kestramore capturing and arresting any speech of Ravendel or its people. And rumors of native creatures of the Below, seizing control of important trade routes.
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Will’s Christmas One-Shot: How the Party Saved Christmas
With the party playing as famous Christmas movie stars the magic of Christmas is on the brink of destruction. Will the party be able to stop the creature that stops at nothing to destroy Christmas once and for all? Or will they be destroyed along side Christmas? Have a horrible holidays! -Will/ Ulysse and the rest of dndinthedarkproductions! The no copyright Christmas music we used: https://youtu.be/DaOy3uGRfl4. Our website https://www.dndpowersquid.com
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Ep 32. Doors Left Open
The air goes thin… as the League approaches the abandoned Island of Fortress Voltcress. Hopeful to find clues on the rise of Adelaide and the strange visions Toron has been seeing, the party splits up to examine the Island from the sky and ground. What they don’t know is that the Island is not yet completely abandoned and others in far away lands seek the same information hidden within the Fortress.
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Will’s Thanksgiving One-Shot: The mystery at Phantomgorge
A new, assembled party fighting for survival on the open roads, stumbles upon a settlement dealing with a significant issue. Will the party be able to save the town from the inevitable disaster? Or will they have to succumb to its horrid fate. Suggestions here: https://dndpowersquid.com/contact also, find maps and stat blocks on https://dndpowersquid.com/page-Gudmk95c8
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Ep 31. An Approaching Storm
After their search for Frez’s murderer comes to a close. A new challenge faces the League of Fury. Crimson Order members bent on the League’s death sail to intercept them. However, the League has some tricks up their sleeves. The tide is turning to fury.
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Ep 30. Bad News
Successful in their escape from the Forsaken, the League of Fury sets out to the open seas. This marks the new point of their ongoing journey. They hope to sail to Voltcress. There they can uncover more of Adelaide‘s plan. And the past horrid creatures that plagued the Bloodhunter Orders..
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Ep 29. The League of Wet Tarps
When confronted with the Forsaken head to head, the League fights to pull through. The opens seas begin to call forth their mighty tides and sailers of the open waters. Will the party overcome great odds and escape to Northix? Or will they end up like the Forsaken’s many victims.
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Ep 28. Bowstrings to Betrayal.
When things turn south the party is forced into the trenches of betrayal and all things around the party turned rotten, for gold.
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Ep 2 Q&A. The Secret Crisis of Comics
Join use in the interview with the man behind Secret Crisis Comics as well delve deeper into the ways comics, and the Roleplaying Community can change a kids perspective on life. Thanks to Secret Crisis Comics for everything they have done in this past year! Much love your ways. Listen on Spotify for the full experience!
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Ep 27. A Not So Wonderfully Horrible Wonderful Day
After a large blow to the Party after encountering mysterious beats of Arcana energy, two members Toron, and Ulysse go after William Brockton the famous Spell Sealer in the Orders Coven. As things all around show their true form.
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Ep 26. A Trail of Bread Crumbs
After getting a lead on the Orders Coven the group sets out with a injured Toron to follow this trail of clues to the location of William Brockton who is supposedly their only hope to decrypt the records and save Karnak.
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Ep 25. A Leap of Faith Into A Face Plant
With each members goal spread far across the land of Galliforea, the party must comes to a decision before all is lost. Stay and face off the Forsaken or run to the open seas. As a new order operating from the Kingdom’s shadows lurk towards their own end goal.
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Ep 24. A Bad Chase of The “Oh no?!”
Now with information of the records the group attempt to, against all odds obtain the values stored within the building as history begins to creep up…passing through the shadows of regret and remorse.
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Ep 23. Round One Goes To…The Dark!
After finding clues leading to the Drovolo Iron Industry, the group splits up to find more information about the fate of Karnak. As the night grows ever closer the shadows, the dark begin to spills secrets and hidden truths that rival the Kingdoms history.
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Ep 3. Stop To Smell The Roses
After a deadly encounter with the persistent attackers the party members must give it all they have to save Arkenos before he over comes to the venom in his veins.
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ABOUT THIS SHOW
D&D The Power Squid Follows a unique party of 4 adventurers: Gonk, a Goliath Barbarian/Druid, Cassian, a Half-Drow Ranger, Rolnos, a Mindflayer Warlock, and Ira, an Aasimar Paladin as they travel through space in an all new campaign. Join us as we pass through the magical astral sea and beyond!A Dungeons & Dragons 5e actual play campaign brought to you by D&D In The Dark Productions. Our Website: https://www.dndpowersquid.com/
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D&D In The Dark Productions
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