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Dear Nobody Stories

Dear Nobody, at my table, I blend of immersive narration, cinematic visuals, and deeply personal roleplay with my solo games. Think of it as an audio drama meets journaling or heavy mechanic RPGs, where dice, cards, and words shape the fate of lonely travelers. I’m Mozz, a BIPOC creator passionate about indie TTRPGs and forgotten stories. Whether it's a trucker trying to get home in Long Haul 1983, a survivor’s final words, or a ghost’s last tale, I bring these stories to life. 💌 Subscribe, listen, and get lost in a story with me.

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  1. 5

    Long Haul 1983 | Episode 10: The Return

    "I thought I was alone, but... there are others out here. I don’t know if they’re human. I’ve seen the shadows moving in the distance, heard footsteps in the dark, but when I check—no one’s there. I don't know if I’m losing my mind, or if something’s out there... something that’s not human anymore.EPISODE 10 "Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983)

  2. 4

    Long Haul 1983 | Episode 9: The Long Wait

    "I can’t even trust the damn radio anymore. The static... it won’t stop. I hear voices through it—distorted, garbled. What’s going on? Where is everyone? Why won’t you pick up, Lee?EPISODE 9 "Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983)

  3. 3

    Long Haul 1983 | Episode 8: Through the Storm

    "I stopped for a few hours, parked at a broken-down diner, trying to get some rest. Some rest. Yeah, right. The air’s thick, and I’m sweating in places I didn’t know I could sweat. The silence is so loud now. There’s nothing to hear but the hum of the engine and... my thoughts.EPISODE 8"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983)

  4. 2

    Long Haul 1983 | Episode 7: Wind Whistles

    I keep thinking... why am I still driving? What the hell am I even doing? It’s like the world’s fighting back now. Trying to drown me. But I keep going. I have to keep going. I told Lee I’d come for him. I promised.EPISODE 7 "Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983)

  5. 1

    Long Haul 1983 | Episode 6: Dead Cities, Empty Road

    "Did you hear that? I heard something. No, I’m not crazy. Something's out there. It wasn’t the wind. It wasn’t just my mind playing tricks on me. I don’t know who—what—I’m supposed to be afraid of anymore. The cars that aren’t here. The people that are gone. Something’s out there, something that's making the world react... like it’s waiting for me.EPISODE 6"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983) Make sure to subscribe to:Mozzarelle:(https://www.youtube.com/@mozzarelle?sub_confirmation=1) Dear Nobody Productions: https://www.youtube.com/@dearnobodytales?sub_confirmation=1

  6. 0

    Long Haul 1983 | Episode 5: Mile Marker Zero

    Hell, I don’t even know what to think anymore. I see the signs of life, but nothing’s moving. Not a single car. No faces in the windows. This place is suffocating. Just like the rest of the world, right? Empty. You’d think I’d be used to it by now, but no. Every empty street, every abandoned house... they get under my skin. They make me think—where did the people go?EPISODE 5"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/prod...)

  7. -1

    Long Haul 1983 | Episode 4: Detour to Nowhere

    You know, Lee, I promised you I’d make it. Get you out of the hellhole we grew up in, give us a fresh start. A house. But each mile I drive, each mile marker I pass… it feels like I’m further away from you, from everything. Maybe I’m just chasing ghosts. If you’re out there, Lee, please... pick up."EPISODE 4"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence?Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness.Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link.All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/prod...)

  8. -2

    Long Haul 1983 | Episode 3: Phantom Frequencies

    "This wasn’t supposed to happen. I should’ve made better time. I should be closer by now. But every turn I make feels like another mistake."EPISODE 3"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence?Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness.Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link.All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/prod...)

  9. -3

    Long Haul 1983 | Episode 2: Eyes in the Rearview

    You’re in the cab of an aging semi truck. It’s your rig. You’re an owner-operator. What would you do if you keep calling your destination and they never pick up?EPISODE 2"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983) Make sure to subscribe to:Mozzarelle:(https://www.youtube.com/@mozzarelle?sub_confirmation=1) Dear Nobody Productions: https://www.youtube.com/@dearnobodytales?sub_confirmation=1

  10. -4

    Long Haul 1983 | Episode 1: The Long Call Home

    It's 1983, this is the Long Haul: time for the long call home.... I am Tara K. Foster and I’m driving home to get my brother. We only have the drive today so our day is broken down in to four phases. This truck is old, the world is silent, its 1983, and I need to find a phone. EPISODE 1"Long Haul 1983" is a solo tabletop role-playing game (TTRPG) that explores themes of isolation, trauma, and the haunting feeling of being lost in a desolate world. Follow Tara Foster on her journey across empty roads as she struggles to reconnect with her lost brother Lee and face the terrifying unknown. Will she make it in time? Or will she be swallowed by the silence? Content Warning: Themes of isolation, abandonment, and psychological dread. This series may include triggers related to trauma, loss, and loneliness. Land Acknowledgment: Work on Long Haul 1983 was done on the unceded lands of the Nisenan People, and across the ancestral lands of the Maidu, Miwok, Me-Wuk, and Patwin Wintun peoples. The game encourages players to reflect on the legacies of colonialism and stolen land. You can read more about the land acknowledgment and the full text in the Long Haul 1983 manual, available for purchase at this link. All materials, mechanics, and content featured in this video are based on the Long Haul 1983 tabletop role-playing game, which is copyrighted and the property of the creator. If you'd like to get your own copy of the game and dive into the full experience, you can purchase it at Long Haul 1983 on Sean Patrick Cain's official shop. (Long Haul 1983: https://shop.seanpatrickcain.com/product/longhaul1983) Make sure to subscribe to:Mozzarelle:(https://www.youtube.com/@mozzarelle?sub_confirmation=1) Dear Nobody Productions: https://www.youtube.com/@dearnobodytales?sub_confirmation=1

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ABOUT THIS SHOW

Dear Nobody, at my table, I blend of immersive narration, cinematic visuals, and deeply personal roleplay with my solo games. Think of it as an audio drama meets journaling or heavy mechanic RPGs, where dice, cards, and words shape the fate of lonely travelers. I’m Mozz, a BIPOC creator passionate about indie TTRPGs and forgotten stories. Whether it's a trucker trying to get home in Long Haul 1983, a survivor’s final words, or a ghost’s last tale, I bring these stories to life. 💌 Subscribe, listen, and get lost in a story with me.

HOSTED BY

Meghan Wright

CATEGORIES

Frequently Asked Questions

How many episodes does Dear Nobody Stories have?

Dear Nobody Stories currently has 10 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Dear Nobody Stories about?

Dear Nobody, at my table, I blend of immersive narration, cinematic visuals, and deeply personal roleplay with my solo games. Think of it as an audio drama meets journaling or heavy mechanic RPGs, where dice, cards, and words shape the fate of lonely travelers. I’m Mozz, a BIPOC creator passionate...

How often does Dear Nobody Stories release new episodes?

Dear Nobody Stories has 10 episodes. Check the episode list to see recent publication dates and frequency.

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You can listen to Dear Nobody Stories on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Dear Nobody Stories?

Dear Nobody Stories is created and hosted by Meghan Wright.
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