PODCAST · leisure
Deck of Many Queers
by Ramsey Kingston
Welcome to the Table!We're the Deck of Many Queers. Just a group of queerfolk gathered around to play some Dungeons & Dragons!
Episodes
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062: The Color of Eyes That See
Our heroes find themselves in a maze beneath Teer Folkar, chasing after colors in the distance.
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061: Story on the Walls
Two of our party venture down through the portal leading into a small cavern in the Nine Hells.
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060: For Ship's Sake
An argument for Pirateering is made, and eventually the group settle on how they think they'll get to Teer Folkar via ship.
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059: Thoughts to Ponder
Having escaped the tunnel of Umber Hulks - and unwittingly freeing a some unknown creature of the deep into the wild oceans of the world - our party head to a nearby village on their way to Teer Folkar.
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058: The Umber Hulk
Our brave adventurers face off against a chitinous threat while attempting a daring escape.
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057: Fireworks
The group meet a strange man, and Treasure decides to set off some fireworks - to unknown results.
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056: Spiders in the Mists
Having fled Baybrook, our group begin returning back to Galena, but the eerie mist awaits them once more.
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055: A Light in the Dark
Our party tries to figure out exactly what is making that light in the underwater lake.
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054: Dark Dealings
Having met The Deep One, one of our adventurers decides to make a deal...
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053: Whispers in the Dark
Our heroes learn just what awaits in the tunnels beneath Baybrook...
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052: The Caverns Below
Our group of heroic souls venture into the caverns they have found beneath Baybrook to see what they might find.
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051: Exploring Baybrook
Having explored fully the abandoned house, our group of heroes decide to see what exactly is going on in dark of night in the village of Baybrook.
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050: The Cambion's Prison
Two of our heroes head into the prison of the creature they let into the world in order to seek knowledge.
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049: Deal with a Demon
Puzzle pieces put in place, the party realizes just what they've done - and make a deal with what they have brought into the world.
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048: Puzzle Pieces
The group discovers a strange wooden puzzle in the abandoned mansion. What will happen when it is finally completed?
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047: The Ruby
Our heroes continue to explore the haunted house, and make some unexpected finds.
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046: Shadows From Within
Our heroes further explore the abandoned house and stumble upon what might be the shadow of the previous owner.
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045: The Abandoned House
Having faced the uneasy settlement, our heroes decide to check out the abandoned house at the edge of the village of Baybrook.
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044: Into the Mists
Our adventuring party decides to follow up on a quest they'd been given, and it takes them deep into the dark mists of the nearby forest.
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043: Shopping in the City
Our party grab their coin and decide to head into Galena for a touch of shopping.
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042: The Gambling Den
Treasure decides to take Rohannon out to gamble while in Galena.
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041: Bad Decisions
Verlienne puts on her mean mug, and some of the group make some... interesting decisions.
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040: To Galena
The group discover something about themselves before heading to the big city.
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039: Quality Conversations
The group discuss Laura's freshly-revealed secret, and what they aim to do next.
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038: We Are Friends
Having escaped the dangers of the Frostelm Forest, our heroes find themselves in a place Baba Nagra calls The Sanglewood.
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037: The Blizzard Arrives
In the face of a deadly threat, will our heroes prevail?
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036: The Woman in White
The party awakens to a violent blizzard, with which arrives a dangerous threat.
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035: Snowy Shenanigans
A blizzard has hit the Frostelm Forest, allowing our heroes to enjoy a day in the snow.
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034: We're Not Heroes
Drusilla and Laura have a conversation in the woods about intentions and secrets.
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033: Blood and Secrets
Laura has a private meeting with Baba Nagra.
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032: Baba Nagra
Our heroes head into the depths of Frostelm Forest to meet the fabled witch of the woods - Baba Nagra.
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031: The Hive Lord
While exploring the mines, our party find themselves faced off against a deadly threat.
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030: Tricks in the Dark
As the party explores the cordael-containing mines, they get up to a few shenanigans...
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029: Into the Mines
Having arrived at the birdfolk village, our party negotiates a deal to enter the mines - and does just that.
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028: The Ascent
Having met with the local orcs, our heroes have found themselves with an aviary companion while they make their ascent to the top of the mountain.
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027: Orcish Obligations
As the party head towards the mountains, they encounter orcs in the mists.
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026: All the Charlatans
Having returned from assisting the local goblins, our heroes decide to get up to some less-than-legitimate gambling.
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025: Goblin Dance Party
Our group of adventurers head north of Rosewood to figure out just what is going on with the "goblin problem" Rosewood seems to be having.
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024: The Vial Problem
The group approach the local Witch of Rosewood, Sylvia, regarding the strange vials of substances they have found in the various ruins so far.
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023: The Cockatrice
While in Rosewood, Rohannon participates in the Night of the Hunt - and finds a strange creature indeed.
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022: Gambling Games
Our group gets up to some gambling shenanigans while in Rosewood.
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021: The Deva is in the Details
As our heroes explore Rosewood, Flynn decides to investigate the case of a missing girl. In doing so, they discover a strange, angelic creature.
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020: The Witch of Rosewood
Having arrived in Rosewood, our group of intrepid adventurers decide to each independently go to meet the fabled Witch of the town.
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019: Adventures in Rosewood
Our party arrives in the town of Rosewood, immediately setting out to meet the locals and investigate the case of a missing girl.
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018: A Hunting We Will Gnoll
As a favor to the Rheese family, our adventurers decide to hunt down the gnolls that plague the nearby lands.
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017: Breakfast at Qwency's
Our group of adventurers find themselves discussing the matters of the surrounding environs with the Rheese family.
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015: Lessons and Learnings
At the Rheese family home, some of the family prove to be skilled in certain fields, and a few of our adventurers learn some new, interesting things.
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015: Rheese Family
Having rescued a stranger from a group of gnolls, our party finds themselves invited to dinner at a large home owned by the unique family.
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014: Down the Pelthera
Having explored the ruins of Teer Pelthera, out group of adventurers follow down the Pelthera river and begin hearing strange noises in the night.
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013: Frustrations and Fireworks
Our group of adventurers have found themselves at the depths of the ruins of Teer Pelthera, where they have met their ultimate challenge yet: An unlockable door! Or so it seems... Meanwhile, Treasure deals with what's left in that secret compartment.
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