Skip to content
Design Diary podcast artwork

PODCAST · games

Design Diary

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

Publisher-supplied feed metadata · PodParley refreshed Oct 4, 2024 · Source feed

Episodes

  1. 177: Tchotchke (with co-host Rob Cramer)

    Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3

  2. 176: Perennial (with co-host Rob Cramer)

    Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly...

  3. 175: Dossier (with co-host Rob Cramer)

    Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3

  4. 173: Noisome (with co-host Rob Cramer)

    Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3

  5. 172: Malinger

    Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3

  6. 171: Tomfoolery (with co-host Rob Cramer)

    Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3

  7. 170: Derring Do (with co-host Rob Cramer)

    Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3

  8. 169: Lycanthropy (with co-host Rob Cramer)

    Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3

  9. 168: Indoctrinate (with co-host Rob Cramer)

    Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

  10. 167: Acceptation (with co-host Rob Cramer)

    Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3

  11. 166: Weltschmerz (with co-host Rob Cramer)

    Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness...

  12. 165: Luddite (with co-host Rob Cramer)

    Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3

  13. 163: Atone (with co-host Rob Cramer)

    Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for...

  14. 162: Enigmatic (with co-host Rob Cramer)

    Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3

  15. 161: Exigent (with co-host Rob Cramer)

    Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3

  16. 160: Taciturn (with co-host Rob Cramer)

    Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3

  17. 159: Nonchalant (with co-host Rob Cramer)

    Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3

  18. 158: Debunk (with co-host Rob Cramer)

    Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3

  19. 156: Behemoth (with co-host Rob Cramer)

    Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3

  20. 155: Salvo (with co-host Rob Cramer)

    Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing...

  21. 152: Pyrotechnics (with co-host Rob Cramer)

    Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity)...

  22. 152: Benevolent

    Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http://buttonshy.com/designdiary/DD152-Benevolent.mp3

  23. 151: Transmogrify

    Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3

  24. 149: Asseverate

    Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3

  25. 148: Bedizen (with co-host Rob Cramer)

    Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3

  26. 147: Regardless

    Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3

  27. 146: Canicular

    Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere. http://buttonshy.com/designdiary/DD146-Canicular.mp3

  28. 145: Meritorious (with special guest Greg Loring-Albright)

    Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3

  29. 144: Balmy (with co-host Rob Cramer)

    Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3

  30. 143: Anachronism (with special guest Keith Ferguson)

    Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place;...

  31. 142: Voracity

    Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3

  32. 141: Mantic (with co-host Rob Cramer)

    Today we look at board game design based on the word "mantic". : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3

  33. 140: Quail

    Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3

  34. 139: Jabberwocky

    Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

  35. 138: Permeable (with special guest Jeffrey Henning)

    Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3

  36. 137: Defenestration

    Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3

  37. 136: Unbeknownst (with co-host Rob Cramer)

    Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

  38. 135: Epithet

    Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus...

  39. 134: Abrogate

    Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3

  40. 133: Indigence (with co-host Rob Cramer)

    Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3

  41. 132: Petard (with co-host Rob Cramer)

    Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

  42. 131: Cajole

    Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises...

  43. 130: Aggress (with co-host Rob Cramer)

    Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3

  44. 128: Jocose (with co-host Rob Cramer)

    Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3

  45. 127: Transpire

    Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of...

  46. 126: Nativity (with special guests Sarah and Will Reed)

    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "nativity". 1 : the process or circumstances of being born; especially, capitalized : the birth of Jesus 2 : a horoscope at or of the time of one's birth 3 : the place of origin...

  47. 125: Conciliate (with special guests Sarah and Will Reed)

    Today Sarah and Will Reed (Project Dreamscape, Oaxaca: Crafts of a Culture) look at board game design based on the word "conciliate". 1 : appease 2 : to gain (as goodwill) by pleasing acts 3 : to make compatible : reconcile 4 : to become friendly or agreeable...

  48. 124: Otiose

    Today we look at board game design based on the word "otiose". 1 : producing no useful result : futile 2 : being at leisure : idle 3 : lacking use or effect : functionless http://buttonshy.com/designdiary/DD124-Otiose.mp3

  49. 123: Slumgullion

    Today we look at board game design based on the word "slumgullion". : a meat stew http://buttonshy.com/designdiary/DD123-Slumgullion.mp3

  50. 122: Palindrome (with co-host Rob Cramer)

    Today we look at board game design based on the word "palindrome". : a word, verse, or sentence (such as "Able was I ere I saw Elba") or a number (such as 1881) that reads the same backward or forward http://buttonshy.com/designdiary/DD122-Palindrome.mp3

Type above to search every episode's transcript for a word or phrase. Matches are scoped to this podcast.

Searching…

We're indexing this podcast's transcripts for the first time — this can take a minute or two. We'll show results as soon as they're ready.

No matches for "" in this podcast's transcripts.

Showing of matches

No topics indexed yet for this podcast.

Loading reviews...

ABOUT THIS SHOW

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

CATEGORIES

Frequently Asked Questions

How many episodes does Design Diary have?

Design Diary currently has 150 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Design Diary about?

Board game designer / publisher Jason Tagmire looks at a new featured word each day from a design perspective. Sometimes it'll be mechanics, sometimes theme or tone, and sometimes the inspiration for a full game.

How often does Design Diary release new episodes?

Design Diary publishes regularly with 150 episodes available. Check the episode list for the typical release schedule.

Where can I listen to Design Diary?

You can listen to Design Diary on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.
URL copied to clipboard!