PODCAST · arts
Design Thinking Games
by Design Thinking Games
Design Thinking Games is a User Experience and Game Design podcast that examines the player experience of different types of games.
Episodes
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059: Hastilude, Rainbow Quest, and Extra Life
Listen now (24 min) | Origins Game Fair concludes with George Beznik from Gen1400 Gaming talking about their worker placement game Hastilude, Rainbow Quest a nonprofit board game promoting LGBTQ+ diversity and history, and a fundraising program for Children's Miracle Network Hospitals called…
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058: Playtesting Superheroes, Toy-Boxes, and Electrons
Listen now (23 min) | The Origins Game Fair discussions continue with Christopher Chan volunteer for Unpub, Spencer Reichley with BudStuff Games, Tray Green of Hillary's Toy Box, and Chrys Sellers of Hectic Electron Games. Read the transcript. Support the show on Patreon! Follow us on TikTok...
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057: Chickens, Pooh, Knives, and You
Listen now (21 min) | Season 5 continues the Origins Game Fair discussion with Matt Mundy of Sea Cow Games, Absurd Adventure Games, Jordan McLaughlin of Rookie Mage Games, and Matthew Ryan of Envy Born Games. Read the transcript. Support the show on Patreon! Follow us on TikTok...
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056: TTRPGs, Boardgames, and LARP
Listen now (19min) | Josh Rosing of Lone Colossus Games, Andrew Looney from Looney Labs, and True Dungeon volunteer Andrew Surber discuss gaming. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch, news, and more at...
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055: Amtgard
Listen now (19min) | Season five starts at Origins Game Fair in Columbus, OH with Branden Webb and Elliott Hedrick of Amtgard, the world-wide LARPing organization. Read the transcript. Support the show on Patreon! Follow us on TikTok @designthinkinggames. Send us stuff, contact us, get merch…
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054: The Designers of Thirst
Listen now (26min) | In their fourth season finale, our heroes reflect on the complexities and achievements of their journey in game design. They discuss their experiences making 'Thirst,' and share their insights and aspirations. What happens next changes everything. Read the transcript. Things...
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053: Rose Gauntlet
Listen now (42min) | Our heroes in the final interview of the season clamber before Isaac Vega of the Rose Gauntlet Foundation, who shares his 13-year journey in the board game industry, transitioning from a game designer to a publisher. The Rose Gauntlet Foundation's mission is to foster…
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052: Sailor Moon Sabrina Culyba • Ludoliminal
Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game,...
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051: Archduke John De Campos, Death to Videodrome
Listen now (34 min) | John De Campos, founder of Terrible Games, shares his journey from a comic book-obsessed child to an independent board game publisher, designer, and illustrator. Our heroes glean insights on the comparisons between self-publishing and traditional publishing, and the creative...
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050: Luis Alejandro Martinez Flores, Creator of Fluffy Dragons
Listen now (31 min) | Midway on their journey, our heroes are reality-checked by Luis Alejandro Martinez Flores (LAMF Games), the creator of Fluffy Dragons. He recounts his pivot to a simpler, more accessible, easier-to-produce game after industry research. Read the transcript. Things discussed…
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049: The Story of “Serial Killer” with Jack Malacat
Listen now (35 min) | TIn this episode, our heroes embark on a creative odyssey, gleaning insights from Jack Malacat’s unconventional journey into game design. They unravel the tapestry of Malacat’s experiences, from hosting lively parties to crafting the darkly engaging ‘Serial Killer’ game,...
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048: The Man, The Brand, the Gay Edge Lord – Daddy Chaddy
Listen now (41 min) | This fork in the road takes our heroes before an aspiring professional gamer to understand the core element of the player experience: the player. Read the transcript. Things discussed on this episode: 00:00 - The Man, the Brand, the Gay Edgelord 01:10 - Baby Chad’s Exposure…
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047: Providing Value, Building Community with Kervin from For Why Games
Listen now (34:50 min) | For Why Games' founder advises our heroes to endeavor to provide real value to one's community so that the community will turn out. Read the transcript. Things discussed on this episode: 00:37 - Kervin discusses his journey into TikTok and board game design 01:31 -...
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046: The Creative Partnership and First Principles behind X: Seekers of Fortune
Listen now (38:36 min) | A clear path forward to funding begins to emerge, but it is a long road. Our heroes sit at the feet of the designers of X: Seekers of Fortune, Joel and Danny (Mega Moth Studios), who have been on this journey much longer, and have much to share. Read the transcript.…
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045: Marketing for a Successful Kickstarter with the Co-creator of Trash Cult
Listen now (33 min) | There is much for our heroes to learn, so first they must seek out Hannah Strack - the Supreme Design Queen, creator of Trash Cult - and pay homage. Read the transcript. Things discussed on this episode: 00:22 - Trash Cult 01:07 - Starting FoxHen Creatives 08:57 - Marketing…
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044: Fourth Season’s a Charm
Listen now (21 min) | Thought surely dead, our heroes return from the Outer Rim to kick off a new season of game-design interviews. Read the transcript. Things discussed on this episode: 00:34 - Game of the Year 02:20 - Tim on Super Mario Brothers Wonder 03:56 - Michael on Baldur's Gate 3 04:26 -...
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043: Season Finale – Playthroughs with Matthew Visyak
Listen now (41 min) | After playing a game with the three-headed dragon, and dreaming that night of LARPing, our heroes wake to find an old man Matthew Visyak who says, "It's dangerous to go alone!" Read the transcript. Things discussed on this episode: 04:13 Final Fantasy 06:01 Breath of Fire 4...
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042: Design Thinking LARPing :: The Audiodrama
Listen now (19 min) | Design Thinking LARPing is a fully immersive, fully cast, tongue-in-cheek radio play about LARPers taking over a gaming convention. Join Tim, Michael, and Rapid Protobot on this adventure. Read the transcript. Support the show on Patreon! Follow us on Twitter…
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041: It’s Kind of a Fun Story
Listen now (61 min) | Heeding the warning from the space wizard, our heroes make camp for the night in a nearby cave. They soon discover that the cave is inhabited by a three-headed dragon named PopHaus, who just wants to play a new game called It's Kind of a Fun Story! Read the transcript.…
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040: Designing Tabletop Games with Connor Wake
Listen now (53 min) | After parting ways with their old friend, our heroes travel until they encounter Connor Wake, a tabletop game wizard from outer space! Read the transcript. Things discussed on this episode: The Mind Roads & Boats Scythe Framework Into the Breach Herbacious Support the show…
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039: Stillfleet with Aaron H.
Listen now (62 min) | On their epic quest our heroes encounter an old friend, Aaron H., and they talk about his recent gaming conquests in Stillfleet. Read the transcript. Things discussed on this episode: Stillfleet The Rain Thieves Dune Float City Fun City Podcast Strings Roll 20 Malinger Robot...
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038: Games that Give Back with Dan Scalise
Listen now (48 min) | Bidding the family of designers good morrow, our heroes find respite, a cozy moment to decompress with Scalisco Games founder Dan Scalise and talk about their new game: Corgi's Cozy Hike. Read the transcript. Things discussed on this episode: 00:59 Dog Gone Seattle. Lots:...
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037: Dice Invasion
Listen now (54 min) | As our heroes sneak their way past the battlefield, they encounter a small family of game designers. Laura Rodriguez and daughter Adriana Bailey discuss the making of their new game Dice Invasion. Read the transcript. Things discussed on this episode: 01:53 Theater LARP…
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036: Aspire SRD and Theatre LARPing with S. Kaiya J.
Listen now (57 min) | With the Forest of Trees behind them, we stumble upon a battle - but a mysterious game designer on the periphery explains that it's just a Boffer LARP. S. Kaiya J. discusses game design, the Aspire SRD, Diversity Saves, and the complexity of LARP design. Read the transcript....
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035: Dungeons & Dragons with Nick Finck
Listen now (60 min) | As our heroes just set out on their new gaming quest, they encounter Nick Finck, "The Director of the Forest of Trees." Nick discusses being a UX professional, advisor, mentor, coach, speaker, and founding Craft & Rigor. Read the transcript. Things discussed on this episode:...
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034: We’re Back!
Listen now (45 min) | Our heroes kick-off season 3 of the podcast discussing changes to the podcast, what they've been playing, the Devil In Me, and the Season Challenge: Outlast Trials! Read the transcript. Things discussed on this episode: 02:44 What we've been playing since last season 02:56...
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000 v.3: Season 3 Intro/Outro
Listen now (2 min) | Our fantastic and new season 3 intro for the Design Thinking Games podcast! Read the transcript. Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at DesignThinkingGames. Tim Broadwater is @uxbear…
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033: Season Finale with Sophia Prater
Listen now (51 min) | The big fish is revealed to be Sophia Prater, Chief Evangelist of OOUX. Our heroes learn about the history of object-oriented UX and the design of Sophia's new game. We finally review the results of this season's great challenge: Moonlighter! Read the transcript. Things...
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032: Open Worlds
Listen now (24 min) | Having overcome the collective horde, our heroes are confronted with their greatest challenge: a really big ****ing space fish. Read the transcript. Games discussed on this episode: 3:05 Elden Ring 4:06 Resident Evil Village 9:00 It Takes Two 12:48 Mad Max 13:18 God Of War...
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031: The LPGWV Collective
Listen now (34 min) | After having an allergic reaction to the sci-fi feline, our heroes return to space and are immediately confronted by a gamer collective armada! Read the transcript. Games discussed on this episode: 2:11 Dragula 4:42 PopCon 7:22 LPGWV 17:21 Motown Tilt 17:47 Mortal Kombat…
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030: Is Stray GOTY?
Listen now (33 min) | Surviving the asteroid field, our heroes pass a nearby planet, and run into a friendly sci-fi feline and his robot companion. Read the transcript. Games discussed on this episode: 0:53 Stray 5:44 Death Stranding 17:53 Elden Ring 24:24 Horizon Forbidden West 25:41 Splatoons 3...
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029: Game Mechanics We Love
Listen now (34 min) | After communing with the game designer, our heroes blast through a dense asteroid field made up of simulator, voice chat, collaboration, totaling, karma, and other game mechanic rocks. Read the transcript. Games discussed on this episode: 1:33 Stray 2:21 Goat Simulator 2:35...
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028: Designing Games with Breeze Grigas
Listen now (37 min) | After leaving summer camp, our heroes have a chance encounter with a game designer of some renown. Read the transcript. Games discussed on this episode: 1:53 AEGIS Combining Robots 12:15 Magic the Gathering 12:42 Warhammer 40K 20:02 Gloomhaven 23:15 Protospiel Support the…
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027: The Quarry
Listen now (36 min) | After exploring heroic tropes and struggles, our adventurers receive an urgent distress signal. Tracing the origins of the signal, our heroes travel to a strange and unknown mining planet, where the source of the signal is coming from a summer camp. Read the transcript.…
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026: Everybody Loves a Hero
Listen now (32 min) | Bidding the space adventurers a good journey, our heroes explore what it is about last stands and struggles against oppressive forces that makes a great hero. Read the transcript. Games discussed on this episode: 5:49 Final Fantasy 9:24 Mass Effect 11:18 Legend of Zelda…
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025: Lonely Hero Games
Listen now (32 min) | Narrowly escaping the asteroid field, our heroes are joined by space adventurers Christopher Kincaid and Jared Kaplan of Lonely Hero Games. The four explore designing games and starting a game design studio. Read the transcript. Games discussed on this episode: 17:44…
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024: The Geocache Killer
Listen now (34 min) | After leaving PAX East on planet royale, our heroes must carefully navigate an asteroid field made up of geocaching, augmented reality, and location-based games. Read the transcript. Games discussed on this episode: 02:18 Sea of Thieves 02:49 Letterboxing 11:36 Ready Player...
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023: Indie Games at PAX East
Listen now (37 min) | In a tiny realm on the planet royale our heroes discover a town called Boston, knee-deep in a festival of games called PAX East. Read the transcript. Games discussed on this episode: 05:09 Aron's Gift 09:50 Dead Cells 16:31 Rescue Pets 20:59 Aegis 22:55 Pocket Paragons 26:08...
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022: Bloodhunt Battle Royale
Listen now (32min) | After exiting the Roguelike-Like star system, our heroes stop by a neighboring planet to study the native battle royale games like PUBG, Fortnite, Apex Legends, Fall Guys, and Tetris 99. Read the transcript. Games discussed on this episode: 00:43 Vampire the Masquerade...
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021: Roguelike and Roguelike Hybrid Games
Listen now (38min) | Our heroes successfully escape the asteroid field but find themselves on the precipice of a new challenge… the Roguelike-Like star system! Read the transcript. Games discussed on this episode: 02:32 Rogue 04:57 King's Quest 10:50 Hades 12:07 Binding of Isaac 14:04 Faster Than...
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020: Sexy Blood for Pin Daddy
Listen now (34min) | As our heroes navigate through an asteroid field of single-player RPGs they discuss Thousand Year Old Vampire, Unknown, and player difficulty settings. Read the transcript. Games discussed on this episode: 5:22 One Thousand Year Old Vampire 13:52 MAGfest 14:46 Sailor Moon…
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019: Hydra Head, Supporters, Knees & Toes
Listen now (29 min) | Our heroes discuss players going off the rails, what tools people use to run games, community support for games, and an app to deal with the stress of working in UX and technology. Read the transcript. Games discussed on this episode: 1:35 Dungeones & Dragons 11:09 Roll 20...
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018: Year of 3s
Listen now (47 min) | After many months in cryogenic sleep, our heroes emerge from their pods and record the first captain’s log of this adventure. So much of the world passed them by: GOTY Awards, Microsoft acquiring Activision, and Nintendo’s 2022 announcements. Read the transcript. Games...
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000 v.2.1: Season 2 Trailer
Listen now (8 min) | As our heroes get ready to blast into space, they discuss the changes that are happening with their communiqué over the next year. Read the transcript. Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on...
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000 v.2: Season 2 Intro
Listen now (37 sec) | Our fantastic and new season two intro for Design Thinking Games, a Gaming and User Experience podcast. Read the transcript. Support the show on Patreon! Follow us on Twitter @DTGamesPodcast. Follow us on TikTok @designthinkinggames. Subscribe on Twitch at…
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017: N7 – The Holy Day of Mass Effect
Listen now (43 min) | Upon entering the castle our heroes are instantly transported to a universe of advanced technologies, odd alien species, and sentient artificial beings. Could this be home to the most usable game? Read the transcript. Games discussed on this episode: 0:50 Mass Effect 7:54...
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016: Interactive Fiction and Storytelling
Listen now (32 min) | After bidding farewell to the village, our heroes spot a castle in the distance. In order to get the caste, our heroes must survive a series of narrative choices, leading them to the castle gates. Read the transcript. Games discussed on this episode: 1:09 House of Ashes 2:00...
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015: Usable Games with Michael Fienen and Aaron Hill
Listen now (112 min) | Just as our heroes walk down the street of a newly found village, suddenly a pair of drunken adventurers (Michael Fienen and Aaron Hill) stumble out of the Drunken UX tavern, knocking them all down. Read the transcript. Games discussed on this episode: 6:12 Monopoly 10:40...
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014: Baffling Sequels
Listen now (39 min) | The camera pans away from our heroes and focuses on a life in the day of a wee little skill tree from Episode 10. Why? Because sequels don't have to make sense. Read the transcript. Games discussed on this episode: 1:12 Vampire: the Masquerade 4:41 Legend of Zelda 8:38 Grand...
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013: Roll for Sanity
Listen now (29 min) | Our heroes are suddenly interrupted by a jump scare, which forces them to run, hide, and navigate various horror mechanics. Read the transcript. Games discussed on this episode: 5:11 The Thing 6:31 Call of Cthulhu 7:19 Silent Hill 8:58 Lit 10:00 Outlast 16:00 Resident Evil...
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ABOUT THIS SHOW
Design Thinking Games is a User Experience and Game Design podcast that examines the player experience of different types of games.
HOSTED BY
Design Thinking Games
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