PODCAST · leisure
Dialogue Portraits
by Jonathan Miley
Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor, and host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains casual but personal conversations with video game creatives.
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214
DCI Archives: David Polfeldt Interview
Jonathan Miley talks with David Polfeldt, the managing director of Massive Entertainment, about his recent book about his adventures in the game industry, The Dream Architects, which recounts stories from Polfeldt’s career over the past 20 years. The Dream Architects is currently available in bookstores, digitally, and as audio. You can find more information in the links below. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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213
DCI Archives: Alex Amancio Interview
Jonathan Miley talks with Alex Amancio, the founder of Reflector Entertainment, about the studio’s upcoming transmedia world, Unknown 9, an interconnected universe told through novels, ARGs, podcasts, and traditional videos games, the first of which is Unknown 9: Awakening. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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212
DCI Archives: Size Five Interview
Jonathan Miley talks with Ben Ward and Dan Marshall from Size Five Games about their upcoming and most recent game, Lair of the Clockwork God, a comedic point-and-click adventure game with platforming elements that follows the exploits of Ben and Dan from Ben There, Dan That and Time Gentlemen, Please! This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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211
DCI Archives: 2 Ton Studios Interview
Jonathan Miley talks with Sara Kitamura and Stephen Danton from 2 Ton Studios about their upcoming game, Unto the End, a 2D platformer with an emphasis methodical, reactionary combat, inspired by Limbo, Another World, and (obviously) Mike Tyson’s Punch-Out. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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210
DCI Archives: Dan Rickard Interview
Jonathan Miley talks with Dan Rickard from Big Blue Bubble about their newest game, Foregone, a sidecrolling action-platformer with light roguelike and Dark Souls elements, which recently came out of early access. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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209
DCI Archives: Watch Dogs Legion Interview Part 2
Jonathan Miley has another chance to chat with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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208
DCI Archives: Tom Kail Interview
Jonathan Miley talks with Tom Kail from Inkle Studios about their most recent game, Pendragon, a tactical roguelike set after the fall of Camelot that forms its story around the moves you make, the locations you visit, as well as the characters you play as and meet. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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207
DCI Archives: Ian Degner Interview
The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley and talks with Ian Degner, also know as Activater, a streamer and a first-assistant-camera in the film industry. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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206
DCI Archives: Titus Strickland Interview
The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. Jonathan Miley talks with Titus Strickland, also known as FyrBorne, a variety streamer and tattoo artist. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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205
DCI Archives: Michael Schmidt Interview
Jonathan Miley talks with Michael Schmidt about his upcoming game, Paradox Vector, a retro-shooter with vector-style graphics and puzzles based on non-Euclidean geometry, taking inspiration from id Software titles and Metroid Prime. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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204
DCI Archives: Watch Dogs Legion Interview Part 1
Jonathan Miley talks with Sean Crooks from Ubisoft Toronto, the lead producer on Watch Dogs: Legion, an upcoming open-world hacking game set in a near-future occupied London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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203
DCI Archives: Samuel Tucker Young Interview
The interview is part of a miniseries on DCI where we talk to several Twitch streamers rather than game developers. In this episode, Jonathan Miley and talks with Samuel Tucker Young, a variety streamer, musician, and writer. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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202
DCI Archives: Tactical Adventures Interview
Jonathan Miley and talks with Mathieu Girard and several other developers from Tactical Adventures about their upcoming game, Solasta: Crown of the Magister, a turn-based RPG that looks to replicate an authentic tabletop experience. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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201
DCI Archives: Sam Barham Interview
Allen Kesinger and Jonathan Miley talk with Sam Barham from Balancing Monkey about his upcoming game, Before We Leave, a real-time, non-violent, city-building game inspired by the likes of Settlers and Anno. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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200
DCI Archives: Jussi Autio Interview
Jonathan Miley talks with Jussi Autio from Resistance about their upcoming game, Company of Crime, a turn-based tactical game that combines XCOM-esque gameplay with an increased focus on melee, set in 1960’s London. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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199
DCI Archives: Gian Paolo Vernocchi Interview
Jonathan talks with Gian Paolo Vernocchi from DESTINYbit about their upcoming game, Dice Legacy, a strategy game that combines city building and dice with survival and roguelike elements. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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198
DCI Archives: Warlords of New York Interview
Jonathan talks with Nick Scurr from Massive Entertainment about The Division 2: Warlords of New York. Warlords of New York is the upcoming expansion for The Division 2 which sends the titular agency back to New York. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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197
DCI Archives: Matthew Hoesterey Interview
Jonathan Miley talks with Matthew Hoesterey from Tribetoy about their upcoming game, Bartlow’s Dread Machine, a twin-stick shooter with an early 20th-century art style, couch co-op, and a tale about Teddy Roosevelt’s kidnapping. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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196
DCI Archives: PortaPlay Interview
Jonathan Miley talks with Hans Von Knut and Jakob Hansson about their upcoming strategy game, Broken Lines, a simultaneous-turn set in a fictional country during WWII with a heavy emphasis on story, characters, and choice. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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195
DCI Archives: Dave Longo Interview
Jonathan talks with Dave Longo about his upcoming game, Political Quest. Political Quest is a satirical point and click adventure game inspired by classic Sierra and Lucasarts games and set in the modern world. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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194
DCI Archives: Jedi Fallen Order Interview
Jonathan Miley talks with Jason De Heras and Blair Brown from Respawn Entertainment about Star Wars Jedi: Fallen Order. Fallen Order is an action-adventure game set between Revenge of the Sith and A New Hope. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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193
DCI Archives: Jim Offerman Interview
Jonathan talks with Jim Offerman of Codalyn about his upcoming game, Privacy. Privacy is a first-person mystery adventure game set on the dutch villa of a recently deceased billionaire. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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192
DCI Archives: Chris Ferguson Interview
Jonathan Miley talks with Dr. Chris Ferguson from Stetson University about video games and aggressive behavior. Dr. Ferguson is the co-author of Moral Combat: Why the War on Violent Video Games Is Wrong and he recently published his research in Psychiatric Quarterly discussing the connection between aggression and video games This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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191
DCI Archives: Amos Laber Interview
Jonathan Miley talks with Amos Laber from Frolic Labs about their upcoming game, Dune Sea. Dune Sea is a tranquil 2D adventure-platformer where you flying over deserts and wastelands as goose and join other birds along the way. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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190
Episode 23 - UDX Interactive Interview
Jonathan talks with Miles Holmes and Daniel Vivona from UDX Interactive about their upcoming game, Wheel of Fate. Wheel of Fate is a turn-based RPG with a heavy emphasis on story and a destiny determined by the player machine learning. Wheel of Fate is currently in a Kickstarter campaign. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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189
DCI Archives: Mango Protocol Interview
Jonathan Miley talks with Javi Galvez and Mariona Valls from Mango Protocol about their most recent game, Agatha Knife. Agatha Knife is point and click adventure about a 7-year-old girl who loves animals, loves eating them, and seeks to create a religion that joins the two. Agatha Knife is now available on PS4. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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188
DCI Archives: Andrea Interguglielmi Interview
Jonathan Miley talks with Andrea Interguglielmi about his new title, Nauticrawl: 20,000 Atmospheres. Nauticrawl combines elements of traditional turn-based dungeons crawlers with permadeath, procedural generation, and escape rooms as well as a steampunk aesthetic. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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187
DCI Archives: Tim Ash Interview
Jonathan Miley talks with Tim Ash from BoxFrog Games about their new title, Lost Wing. Lost Wing is an arcade game 3D shoot ‘em up that combines elements of Wipeout and Thumper as you fly, shoot, duck, dodge and fly. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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186
DCI Archives: Adam Solo Interview
Jonathan talks with Adam Solo and Hugo Rosado from Praxis Games about their recent title, Interstellar Space: Genesis. ISG is a 4X strategy game designed with choices, consequences, and replayability in mind as well being inspired by Master of Orion 2. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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185
DCI Archives: Jon Ingold Interview
Jonathan talks with Jon Ingold from Inkle about their recent title, Heaven’s Vault. Heaven’s Vault is an exploration game centered around translating an ancient language in order to save the nebula. Note: Spoilers for Heaven's Vault begin at 53:18. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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184
DCI Archives: Novarama Interview
Jonathan Miley talks with Ricardo Seligmann and David Sorler from Novarama about their upcoming title, Killsquad. Killsquad is an action RPG that mixes elements of Diablo and MOBAs with short missions designed to be highly replayable solo or co-op. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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183
DCI Archives: David Marsh Interview
Jonathan Miley talks with David Marsh from Zojoi about his upcoming title, Argonus and the Gods of Stone. Argonus and the Gods of Stone is an epic Grecian first-person adventure game about a historian who has crashed upon the shores of an island must save the world from a terrible blight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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182
DCI Archives: Pixel Engineers Interview
Jonathan talks with James Koehne and Daniel Spiteri of Pixel Engineers about their new title, Hunt ‘n Sneak. Hunt ‘n Sneak is a manic, party, hide and seek game that could be described as the love-child of Luigi’s Mansion and Dead by Daylight. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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181
DCI Archives: Jesse Attard Claire de Lune Interview
Jonathan Miley talks with Jesse Attard from Tactic Studio about their upcoming title, Claire de Lune. Claire de Lune is an first-person puzzle game about a father who must brave a hostile planet and secret testing facility to find and save his daughter. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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180
DCI Archives: Tower Five Interview
Jonathan Miley talks with Matthias Varlet and Renaud Charpentier from Tower Five about their upcoming title, Lornsword: Winter Chronicle. Lornsword: Winter Chronicle is an story-driven action-strategy game where you take to the field to command your troops, build your economy, and fight your enemies. The game is currently out on Steam Early Access. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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179
DCI Archives: Magic Design Interview
Jonathan Miley talks with Simon Swinscoe and Meredith Alfroy from Magic Design Studios about Unruly Heroes. Unruly Heroes is an 2D action platformer with a heavy emphasis on combat inspired by the 16th century Chinese novel Journey to the West. Unruly Heores recently released on Switch, Xbox, and PC, but is now available on PS4. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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178
DCI Archives: Joanna Lipinska Interview
Jonathan Miley talks with Joanna Lipinska of Cat-astrophe Games about their upcoming title, The Unholy Society. The Unholy Society is an adventure game with visual-novel and action elements inspired by 80s and 90s pop-culture, specifically The Exorcist and Constantine. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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177
DCI Archives: Wooden Monkeys Interview
Jonathan Miley talks with Evgeni Puzankov and David Aramyan of Wooden Monkeys about their game, Save Koch. Save Koch is an one-screen strategy game where you must determine who is trying to kill you and attempt to salvage the remnants of yourself and your mafia empire in six in-game days. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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176
DCI Archives: Andrew Shcherbak Interview
Jonathan Miley talks with Andrew Shcherbak of SignSine Games about their game, PROZE: Enlightenment. PROZE is an episodic story driven virtual reality game set in two times, the 1970s Soviet Union and modern-day Ukraine. The game is inpsired by television shows such as X-Files, Twin Peaks, and Stranger Things. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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175
DCI Archives: Christian Knudsen Interview
Jonathan talks with Christian Knudsen of Laserbrain Studios his latest game, Hidden Asset. Hidden Asset is an isometric corporate espionage stealth game inspired by Hitman, Fallout, X-Com, and Commandos. It is currently in its Kickstarter campaign to fund the last leg of development. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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174
DCI Archives: Diego Adrada Interview
Jonathan Miley talks with Diego Adrada of Gametopia about their latest game, Allan Poe’s Nightmare. Allan Poe’s Nightmare is a 2D sidescrolling game for Android and iOS where you play as Edgar Allan Poe as he attempts to escape the Red Death while traversing worlds inspired by his works. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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173
DCI Archives: The Division 2 Interviews
In a two-part interview, Jonathan Miley talks with two of the developers behind The Division 2, the sequel to the popuar online RPG shooter from 2016. The first segment features Julian Gerighty, the creative director of The Division 2. The second segment features Keith Evans, the senior lead designer on The Division 2. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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172
DCI Archives: Screwtape Studios Interview
Jonathan Miley talks with Meg Summers and Anthony Woods, product manager and lead programmer/designer respectively, of Screwtape Studios, about their first game, Damsel. Damsel is a 2D action platform staring the titular character as she fights the vampirarchy with her light-powered shotgun. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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171
DCI Archives: Far Cry: New Dawn Interviews
In a two-part interview, Alex Mateo talks with multiple people about Far Cry: New Dawn, the latest installment in the long-running open-world first-person shooter. The first segment features Jean-Sébastien Decant, the creative director, and Leslie Miller and Cara Ricketts, the actresses that play the main antagonists, the Twins. The second segment features Olivia Alexander, one of the scriptwriters, and Greg Bryk, the actor that plays the Father, Joseph Seed. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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170
DCI Archives: Breach Interview
Jonathan Miley talks with Gabe Amatangelo and Dallas Dickinson, chief game director and CEO of QC Games respectively, about Breach. Breach is a co-op action RPG that combines elements of MOBAs, Left 4 Dead, and a gamer-punk aesthetic as well as ALL of the mythologies. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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169
DCI Archives: Turtle Juice Interview
Jonathan Miley talks with Ernani Rocha and Bashar Saade, lead developer and lead programmer respectively, of the studio Tutrtle Juice, about their first title, Fluffy Horde. Fluffy Horde is a 2D pixel-art game that combines realtime strategy, tower defense, and a ravenous bunny horde. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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168
DCI Archives: Jeff Spoonhower Interview
Jonathan Miley talks with Jeff Spoonhower, art and story director at Rensonator, about the studios’ first title, Anew: The Distant Light. Anew is a 2D side-scolling game in the Metroidvania genre and follows the story of a young man sent a distant moon in order to save Earth. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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167
DCI Archives: Kurt Gantz Interview
Jonathan Miley talks to Kurt Gantz of Tryconic Studios about their first game, Rail Theory. Rail Theory is a third-person shooter inspired by Resident Evil 4 and Dark Souls with randomized enemies and an interesting twist on the health system. A Kickstarter launches for the game on July 18. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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166
DCI Archives: Thomas Brush Interview
Brian Tyler and Jonathan Miley talk to Thomas Brush of Atmos Games about his first commercial game, Pinstripe. Pinstripe is a story driven adventure about a former minister search through hell for his kidnapped daughter. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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165
DCI Archives: Scott Kingdon Interview
Brian Tyler and Jonathan Miley talk to Scott Kingdon of inSPIRE Games about his first project Glyphs: Apprentice. Glyphs is a puzzle game where you take magical energy and change its shape and symbols to match patterns and create spells. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
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ABOUT THIS SHOW
Video games are one of the most fascinating forms of entertainment and art in the world, yet the people behind them are even more so. Join Jonathan Miley, former editor, and host of DarkCast Interviews, as he talks to video game developers, creators, and industry insiders from all around the world. Each episode contains casual but personal conversations with video game creatives.
HOSTED BY
Jonathan Miley
CATEGORIES
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