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Digital Potato

My main programming and game development showcase channel.

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Episodes

  1. Luanti Game Impressions: WhyNot?

    Sharing my experience trying the The Luanti (formerly Minetest) game WhyNot? WhyNot? aims to combine all of Minetest Game's best mods into a single package. But can this collection o...

  2. The Weakest Minecraft Player vs Voxelibre: WHO WILL WIN?

    Warning to those who care: Lotsa swearing in this one! This was supposed to be a private, never-uploaded test video to see if I could record myself playing Luanti games without technical issues. Then it became such an embarrassment that I *...

  3. Untitled RPG Project - WIP FX Editor

    Showcasing some early work on a visual FX editor. It's not possible to create keyframes yet, but there's enough there for basic particle effects.

  4. Untitled RPG Project - Slightly Better Water

    A short video showing improvements to the game's water rendering. Rather than the old transparent blue rectangles, a simple post-processing shader adds ripples and recolors submerged objects using a palette that can be defined per-map. It ain't pe...

  5. Untitled RPG Project - Once the dust clears...a level editor appears!

    I never stopped working on my RPG, but I stopped making videos for a long time due to health issues and some major reworks. The fruits of that work are now on full display--including the rough bits. There's much room for improvement, but the new e...

  6. Love2d pipeline test - Asset auto-export and reloading

    Just a bit of bespoke asset pipeline tech. The .NET process I start at the beginning of the video watches Tiled assets for updates and re-exports them to lua automatically. Then, in love2d I have a similar setup watching loaded assets for changes ...

  7. Cloudy Climb (2018)

    Cloudy Climb is a small open-source game where you bounce the Cloud Prince through the sky as he tries get home. This is my attempt at a trailer. Much like the game, it's "not great but good enough to make do." Fun stuff! You can download th...

  8. FOSS Engine Royale -- SFML Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is SFML, a C++ multimedia framework. The demo's a little weaker than usual, I'm not terribly fond o...

  9. FOSS Engine Royale -- Raylib Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is Raylib, a C-based framework that I'd heard little about but was interested in trying.

  10. FOSS Engine Royale -- Monogame Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is Monogame, an open-source successor to Microsoft's well-known XNA framework. I had pretty high ho...

  11. FOSS Engine Royale -- LÖVE Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is LÖVE, an open-source framework based on Lua scripting. This is clearly the best demo so far, I m...

  12. FOSS Engine Royale (2020) -- HaxeFlixel Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is HaxeFlixel, an open-source game engine based on the Haxe language. The end result is pretty clos...

  13. FOSS Engine Royale (2020) -- DFGame Lap

    I'm pitting 8 FOSS game engines/frameworks/libraries against each other--by making breakout in each of them with a 6-day time limit. This week is DFGame, a little framework that I wrote in C a year or two ago. I want to see how it stands up t...

  14. Core Breaker - DFGame Test (2016)

    As part of my Console Programming project to create and improve DFGame, I made Core Breaker, a simple twin-stick shooter. This game was made in 3 1/2 days, and showcases most of DFGame's new features.

  15. Graphics I - Space Douchebag (2013)

    A full playthrough of my Graphics Programming I final, developed in 6 weeks. I'll be remaking this at some point using my personal engine, but I'm taking a break from it for now. My good friend Peter composed the music, and I handled everything e...

  16. Fishing Jam Entry - Doomsday Darren Goes Fishing (Summer 2013)

    This video showcases gameplay from my 7 Day Fishing Game Jam entry, Doomsday Darren Goes Fishing. This doesn't show an entire game, but rather just one launch towards the end of the game. Despite that, I think the video shows how the game works pr...

  17. Untitled Bullet Hell Shmup (Spring 2013)

    Flash game created as my final school project for Game Tech I back in freshman year... this game is a pretty decent case-study in how not to design bullet hell games tbh, mainly due to enemies with so much hp you can't kill them without bombs or s...

  18. 1DP: The 1D Platformer (Spring 2013)

    A Flash game made for my "Game Tech I" class during Freshman year. I thought the idea of doing a platformer in 1D by representing height with value was clever, and honestly I still kinda do! However, it's not very fun and the jumping is a bit inco...

  19. Leave Black Alone DX (Spring 2013)

    Another frashman-year project for the "Game Tech I" class. This one's a little ironic, because there is nothing "DX" about this take on the game at all. It pretty much never left the prototype phase, and is totally bug-ridden. Compare with http...

  20. Defender (Spring 2013)

    A Flash game made for my "Game Tech I" class during Freshman year. We were supposed to only use Flash's vector drawing API for this assignment's graphics, I think that worked out well for this particular game.

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ABOUT THIS SHOW

My main programming and game development showcase channel.

Frequently Asked Questions

How many episodes does Digital Potato have?

Digital Potato currently has 20 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Digital Potato about?

My main programming and game development showcase channel.

How often does Digital Potato release new episodes?

Digital Potato has 20 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Digital Potato?

You can listen to Digital Potato on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.
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