PODCAST · leisure
DMDW’s Quickcast
by DMDW
Your source for bite-sized DMing advice for the world's most popular role playing game. Can I say that? I think I can say that. Trying to keep this thing less than 5 minutes, ya know? Enjoy the podcast and enjoy your D&D Campaign!
Episodes
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Finale, Finally
The session in which DMDW talks about the finale of his 4+ year campaign - hopefully conveying some interesting tidbits you could apply to your D&D 5e campaign finale. Game on!
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Tasha's Cauldron of Ten Rules to Remember
The session in which DMDW reviews the 10 Rules to Remember as presented in the latest published book for D&D. Quick fun fact: Quickcast is not just the name of this show, it's a Metamagic option for Sorcerers! Well, Quickened Spell is. Very close, right?
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Explanation of Exploration
The session in which DMDW explains exploration in our D&D 5e games. Enjoy your games this week!
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Buena Vista Social Interaction
The session in which DMDW talks about another pillar of play: social interaction. Talking to NPCs: it's what's for dinner! Or something. Enjoy your D&D game this week!
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3...2...1... Combat!
The session in which DMDW talks about some simple ways to spice up your D&D combats. Happy gaming!
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Problem Players
The session in which DMDW discusses problem players and how to deal with them simply and adultly. We want our D&D to be fun!
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Let me see those dice!
The session in which DMDW expresses his preference for rolling those 5e dice in front of the players.
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The Three Pillars of Adventure!
The session in which DMDW discusses the three pillars of D&D: combat, social interaction, and exploration - with a little help from his friends.
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Metagaming Part II - let me tell you ‘bout trolls
The session in which DMDW continues the metagaming discussion with the infamous troll example with some help from one of his favorite players.
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Meta Meta Bo Beta
The session in which DMDW brings up a favorite historical taboo among D&D role players: Metagaming!
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Player Agency in a DM’s World
The session in which DMDW talks about Player Agency and how YOU, as DM, can avoid stomping on it. Player Agency is a loaded term for D&D - as long as everyone sticks to their role in your Campaign, you can keep it from being fired!
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Easy, peasy, NPCzy
The session in which DMDW talks about Non-Player Characters. NPCs bring your D&D Campaign to life!
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Zero to Hero!
The Session in which DMDW discusses what and why is this thing we call Session Zero. Jumpstart your D&D Campaign in the right direction!
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Session 7: Speakin’ Spells
The session in which DMDW talks about spell preparation - that is, being prepared as a player or DM to use spells at the table during gameplay. Let’s go!
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Session 6: Physically Distant, Virtually Close
The session in which DMDW talks about ways to keep your campaign going on the interwebs.
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Session 5: Declaration of Inspiration
The session in which DMDW discusses the Inspiration mechanic and some ideas to tweak it for MOAR FUNZ!
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Session 4: X marks the Spotlight
The session in which DMDW discusses sharing the spotlight amongst the players.
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Session 3: Combat Prep
The Session in which DMDW shares a couple of tips to make your combat run more efficiently.
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Session 2: Dice, Dice, Baby
The Session in which DMDW talks about the dice - what they are, what you might use them for, and how to use them optimally in your game. Source: DMG page 236
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*Bonus Episode* - Acronomycon
The bonus episode in which DMDW explains some of the acronyms he’s so cavalierly been tossing about the podcast.
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Session 1: How to Play
The Session in which DMDW talks about the simple play cycle of D&D. Hat tip to ENWorld's iserith who steadfastly reminds new and old DMs alike of the simplicity of the play cycle. Source: PHB page 6
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Session 0: Gratitude and Resources
Every campaign should start with a Session 0 to set expectations, so why not this podcast? In this session, I highlight some of the people in the RPG community who have inspired me to be a better DM.
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