PODCAST · fiction
Don't Drink and Dungeons & Dragons
by Jasen Miyamoto & Hannah Tobias
Welcome to Don't Drink and Dungeons & Dragons: yet another actual play D&D podcast - with a twist! Join Dungeon Master Jasen Miyamoto and player Hannah Tobias in a solo-campaign-turned-drinking-game, replete with high fantasy, low standards, and the inevitable fall into drunken disarray.
Episodes
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Ep. 62: Beneath
Blaise and Karamo have finally made their way back to wherever Karamo was headed. Now underground, what awaits Blaise next? Are they a prisoner? Is this out of the frying pan and into the fire? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers by Hannah...
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Ep. 61: Forest Run
Blaise, alone again, attempts the journey back towards their party. What will they find when they get there? What twisted wiles does the wood still have in store for them? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers by Hannah Tobias, Detective by...
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Ep. 60: Desperation
Flora and Team Yay (sans Blaise) face off again a new threat. As if their day could get any worse than it already has. And it can always, always get worse. Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers by Hannah Tobias, Clash Defiant by Kevin MacLeod at...
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Ep. 59: Kin
Blaise has taken off deeper into the Walking Woods, disobeying a direct order from Flora, telling their friends to wait for them. Chasing after Cyrus and deviating from the path back to the Institute, what will Blaise find? Who are their mysterious attackers? Where are they taking Cyrus? What...
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Ep. 58: The Pit
Blaise and Team Yay have fallen for a trap, now lying at the bottom of an excavated pit in the ground. Who are their foes? What are they after? Will it come to violence? And can Team Yay possibly hope to protect frail frail Cyrus? Music/Sound Effects include: A Spoken Battle/Theme by Hannah…
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Ep. 57: On the Road Again
Following their harrowing evening heist, Team Yay has a journey back to the Institute ahead of them. This time with a new companion and no Bastion as a checkpoint. What will the Walking Woods hold for them this time? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly...
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Ep. 56: Out of the Observatory
Blaise and Team Yay still need the blueprints from deep inside the Observatory. After a harrowing battle with some constructs, the team needs to make a plan and get out. Can they do so safely? Have they already tripped the alarm in the room with the Shadewoken? Will Blaise remain a horse for the...
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Ep. 55: Wrestling Robots
Blaise and Team Yay may have contained the Shadewoken, but still have much to grapple (ha) with. Can they get past the sentries to the crystals? Can they get out of the room alive? Or without being taken??? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast by...
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Ep. 54: Containment Breach
Team Yay has stumbled upon something sinister being held far beneath the surface in the depths of the Observatory. Midway through their heist for crystals, alarms have been set off and a creature has been set loose. What will the team do? Can they escape? Will they stay and fight? Can they still...
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Ep. 53: Heist Heist Baby
Blaise, Team Yay, and Cyrus Turen all gear up for their heist into the Observatory. What dangers will they face? Will they set off any alarms, traps, or the like? Why does Blaise love throwing their bedroll so dang much? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly...
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Ep. 52: Plots and Plans
A bit dejected and without a straight path forward, Team Yay exits the Observatory and looks to Cyrus to shed some light on what they should do next in order to help Ezrin. But what he tells them could upend everything. What will the group decide to do next? What secrets is the Observatory…
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Ep. 51: The Archives
After making some bold moves during their conversation with the Speaker, Team Yay now faces an even greater challenge, their team leader. Armed with a less than equitable compromise, the group must now decide a way forward. Do they take what they’ve been given or look to find a new path forward...
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Ep. 50(!): The Observatory
Team Yay, having emerged from the magic item shop with some brand new gear in tow, are ready to make their way to the Observatory and their meeting with the Speaker, Zola’s mother. What fantastical kind of place is the Observatory? Will their request for aid go unanswered? Will Riisha have a…
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Ep. 49: I’ll Take You to the Magic Shop
After answering Milana’s questions over breakfast, Blaise and Team Yay explore Phichi proper and even happen upon a shop of wonders and terror. What depths will the gang plumb? It’s a shopping episode, ya’ll! Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers by...
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Ep. 48: The Turens
Zola reunites with her family, who are much more than they seem. Blaise and Riisha are along for the ride as they learn more about this new Settlement and the people who live there. With wonders and marvels at every turn, can Team Yay stay on task? Music/Sound Effects include: A Spoken…
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Ep. 47: Phichi
Blaise and Team Yay, fresh from battle, now have to contend with a lack of a safe place to rest for the night. What dangers does the Walking Wood still hold? Is an exhausted trek through the night worth it? And what awaits them at their destination? Music/Sound Effects include: A Spoken...
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Ep. 46: The Snake in the Stone
Blaise has found themself in quite the squirmy situation within the coils of a massive constrictor snake. As the rest of Team Yay fends off wave after wave of new bestial terror summoned to this glade, each of them must make the call to accept or reject Flora’s help. Will they make it out alive?...
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Ep. 45: Bastion Brawl
Team Yay is rocked as Zola is wrapped up in a snake that could be described as "girthy". Could but definitely not should. Upon arriving at what should be a safe place to spend the night, the team is thrust (phrasing) into a battle just to survive. How did this beast penetrate (jesus) the barrier…
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Ep. 44: The Walking Wood
Blaise and the rest of "Team Yay" set off on their first ever mission as a party to go Phichi in order to help Ezrin regain use of his leg. But first, they have to traverse the Walking Wood, a dense forest where nothing is as it seems. Full of mancala, secret sharing, strange new beasts, and...
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Ep. 43: The Path to Adventure
Blaise gets all their ducks (metaphorical) in a row before setting out on a new quest. Hannah and Jasen suffer from two different kinds of sickness (literal), but only one of which can be determined within the confines of this episode. Music/Sound Effects include: A Spoken Battle/Theme by Hannah...
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Ep. 42: Rekindling
Freshly awakened from their month-long coma, Blaise begins to face some of the things they've left behind in that time. Nightmares are had, fights are fought, and bonds are reforged. And Blaise is left with just one question... Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias,...
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Ep. 41: Aftermath
After a fight like none other, Blaise has more questions than they have answers...and The Caligin is just the person to answer them, all of them, like right now. Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast by Kevin MacLeod at incompetech.filmmusic.io, Bad...
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Ep. 40: Darkness, Felt
Blaise and co have seemingly defeated whatever dark entity plagued them, but its leech-like sheddings still harry the party. Their battle far from over, with many losses still to come, Blaise makes daring moves. Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast...
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Ep. 39: Darkness, Seen
Blaise has just gazed into the deepest depths of this multi-mattered creature that menaces them and their class of Institute Sparks. But this battle is far from over and perhaps the insight is to their detriment. Can Blaise keep themself alive? And what of their allies? Will Magdalena ever escape...
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Ep. 38: Darkness, Awoken
Blaise and co. have found themselves in a bit of hot water...or gas? Or is it solid? Whatever this multi-mattered being is, it isn't playing around and could be the death of them all. Can they defeat it? What even is it? Will they make it out alive? Music/Sound Effects include: A Spoken...
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Ep. 37: What Lies Beneath
Blaise and the entire group of Institute Sparks are falling. And falling. And falling. What lies below? Is this part of the Ceremony of Promotion? Or is this something else entirely? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast by Kevin MacLeod at...
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Ep. 36: Consequences
Blaise has found themself surrounded by downed and possibly dead compatriots in their Ceremony of Promotion. Would the Institute allow for the deaths of Sparks? Is Blaise at fault here? How will any of them possibly move forward? Music/Sound Effects include: A Spoken Battle/Theme by Hannah…
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Ep. 35: Friendly Fire
Blaise, Zola, and Felix are embroiled in battle with Fourteen and Magdalena inside their base during this game of "Capture the Flag", acting as the Semi-Finals for the Ceremony of Promotion. With Tannis nowhere to be seen and Blaise and Zola taking an incredible amount of damage from Fourteen's...
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Ep. 34: The Semi-Finals
Blaise, Zola, and Felix face off against Tannis, Fourteen, and Magdalena in a 3v3 all out Capture the Flag momént! A forested arena separates these two teams of friends and only time will tell which group will be the victor. How will Blaise lead their team to victory or defeat? Will they be...
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Ep. 33: Stone and Slumber
In the midst of their Ceremony of Promotion, Blaise has opened the Matter Door and has faced off against some stone statues, gaining some new weapons and some fancy magic gauntlets. After a nail-biting arm wrestling match with a giant stone ogre, Blaise cast Earth Tremor and the ogre has...
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Ep. 32: Matter
Fresh off of their mini-game victory against Flora, Blaise enters through the Matter Door into the unknown. Will Flora's advice lead them to success or will it lead them astray? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast by Kevin MacLeod at...
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Ep. 31: Flora
Blaise is confronted with an unknown entity before their battle with Riisha. Who is this new person? What new wrinkle will they add to the Ceremony of Promotion? Is it possible that Hannah actually drinks responsibly?? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon…
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Ep. 30: Luck
Blaise, in the midst of their Ceremony of Promotion, enters the "Luck" door and has to contend with all the twists, turns, and like a lot of weird tentacle stuff that lies within. Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Dragon and Toast by Kevin MacLeod at...
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Ep. 29: Bittersweet
Blaise and Fourteen are locked in combat in the first round of the Ceremony of Promotion. Both have sustained some serious blows and now a humungous myconid looms over the both of them. Can their teamwork take it out? Who will be left standing? Does Blaise have it in themself to fell Fourteen?...
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Ep. 28: Courage
Blaise takes on the Ceremony of Promotion in an attempt to graduate from the Institute, become a real Spark, and begin taking on actual missions as a Lightbringer. However, they'll have to get through their fellow classmates to do so. With everyone vying for the top spot in this tournament-style...
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Ep. 27: What Comes After
Reunited with some of their friends, Blaise and co. must now figure out what's been happening outside of the boathouse and the fate of those they haven't yet seen. Additionally, Blaise has a dream and Hannah gets a fun surprise. Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias,...
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Ep. 26: Twelve Out of Twelve
You always hear about those sessions where one single dice roll really determines the entire game. This is one of those episodes. Blaise and co. keep trying to escape this boathouse... Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Rocker intro by Sascha Ende at…
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The Story So Far...
Join DM, Jasen Miyamoto, and solo-player, Hannah Tobias, as they drunkenly recap what's happened in the first 25 episodes of Don't Drink and Dungeons & Dragons. Get a taste for this wild and wacky single-player-actual-play-podcast-turned-drinking-game with highlights (and lowlights) of the world,...
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Ep. 25: Find a Way Out
Blaise and co. are trapped like spiders under a glass in the boathouse with the civilians of the Lakeside Settlement. Time is running out as the threat of new enemies appearing grows as each second ticks by. Can they find a way out? Can they protect everyone? Music/Sound Effects include: A Spoken...
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Ep. 24: In the Boathouse
Blaise, Tannis, and Magdalena have made it to the boathouse with as many civilians as they could, but the danger is far from over. Tensions run high and morale runs low as people begin to grieve their losses. The gang also gets the sneaking suspicion that though the boathouse is sturdy, it could...
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Ep. 23: The Assault on Lakeside
Blaise and Tannis have been teleported straight into an all out war. Giant flying insects cloud the skies, striking down innocent civilians indiscriminately. Why are they here? What can they do to help? Will they survive this? Time to put all that training to use. Music/Sound Effects include: A...
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Ep. 22: Prank Masters
Blaise and Tannis take on maybe their toughest assignment yet: pulling off the greatest prank either of them have ever come up with. Will they make it in time? Will Magdelena catch them in the act? Will they survive her wrath if she does??? Music/Sound Effects include: A Spoken Battle/Theme by...
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Ep. 21: Take 'Em to Church
One way or another, Blaise's first Inner-Settlement Mission will come to an end, but will it be in success or failure? With the "Trash Trundler" on the precipice of falling, and the safety of the Settlement's water supply (and Blaise's downtime activities) on the line, can the gang come up with a...
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Ep. 20: The Trash Tussle
CW: Descriptions of self harm at 53:49-54:05 and 1:13:00-1:13:20 Blaise, Felix, and As'harna find themselves at the bottom of a ~smell well~ and are hot on the scent of something that has burred tunnels beneath the Settlement. What could this mysterious creature be? What are its intents? Does...
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Ep. 19: Sniff 'Em Out
Blaise, Felix, and As'harna are tasked with their first Inner Settlement Mission - finding the source of a mysterious smell that seems to be plaguing the Residential Sector of the Institute Settlement. Will Blaise use their charm, their wits, or their nose to get through this smell hell?...
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Ep. 18: Monkeying Around
Blaise and Riisha are locked in close combat with Fourteen and Zola in their first ever Basic Training Class. After what looked like a surefire victory for our hero, the tides have suddenly turned - can they come out on top? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias…
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Ep. 17: Friends, Foes, and Fire
Blaise and the rest of their classmates find their classroom surrounded by walls of flames - if anyone was worried that classes at the Institute would be humdrum, hopefully that fear has been dispelled. Will Blaise even survive the first five minutes of their first day of school? Shot Bowl Theme...
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Ep. 16: First Day Jitters
It's Blaise and Zola's first day of school at the Institute and, boy howdy, is it a ride. Remember all of those imposing fighters from last night? Well guess what, they're no less imposing in person! Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers by Hannah...
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Ep. 15: Fanning of the Flames
Blaise and Zola take their newly minted Lightbringer Sigils out on the town as the Midsummer Festival of Lights winds down. Will Blaise ever beat the obstacle course? Will they get to ride the Roundabout? And what is this mysterious event Lattice keeps alluding to??? Music/Sound Effects include…
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Ep. 14: The Midsummer Festival of Lights
Blaise, Zola, and Ezrin may have completed the practical portion of The Trial of Failure, but can they overcome their biggest challenge yet, the non-trademarked obstacle course at the Midsummer Festival of Lights? Music/Sound Effects include: A Spoken Battle/Theme by Hannah Tobias, Jelly Sneakers...
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ABOUT THIS SHOW
Welcome to Don't Drink and Dungeons & Dragons: yet another actual play D&D podcast - with a twist! Join Dungeon Master Jasen Miyamoto and player Hannah Tobias in a solo-campaign-turned-drinking-game, replete with high fantasy, low standards, and the inevitable fall into drunken disarray.
HOSTED BY
Jasen Miyamoto & Hannah Tobias
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