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Dundice

by DunDice

Dungeons & Diceappointments, truly.We're an actual play podcast based in Sweden where a group of friends and friends friends get together for some actual TTRPG action! We tell different stories set in distant lands (and mess around with it totally) and have a great time doing it!

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Episodes

  1. HotDQ: Kobold Assault

    The group venture deeper into the cave and discover that many creatures live in here, many freaking dangerous creatures... Join our DM Agnes with the players of Fredrik, Louise and Johan in the iconic story of the Forgotten Realms! Follow us on Instagram, Twitter, Facebook and other media by...

  2. HotDQ: Into Darkness

    Bernhard and Duke, followed by their "leader" Toot has made their way back to the raiders camp. They find the camp almost empty except a few guards guarding the cave entrance. What really are they guarding when it seems like most of the raiders already left? Join our DM Agnes with the players of...

  3. HotDQ: A New Recruit

    Nigel's disappeared from the group mysteriously and so did Garphan Marbleheim. The duo right now has to make a decision and decide to seek out the Governor and Leosin. They then meet an interesting dwarf who could make for an exceptional new recruit. Join our DM Agnes with the players of Fredrik,...

  4. HotDQ: The Fate of a Faceless - pt.2

    Learning more and more. Reading, Experience the first real encounter with another being. This individual has a greater purpose - waiting to be put in motion. Join our DM Agnes with the familiar voice of Andreas Lundström (Qrii in season 1) as he takes on a guest role in our interpretation of the...

  5. HotDQ: The Fate of a Faceless - pt.1

    Being born, created or whatever this might be. Learning the sense of taste, smell and touch. This individual has a greater purpose - waiting to be put in motion. Join our DM Agnes with the familiar voice of Andreas Lundström (Qrii in season 1) as he takes on a guest role in our interpretation of...

  6. HotDQ: Marbleheim Manor

    The party has been invited to a fine dining experience with the Nobleman Garphan Marbleheim. Even though Bernhard is finally reunited with his proper customs, Nigel still is suspicious about the behavior of this mysterious halfling - while Toot just goes bananas with being drunk.. Join our DM…

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  7. HotDQ: A Surprising Invitation

    Well back in Greenest there seem to be a hanging of a familiar face. Then the party stumble upon a quite peculiar individual that Nigel really feel something is off about. Nevertheless the journey continues.. Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the...

  8. HotDQ: Leverage

    The group is momentarily safe. Hiding within some shrubbery and trees out on the Greenfields. As all of a sudden, roars and wings just appear right above them. This - looks - bad... Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the Forgotten Realms! Follow…

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  9. HotDQ: RUN!

    The group managed to infiltrate and rescue both prisoners and Bernhards long lost friend Leosin Erlanthar. Now they need to get going and get the hell out of sight for soon hundreds of raiders will be on their trail. Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic…

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  10. HotDQ: Exfiltrating the Raiders Camp - pt 2

    The group has finally got inside the Raiders Camp, now the big question is - how do they get out? Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the Forgotten Realms! Follow us on Instagram, Twitter, Facebook and other media by searching for DunDice! If you...

  11. HotDQ: Infiltrating the Raiders Camp - pt 1

    The group has finally found the Raiders Camp, now the big question is - how do they get in? Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the Forgotten Realms! Follow us on Instagram, Twitter, Facebook and other media by searching for DunDice! If you like…

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  12. HotDQ: Ravaging in the Ravine

    As the group picks up the pace to find the raiders camp they face some internal issues with how to approach the raiders fate. Also can the group find the missing scout from the group they fought? Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the Forgotten...

  13. HotDQ: Between a Rock and a Hard Place

    The morning after Toot met the Spirit Bear the party still won't believe her. She tries desperately until some stragglers of what seems to be the raiders gets their attention. Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of the Forgotten Realms! Follow us on...

  14. HotDQ: Path of the Bear

    As the party of three venture forth in search for the cultist camp, they realize it is a long walk and that they probably have to set up camp for the night. At the camp, things start to become really mysterious.. Join our DM Agnes with the players of Fredrik, Louise and Jim in the iconic story of...

  15. HotDQ: Interrogation Time

    Nigel is trying to recuperate through the injuries of last night as the group wakes up to a town trying to rebuild. The governor seems to be having one last request as the party also finds out that one of the cultists are locked up in the keep prison. Join our DM Agnes with the players of…

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  16. HotDQ: The Half-Dragon Champion

    Yet again Bernhard falls to the ground. The dragon may be gone, for now, but the real threat from the raiders is still present. As the siege continues, one offer is given by the raiders to end it all here and now - a fight with the towns greatest warrior. Join our DM Agnes with the players of...

  17. HotDQ: One Town One Dragon

    After rescuing the High-Priest and the townsfolk trapped inside the chapel, the group made their way to the keep. But right as the group made their way to the secret tunnel, Bernhard fell in battle as they valiantly tried to capture a prisoner for interrogation. Can Toot and Nigel find a way to...

  18. HotDQ: HURRY UP

    The group of Bernhard, Toot and Nigel has made their way to the chapel to try and see if they can help the commoners and priests that have barricaded themselves in. With all of the building surrounded and the enemy trying to ram the door open the time is closing in. Will they be able to save them...

  19. HotDQ: The Chapel

    The group managed to secure the old tunnel after the infesting rats got dealt with. Now the next step in what seems to be a siege is coming up. How do they help all the townsfolk that are trapped outside the Castle walls? Governor Nighthill seems to have some thoughts of the groups next move.…

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  20. HotDQ: The Old Tunnel

    They ran, oh how they ran through Greenest who was in a full on battle at the time. Bandits, Kobolds and even Cultists were pillaging and raiding the entirety of the town. Bernhard, Toot and Nigel managed to rescue some villagers that were all aiming for the keep. They managed to get there just…

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  21. HotDQ: Greenest in Flames

    Bernhard, Toot and Nigel just got to the small hamlet of Greenest. To all of them, shockingly it wasn't the nice small town they had in their minds as the village was burning and people screaming. But on top of that - they find a big silhouette above, in the sky - a dragon participating in the...

  22. HotDQ: Before the storm

    NEW CHARACTERS, NEW NARRATIVE, NEW GROUP AND MOST OF ALL - NEW SEASON! Season 3 is here and this is the first episode where we get to know the characters just a tad bit before we kick off the adventure fully next week. Oh what adventure you ask? Well only one of the most iconic adventures to...

  23. SEASON 2 - THE WRAP UP

    It has been a HELL of a season to say the least. Let's round up the crew and actually talk about it - as players and DM. What's everyone highlight, random thoughts and even regrets? Let's dive in to discussion! (We talk about our plans for season 3 aswell) Join our DM Agnes with the players of...

  24. The Rift

    After Niv and Toby managed to escape the Archdevil Bel, with the help of Helixia, they find themselves at the rift. Iona however didn't make her way with them. Now the only question remains - can they actually escape Avernus? Join our DM Agnes with the players of Fredrik, Liv and Jim on a…

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  25. Bel - Lord of Avernus

    They escaped the council building to encounter an unpleasant, yet familiar face - the face of Saljin. With the guards filling up the streets, the dark lord of Avernus is on to the group, and he will find them - sooner rather than later... Join our DM Agnes with the players of Fredrik, Liv and Jim...

  26. Blades in the Dark

    The inner chambers of the councilbuilding is reached. The group found the treasury, but as well as them finding it - someone found them. Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination can take you further. Follow us on Instagram,...

  27. The Shadows of the Council

    With Helixia cured, she proves quite potent as the group understands maybe why the council took her powers in the first place. Now they need more clues to uncover the way home to the material plane. Next - the council building. Join our DM Agnes with the players of Fredrik, Liv and Jim on a...

  28. Rebirth

    As the group discovers secrets of a woman that has been mute for several decades they also learn information about Archdevil Bel as they heal and cure Helixia from her former destiny. Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination...

  29. A "Friend" In Need

    The group is fleeing through the streets of Ekh'Rex as they find a familiar face in need of their help. Could it actually be worth the risk of helping them? Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination can take you further.…

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  30. Alleyway Chase

    The group has to make a decision of their next move. Housemother Sofia might be able to help them but their time is running out. They take to the alleyways and try to flee down to the harbor and meet up with Helixia, now when they have a translator and someone who knows the language. Join our DM...

  31. Saving the Housemother

    The plan now, is to save Housemother Sofia. The group travel back to the square next to the "Firepit" only to find that guards are lining up all surviving slaves to execute them. Can the group be clutch enough to pull of the rescue? Find out, in the silliest episode of Dundice yet! Join our DM...

  32. The Things We've Done

    The group discusses the visions, the clues of the past and try to piece together all the information at hand. By doing so a lot of shadows from certain people in the group is unfolded. That and planning the next step of how to react to being wanted, hunted and so much more in the city of Ekh'Rex…

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  33. Stories Untold

    As the chaos the group has made, burns deeper into the city, some hidden pieces of the puzzle is finding their way to Iona and Nivrael. The mess they are in seems even more deep now as the plot thickens.. Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here...

  34. The Tiefling in White

    Helixia sent the group to the Firepit restaurant where Orinera takes her dinner after work every day. The plan of poisoning her is set in motion but with a warning from housemother Sofia - this assassination could be a suicide mission. Join our DM Agnes with the players of Fredrik, Liv and Jim on…

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  35. Lines in the sand

    After the total chaos the group left behind at the Black Castle, Fushin is not happy. Sentenced back to the streets again they learn about Helixia, one of the fallen council members. Maybe she can give them clues on how their journey must continue. Join our DM Agnes with the players of Fredrik…

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  36. The Ethereal Talk

    The Black Castle Heist is not going as planned, and from what the group can figure there's a split second to act. Where the hell will this end up? Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination can take you further. Follow us on...

  37. Party Time (Heist edition)

    The group is inside the Black Castle, they are in to the party. Where does this take them? How do they find the roots Fushin is asking for? Also, Archdevil Bel is supposedly at the party as well.. Let the party start! Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all...

  38. Dressed for Success

    **Getting the right information and getting close to a plan seems actually rather hard in hell. The plan the group established certainly didn't tickle Fushins fancy. Never the less the group meet up with an old friend who helps them getting dressed properly for the evenings festivities. ** Join…

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  39. Heating Up

    The party is now left with some recon over the city to try and establish the best possible way into the black castle. It's not easy to walk around in hell unnoticed and it sure ain't helping not speaking the language - luckily Niv's got some tricks up his sleeves. Join our DM Agnes with the…

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  40. Contracts & Hookahs

    Fushin is not dumb, as he sees straight through our dear adventurers. With that said they might just found themselves a new contract-giver. If they swap their intentions of killing him they might be able to strike a contract with him that really could suit them. What would he ask for though? Join...

  41. Finding Fushin

    The way over to Fushin is strange as suspected. Getting past the "Black Box" known as the Black Castle and actually finally meeting their so called "assassination-target" Fushin. Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination can...

  42. Sal'jin & Fushin

    Nivrael and Iona managed to carry Toby all the way through the magical darkness and ended up outside the prison. Now they are standing in the streets of Ekh'Rex, a city in the first layer of hell - Avernus. Can they actually find a place to rest and will Toby FINALLY stop vomiting all over the...

  43. In Shadows They Run

    Toby, Iona and Niv is currently hiding behind a statue trying to rest up. What happens next though is completely unspoken of as something starts to posses Nivreal and maybe after all, this could be the escape? Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts...

  44. The City of Screams

    Finding themselves in some sort of storage room, Toby, Nivreal and Iona just killed a spine devil. This underground prison seems to be a maze and nothing is guaranteed regarding their safety. Can they get out? Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts...

  45. A Way Out?

    After the horrible things that happened after only one day in Avernus, Toby finally get some rest.. Although the worry about tomorrow's torture does not bode well.. Fortunate for the group an old friend of Niv' seemed to have arrived just in time.. Join our DM Agnes with the players of Fredrik…

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  46. Torture & Meat

    It's established; Toby went to hell, the first layer of hell in fact named Avernus. Why is he here though? Also can he trust his newfound friends of Iona and Nivrael? It seems like it's been a rough start - what's actually coming in from the now once again open portcullis? Join our DM Agnes with...

  47. The First Layer of Hell

    After a most questionable journey through the gatekeeper of the Raven Queen. Toby found himself dissolving and reappear in a sea of molten lava. A horned devil seemed to grab a hold of him and letting him pass out in the boat steering him - somewhere. Where the hell is Toby? Is this literally one...

  48. Destination: Avernus

    **Toby's death was not taken lightly. What will happen now? Join us for the start of ARC 2 in the most definitive >hottest< saga there is! ** Join our DM Agnes with the players of Fredrik, Liv and Jim on a journey. It all starts here and only imagination can take you further. Follow us on...

  49. One's hour has come

    After the disappearance of the mysterious Mr. Dinger the Kinda Group now see three individuals walking down the main road they're currently occupying. What will come and is this the entourage they are looking for transporting the stone to the quarry? What will happen? Join our DM Agnes with the...

  50. Meeting Mister Dinger

    They went to the quarry, they picked up an injured magehunter for interrogation - they also meet a very very special individual as we introduce the character that won our NPC competition! Join our DM Agnes with the players of Andreas, Fredrik, Marcus and Josefin on a journey. It all starts here…

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ABOUT THIS SHOW

Dungeons & Diceappointments, truly.We're an actual play podcast based in Sweden where a group of friends and friends friends get together for some actual TTRPG action! We tell different stories set in distant lands (and mess around with it totally) and have a great time doing it!

HOSTED BY

DunDice

Produced by Dungeons & Diceappointments

Frequently Asked Questions

How many episodes does Dundice have?

Dundice currently has 76 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Dundice about?

Dungeons & Diceappointments, truly.We're an actual play podcast based in Sweden where a group of friends and friends friends get together for some actual TTRPG action! We tell different stories set in distant lands (and mess around with it totally) and have a great time doing it!

How often does Dundice release new episodes?

Dundice has 76 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Dundice?

You can listen to Dundice on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Dundice?

Dundice is created and hosted by DunDice.
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