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PODCAST · comedy

Dungeon Chatter RPG Podcast

by Dungeon Chatter

Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question. Episodes are ordered by the alphabet, so the first three episodes are Armor, Blood of Heroes, and Character Creation.

Publisher-supplied feed metadata · PodParley refreshed Apr 14, 2026 · Source feed

Episodes

  1. t for trauma

    In this episode, Travis discusses T for Trauma, focusing specifically on ways to include (non-physical) trauma in your RPG.

  2. 19. S is for Spells

    In episode 19, Travis and Victoria can no longer put off talking about spells and magic systems in RPGs. They discuss how other systems handle magic to varying degrees of success, including point-based spell systems, spell slot systems, and spells as abilities. They then loosely pitch how spells...

  3. 18. R is for Race

    In episode 18, Travis and Victoria discuss the concept of races in RPGs and how they can affect gameplay in regards to game mechanics and roleplaying. They then pitch how they plan to handle races in their open-world Dungeon Chatter RPG.

  4. 17. Q is for Quest

    In this episode of Dungeon Chatter, Travis and Victoria discuss side quests, why you might want to use them, and when to include side quests in your game.

  5. 16. P is for Perception

    In episode 16, Travis and Victoria discuss how to handle perception mechanics in an RPG. They also talk about some drawbacks to common approaches and what perception is in real life.

  6. 15. O is for Origins

    In episode 15, Travis and Victoria discuss character backstories and some tips they've found help them create some well-rounded characters. They also talk about the character background mechanics that they're workshopping for their Dungeon Chatter podcast.

  7. 14. N is for NPC

    In episode 14, Travis and Victoria discuss non-player characters and what they believe it takes to make a good one. They then pitch a few different tips and ideas to start your NPC creation, and when to step back and stop fiddling.

  8. 13: M is for Minigames

    In episode 13, Travis and Victoria discuss minigames, argue a tiny bit about what they are, and go through some examples in other games and RPGs, like Sonic Adventure, The Sims, D&D 2e, and Shadowrun. They then pitch a new minigame to handle downtime and introduce new elements of resource…

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  9. 12: L is for Levels

    In episode 12, Travis and Victoria discuss character progression in RPG settings, including the traditional plateau leveling (where all your skills improve at the same time) and more gradual skill-based leveling. Then they discuss what sort of progression tracking they plan to use in their *new*...

  10. 11: K is for Killing

    In episode 11, Travis and Victoria discuss PC mortality in RPGs, including how frequently they do or should occur. They also talk about different forms of resurrection they've come across in RPGs, and what sort of death/resurrection system they plan to use in their Blood of Heroes setting for the...

  11. 10: J is for Justice

    J is for Justice In episode 10, Travis and Victoria discuss morality in RPGs from both a character standpoint as well as a world-building one. They also talk about alignment systems in other RPGs, and what sort of character-building system they plan to use in their Blood of Heroes setting for the...

  12. 9: I is for Initiative

    I is for Initiative We're back after the holidays with episode nine, in which Travis and Victoria discuss initiative in RPGs, attempt to explain what they are (spoiler: they're complicated), and discuss different systems' initiatives they've used in the past. They then explain the initiative…

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  13. 8: H is for House Rules

    H is for House Rules In episode eight, Travis and Victoria discuss house rules in RPGs, what they are, what does and doesn't work about them, and also tells some stories about house rules they've encountered in their own play and on the internet. They then suggest some general guidelines you can...

  14. 7: G is for Goals

    G is for Goals In episode seven, Travis and Victoria talk about short-term, intermediate, and long-term goals for RPG characters, and how these goals help both players and GMs, and a little bit about Fallout. They then discuss their ideas for how to incorporate goals in their Blood of Heroes PRG...

  15. 6: F is for Failure

    In episode six, Travis and Victoria discuss failure and critical failures across different RPG platforms, such as AD&D, D&D 5e, Middle Earth Role Playing, Wastelander, and more. They then create a failure system to be used in their Blood of Heroes PRG setting for the Dungeon Chatter RPG.

  16. 5: E is for Experience

    E is for Experience In episode five, Travis and Victoria discuss different styles of earning experience and levels using AD&D, Middle Earth Role Playing, the Storyteller System, and more. They then create an experience system to be used in their Blood of Heroes PRG setting for the Dungeon Chatter...

  17. 4: D is for Damage

    D is for Damage In episode four, Travis and Victoria discuss how damages is dealt with in AD&D, Middle Earth Role Playing, Bethesda RPGs, and more. In keeping with the show theme, they then create a damage system to be used in their Blood of Heroes RPG setting for the Dungeon Chatter RPG.

  18. 3: C is for Character Creation

    In this episode, Travis and Victoria discuss character creation methods, including how the system functions in Blood of Heroes. We create Han Solo using our heroic creation method. Works Discussed TTRPGs AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Generic Universal Role Playing…

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  19. 2: B is for Blood of Heroes

    In this episode, Travis and Victoria discuss the swords and sorcery setting they're building (Blood of Heroes). Works Discussed TTRPGs AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Mage: The Ascension (Sorry I couldn’t remember the name at the time), StarWars the RPG Video Games...

  20. 1: A is for Armor

    In this episode, Travis and Victoria discuss armor systems in RPGs. TTRPGs discussed: AD&D, Middle Earth Role Playing (MERP), Rolemaster (RM), Marvel Superheroes, StarWars the RPG, Fading Suns, Rifts, Generic Universal Role Playing System (GURPS), Video Games discussed: Knights of the Old…

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ABOUT THIS SHOW

Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question. Episodes are ordered by the alphabet, so the first three episodes are Armor, Blood of Heroes, and Character Creation.

HOSTED BY

Dungeon Chatter

CATEGORIES

Frequently Asked Questions

How many episodes does Dungeon Chatter RPG Podcast have?

Dungeon Chatter RPG Podcast currently has 20 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Dungeon Chatter RPG Podcast about?

Posted every two weeks, this podcast looks at different aspects for RPG play and design. The hosts - a father/daughter team - then discuss how their RPG system will handle the topic in question. Episodes are ordered by the alphabet, so the first three episodes are Armor, Blood of Heroes, and...

How often does Dungeon Chatter RPG Podcast release new episodes?

Dungeon Chatter RPG Podcast has 20 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Dungeon Chatter RPG Podcast?

You can listen to Dungeon Chatter RPG Podcast on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Dungeon Chatter RPG Podcast?

Dungeon Chatter RPG Podcast is created and hosted by Dungeon Chatter.
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