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Dungeon Theory

by Hearthside Productions

Take a deep dive and sit in as Game Masters Chris and Travis bring their soaring rhetoric, penetrating analysis, and unrefined sense of humor to Dungeons and Dragons (D&D) and other table top role-playing games. Support this podcast: https://anchor.fm/hearthside-productions/support

Publisher-supplied feed metadata · PodParley refreshed Sep 7, 2022 · Source feed

Episodes

  1. Dealing with other player types

    Murder Hobos and Rules Lawyers and Metagamers oh my! Spend enough time around the table, and patterns begin to emerge. Different kinds of people play for different reasons, and Chris and Travis bring their signature brilliance to not only cataloguing the different sorts of players one meets, but...

  2. How to be the character who dies last

    Being an adventurer is a dangerous job. Success is far from guaranteed, and failure often means a new character sheet and some time rolling ability scores. Game masters Chris and Travis go beyond the obvious (DON'T SPLIT THE PARTY) and attack the issue at the meta-level - maybe don't make your GM...

  3. Archetypes and Specialization

    Different systems allow you to specialize your player character via different means. GMs Chris and Travis are joined by guest star Justin to discuss some of the methods and implications of various ways of further defining and refining one's character through archetypes and specialization. Join…

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  4. Leveling - Experience Points, Milestones, and More

    One of the joys of having a player character survive for any length of time is the prospect of advancement and improvement for that character via whichever system your rule set utilizes. GMs Chris and Travis weigh in on various theories as to when and how such advancement should be awarded, and…

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  5. Other Jobs

    A lot needs to get done for an adventuring party to succeed in its endeavors. GMs do what they can, but what can players do to make their team function like... well... a team? On this episode, Chris and Travis dive into the concept of party cartographers, note-takers, quartermasters, and more.

  6. Planning Character Arcs

    Guest expert Mike rejoins the Dungeon Theory team to discuss the planning and development of story-line arcs for your character. Listen in as the crew covers what makes for a compelling backstory, how to fit your backstory to the campaign, how to gauge game master engagement with player...

  7. Planning Progression

    What do you want out of your character over the course of a given campaign? What do you want to be able to do? One of the central features of most TTRPGs is the progression in experience and power of your character as play continues, but do you have a goal in mind? Chris and Travis are joined by...

  8. Developing Backstory - Part 2

    Chris and Travis are joined at Dungeon Theory Studios by guest co-star Mike, to explore the development of character backstories, how to avoid common pitfalls, and how to get the most value in your game from them.

  9. Developing Backstory - Part 1

    Chris and Travis are joined at Dungeon Theory Studios by guest co-star Mike, to explore the development of character backstories, how to avoid common pitfalls, and how to get the most value in your game from them.

  10. Assumed Humanity

    Statistically speaking, most likely you and your players are humans. But what about your characters? Does your character race matter in the game beyond a few modifiers or abilities? Chris and Travis present a case for an assumed default of humanity, and how this can ultimately lead to better…

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  11. Class Selection

    If the game you play is class based, sure, you'll pick a class, but what can that mean for your game? Chris and Travis cut into this most-assumed aspect of character creation in order to explore those questions and considerations that can take the decision of your character's class to a place…

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  12. Coordinating Roles

    Before play ever begins, a tense negotiation ensues between players. Who will make what kind of character? What happens when everyone wants to do essentially the same thing? Why does no one want to be a Cleric? Chris and Travis wade into the fray, trying to outline a case for an intentional and...

  13. Making the decision to play tabletop roleplaying games

    Chris and Travis bring the conversation down into the fundamentals, discussing the decision to participate in this hobby. Join in as they address common concerns, questions, and challenges, while also sharing their understanding of the benefits and positive impact making this decision can have in...

  14. Do difficult subjects belong in your game?

    Season one of Dungeon Theory comes to a climactic close, as Chris as Travis turn their focus to the topic of difficult and potentially traumatic subjects that may arise in the course of table-top play, examining the tension between the dramatic and artistic potential of such scenarios against the...

  15. WTF Paladins?

    What is going on with the Paladin? Join in as Chris rants and Travis attempts to keep order when Dungeon Theory explores the origins and changing presentation of the iconic D&D class, ultimately centered in a discussion on how the class list in your campaign is also an inescapable part of your...

  16. Are you receiving feedback?

    The topic of feedback rears its ugly head once again within the hallowed halls of the Dungeon Theory recording studio. This time however, the shoe is on the other foot as GMs Chris and Travis explore the process of receiving feedback from one's players, and avoiding the pitfalls of this…

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  17. What are stats good for?

    When do the crunchy bits of your tabletop ruleset - stats for enemies and monsters, game mechanics, rules, and so on - really matter? Join in as Chris and Travis explore the issue of stats and mechanics in tabletop play, and their own experiences addressing the various issues that arise in this...

  18. Are you telling a story with your monsters?

    Using monsters to tell stories that matter is the focus this episode, as Chris and Travis discuss what makes a monster, and how an intentional approach to capitalizing on their monstrous nature can elevate your tabletop sessions. Join the conversation - reach out to [email protected]

  19. Are you providing feedback?

    Josh joins the DT cast once again to help weigh in on the process of providing feedback to players - going into when, how, and why.

  20. Is all that glitters gold?

    To the victor go the spoils, that much is certain. And yet, what shall the spoils be? Join Chris and Travis as they examine player rewards in TTRPGs, and discuss how you can reinvigorate the most common types of reward while striving to go beyond the classics. Join the conversation - reach out to...

  21. Are you preparing for success?

    Between those moments of actual play, GM's labor in preparation. Chris and Travis examine the process of preparing for a game, and discuss various strategies to prepare for success. Join the conversation - reach out to [email protected]

  22. Is your world magical, or is there just magic in it?

    Should your players be able to buy and sell magical items? Why hasn't your world undergone a magical-industrial revolution? Join Travis and Chris as they discuss the issues and challenges that arise for whatever level of magic you end up selecting for your world.

  23. Are You Leading the Game, or Are You Being Led?

    Joined by special guest and student-of-leadership Josh, Travis and Chris examine what it means to be a leader in general, and how that comes into play at the table.

  24. Are you just running the game, or are you the master of the game?

    Travis and Chris wrestle with the concept of striving for ever-growing mastery in GM-ing. By drawing a distinction between just running a game and seeking to be the master of it, they break the subject down into broad categories for deeper analysis.

  25. What is Your GM Alignment?

    Travis and Chris discuss the much argued, much maligned Alignment system of Dungeons and Dragons, and address the question of how Game Mastering style might be reflected in those nine alignments.

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ABOUT THIS SHOW

Take a deep dive and sit in as Game Masters Chris and Travis bring their soaring rhetoric, penetrating analysis, and unrefined sense of humor to Dungeons and Dragons (D&D) and other table top role-playing games. Support this podcast: https://anchor.fm/hearthside-productions/support

HOSTED BY

Hearthside Productions

CATEGORIES

Frequently Asked Questions

How many episodes does Dungeon Theory have?

Dungeon Theory currently has 25 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is Dungeon Theory about?

Take a deep dive and sit in as Game Masters Chris and Travis bring their soaring rhetoric, penetrating analysis, and unrefined sense of humor to Dungeons and Dragons (D&D) and other table top role-playing games. Support this podcast: https://anchor.fm/hearthside-productions/support

How often does Dungeon Theory release new episodes?

Dungeon Theory has 25 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to Dungeon Theory?

You can listen to Dungeon Theory on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts Dungeon Theory?

Dungeon Theory is created and hosted by Hearthside Productions.
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